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(1 edit) (+3)

Wow this was incredible. Clicker games in a way are like a distillation of RPG mechanics, so it was really cool seeing them brought back into an RPG context. It probably took me around 10 minutes or so to figure out exactly how all the mechanics worked. The boredom mechanic and having the battles play on auto is another great way the clicker game theme is brought into the fold.

The Break Free easter egg blew me away as well. That could have been an entire jam entry on its own. It was very tense, and the (narrator?) creature was super creepy. Was the implication that I was one of those creatures all along as well? Did the clicker games turn me into that?? It's amazing how that whole sequence is optional, and it has some sinister implications for rest of the game world. I found myself having flashbacks when I went back to finish the main ending haha.

This has probably some of the best and most responsive crawling controls in the whole jam. The input queue might have been a bit overkill for my tastes though.

The narration is great and funny but sometimes it was hard to tell what element the narrator was commenting on, as they would get interrupted by different actions I would take.

Also, for the second half of the robot world, I got stuck with one of the v3 enemies with me for almost the rest of the game. It was blocking almost all of my attacks and I was blocking all of its, so it sort of was stuck with me for a while. That sort of made it easier to walk around without worrying about boredom for a while, I feel like that probably wasn't supposed to happen?

(+2)

Thank you very much for your extensive feedback!

We totally agree that the on-boarding early in the game needs a lot of work and is something we’ll try and fix after the jam as well as balancing the difficulty so that it’s not that unforgiving early on and easy during later stages. And at least ensure fights will always end. You might have been able to spend the time upgrading your equipped weapon to max and then get somewhere with dealing damage, but I agree it shouldn’t be like that.

Very glad the creature was scary to you and honestly we sort of ran out of time and what we in pure panic made as an ending does have that implication yeah.