Thank you so much! We are pretty happy with how the rope physics turned out - it seems that Godot makes it really easy to get a fundamental game loop going with just a couple physics objects.
I did the music in Ableton Live, a ton of the sounds (blippy UI stuff) in VCV Rack 2, the base models for the 3D fruit in Blender, and everything else visual was Pixel Composer and/or Aseprite. All of them amazing tools, they've been in heavy rotation for me when doing game jams.