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jasonmcleod

72
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A member registered Oct 06, 2016 · View creator page →

Creator of

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Thanks! Glad you enjoyed it!

What a homie. Thanks for the comment!

That's great feedback. Thanks for sticking with it and trying it out!

I did start making some music but it was pretty dang repetitive so I commented it out at the last minute. I def need to lock in and learn the music tools in pico8. Glad you like it otherwise!

The browser window size was a bit awkward but I was playing on a laptop. I was able to zoom out and get some games in. Looks like a great start to a tower defense game!

I got a little hung up on the third level but the concept is really strong! Nice pixel art too!

Ah great point! "any button" in the scope of pico-8 is way different than "any button" haha

I really like this one! Def didn't want to put it down until I completed it

I really like this one! Def didn't want to put it down until I completed it

This one was pretty dang addicting! I didn't read the instructions until a few play throughs. Once i realized I could hit ASD to change the colors I was locked in. 

I've been working on a little pico 8 game and I really want to add some music. Anyone have public domain music in the pico8 format? Or if you'd like to make some Christmas themed music I'd love that too :D

This is awesome. I loved the portal mechanics!

This is pretty neat! Way more to it than meets the eye right away!

 Vanilla JS: Coded from scratch on a phone.

^^ As someone who's been pals with Badankan for a bit I can tell you that he really does do all his work on a PHONE. Insanity. Hardmode is the only mode he knows 😂

Haha this is the experience I was hoping people would have! You're spot on.. there's no real danger in this world of infinite buildings.. I gave some thought to adding fire or something.. but I fought with the physics of that dang hook for so long and never got to it. I didn't even have a name for it until I added the collider for the blades and thought "man this could get pretty gnarly if you are too sloppy with the controls..." and then the name just popped out. The controls are still not quite like I want them, so it's at least validating to hear that they are tricky :.)


Thanks for playing it and thanks for the comment!

Yep.. the UI was thought up, but not implemented fully before the time was up on the game jam unfortunately

I couldn't make it past level 18, but it was super chill! I can't say I ever really got the hang of it, mostly just spammed the buttons until I made something happen. Also feel really bad for this poor cow with it's limited mobility :.)

Definitely some good bones here! I really like the vibe, and those birds were a really cool surprise :D

Before I knew it I was just sitting here smiling waiting to see what happened next :D  

When I first hit play I thought it may be more of a tech demo but it did have some depth to it! Nice work!

Huge! I really appreciate it!

I had not yet made my itch project page. Can I still submit? I'm not looking for more dev time, just want to submit what I have now :)

Thanks!

Another awesome puzzle game! I can't put this one down!

This game helped me recognize why I'm not as good at FPS games as I think I am 😥

I love this. This is one of those games where you remember how far 4 colors went back in the day. I didn't end up joining the jam this year so unfortunately I can't vote.. but I will damn sure come back and play.  I want this OST just to put on in the background while I work all day 🤤

Thanks for playing! Glad you like it! We will probably work on some balancing and small tweaks after the lowrezjam wraps up completely. Let me know if you have any suggestions or feedback!

This is a game I will come back to to complete. I love the Ikaruga inspiration (I made a game with that same flip mechanic because I love that game so much). 5/5 on all categories my friend! Amazing work!!!

This was a wild ride! Amazing work on the uniqueness of each level and the cutscenes between them. I played this one for longer than some of the others because it kept me interested. I was playing while on a call reviewing games with the guy who worked on my game with me and we both kept shouting "woahhh!!" every time some new effect or transition popped up. Attention to detail and polish is outstanding on this one!

SO JUICYYYYYY! This game had just the right amount of panic and feedback to keep me hooked. I really like the level "loading" with the trip up from the underground bunker. Very nicely done!

Can't go wrong with Mr Driller! The oxygen level was pretty generous so I never really felt to stressed or encouraged to hurry up. Great execution on a great idea! Certainly a good fit for low resolution!

I had a tough time grasping what I was supposed to do but there seems to be a lot more here than meets the eye. It reminded me of Atari games that just drop you in with limited understanding but that was kinda nostalgic :) 

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I watched a video of this and almost rated.. but then I played. 5/5. The level design, the music, the pace of mechanics being introduced.. the checkpoints.. and the HIT BOXES 😍

It's one of the only games I could not put down. I completed it with these stats:
9:50 time played
1/11 Crowns? (probably?)
17 deaths
340 jumps

Now I want to skip my next meeting and top that score.
Very well done!!!

PS: I actually saw some of the updates on twitter and was worried about the subpixel animations but making that a setting (defaulted to off) was a brilliant touch.

Pretty authentic to a real Tamagotchi! I didnt understand the Tetris part and it seems to require you to play forever or just lose to get out. Artwork was very well done. Great job!

I like the concept quite a bit but the resolution restrictions made it feel a little forced. It would be really awesome as a game that was allowed to take advantage of higher resolutions but I think you're already aware of that 😉. Heartbeat audio was a good call. Nice work!

Pretty challenging! It I must admit the stage with 3 passcodes was a bit too hard and I did end up bailing out. The use of screen wrapping was really awesome and added a whole extra layer of puzzling which made the resolution feel like it went further. Great job!

Very well done! The movement got a little frustrating with the unforgiving corners, but then I realized I should shrink a little to account for it. Level select was a nice touch! Boss difficulty was a little weak but I was impressed by the different phases. Nice submission!

Nice! Thanks for playing! If you can keep your kill streak (kill-o-meter) full you will have a chance to get powerups on every kill.

I couldnt figure out how to activate the exit but I did crush some chickens. Pretty fun little game!

Only took a few seconds to figure out what to do and how to play which is awesome. The input combos to pick pieces up was a little tedious but once I got it working I started getting a little better at it. Challenging for sure which means I'd come back and play again. Great job!

Pretty cool idea with just enough predictability. Graphics are simple but that does help keep the distractions and visual noise out of your way! 

Im not sure how well it would work at true 64x64 rez. I would play it again though! Nice work! 

Only took a few minutes to figure out the controls and then I had a blast! Played on phone but will def be back to try it on my PC. Very polished! Well done!