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Fruit ninja meets cut the rope. 2 absolute bangers. I did not appreciate how mainstream rope mechanics have become since cut-the-rope. I was offered the (a) slicer upgrade, but it meant clicking the mouse, and I was already well into the physics by then.

Appreciate the list of tools used, the music was phat and appropriate. Probably the best game I've seen here so far (apart from my baby, lol).

Thank you so much! We are pretty happy with how the rope physics turned out - it seems that Godot makes it really easy to get a fundamental game loop going with just a couple physics objects.

I did the music in Ableton Live, a ton of the sounds (blippy UI stuff) in VCV Rack 2, the base models for the 3D fruit in Blender, and everything else visual was Pixel Composer and/or Aseprite. All of them amazing tools, they've been in heavy rotation for me when doing game jams.