planet stacking op as hell

nice game, a few notes:
buying maxed upgrades still charges you money, even though it cant increase anymore.
its really annoying to collect all the money after destroying a bunch of asteroids, especially since you cant see them if you zoom out too much.
bombs are not that good since they don't deal that much damage, and while the radius isn't abysmal, its still on the smaller side of what you'd expect.
bad news, since upgrading the "reduce amount you need to level" thing also reduces your maximum storage capacity (which, just, why?????) if you upgrade it too many times before buying the leveling one, you get softlocked, since you cant level = you cant prestige and reset the upgrades, and you cant reset the upgrade = you permanently dont have enough energy and cant buy the leveling upgrade.
hey so i found out that if you (with beyblade) get the blade(s) to lock at just the right place with just the right position, you can get them to spin super fast and basically become a blender, i got a video doing it, but dont know how to upload it.
also fair warning, if you move too fast it knocks them out of theright position and just becomes a normal beyblade lock.
also kinda related, while beyblading (normally, not like mentioned above) if you move your mouse fast enough or spin fast with enough levels in "get reel" the blade gets far enough from the mouse to trigger perfect cut.
and lastly, related to second, if you whip your mouse fast enough, you can move faster than the blade and make the second one move across the screen really fast too.
pretty fun.
a bit annoying that you get penalized for completing dues early (no reward except not receiving penalty and a new one replaces it the next day.) which prompts you to just barely leave 20~50 left to pay and only pay it on the last day.
also once you do that its pretty easy to get way more money than you need and you usually get ~1300 or more per day, and the only limit is you can only get six packs.
four things:
1 - i will definitely come back.
2 - if the shop area has npcs make sure the player has time and space to put his weapon away before accidentally stabbing someone.
3 - my problem with the storage was mainly because of two factors: A - there isnt any way to record/search anything about items unless you have them on hand (this could be fixed by adding some kind of encyclopedia which starts blank and fills in as you play). and B - ... i didnt want to throw any of the pets away.
4 - the map generation, while basic, isnt too bad. the two biggest issues with it is that, unlike most games that randomly generate the map, its small, and doesnt change (boss room every x floor, later floors changing theme, etc...). but i suspect that it will change as the development goes.