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jayclock

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A member registered Jul 18, 2019 · View creator page →

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This was fantastic, totally up my alley. I love unconventional controls and diegetic flourishes that immerse you in the character, and this had all of that. The combat was tense and it was fun trying to manage all of my terminals during it. The visuals were great, I loved all the little drawn details and notes on the mech, like even gameplay tips inside the cannonball cover. Drinking the cheese tea was a cute addition too :)

In terms of critiques, I felt that the enemies' animations were hard to decipher and it was hard to tell when their attacks were going to land, which made the combat feel a bit mushy, especially before I upgraded to have longer attack range. I also think it would have been more consistent if the claw could activate the levers and button. But these are small critiques, I really enjoyed it.

The stamina mechanic for turning is a great idea. I also like the visuals and sense of space in the final area. Navigation in general was a bit confusing, there were a few times I got turned around or couldn't move somewhere I thought I could, but it added to the tense horror atmosphere. Nice job!

Lol this is awesome