Super cool, I think my favorite part was facing off against the Orochi Burners. Before getting the water orbs, facing the one in the library was a tense encounter with a really nice reward. I like the hand equip system and the limited ammo for most of the items. Nice work!
One thing that annoyed me was that turning and strafing felt a bit touchy. I generally like to be able to press those while still holding down W, with those actions overriding it, so I can then quickly return to going forward after turning/strafing.
P.S. did you make the enemy models yourself? I really like just how low-poly they are while retaining a sense of realism, I've been trying to pare down some human models of mine recently haha
Viewing post in Eye of Goremoth jam comments
Thanks for playing!
I'm really happy you liked the library encounter, that was one of my favourite enemy encounters to setup! I now also see some ways it could've been done better, but I'm happy it has a little variety compared to other fights.
As for the movement yeah I've been wanting to try queuing movement actions for the player controller but have lacked either the time patience to implement it. Maybe next year!
The humanoid model I got from here: https://comp3interactive.itch.io/low-poly-human-mesh, the animations I got from mixamo and the textures I made myself. I've been using that model asset for several games now and I think they work quite well.