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(1 edit) (+2)

This was fantastic, totally up my alley. I love unconventional controls and diegetic flourishes that immerse you in the character, and this had all of that. The combat was tense and it was fun trying to manage all of my terminals during it. The visuals were great, I loved all the little drawn details and notes on the mech, like even gameplay tips inside the cannonball cover. Drinking the cheese tea was a cute addition too :)

In terms of critiques, I felt that the enemies' animations were hard to decipher and it was hard to tell when their attacks were going to land, which made the combat feel a bit mushy, especially before I upgraded to have longer attack range. I also think it would have been more consistent if the claw could activate the levers and button. But these are small critiques, I really enjoyed it.

(+1)

Thank you so much for playing our game and for such a thoughtful comment 💛 It really means a lot to us that you noticed all these little details. I personally spent a lot of time drawing them, so it makes me incredibly happy to know they were seen and appreciated.
The cheese tea actually wasn’t planned at all! it kind of forced its way into the game and stole time from other things 😄 But I had so much fun making it that I don’t regret it at all :)
Also, your idea about letting the claw interact with levers and buttons is genuinely brilliant. We’re definitely going to use it in the full version of the game!
And thank you as well for the feedback on combat and enemy readability. That’s really valuable for us, and we’ll be looking into improving it!