Recent community posts
I am using an Apple bluetooth keyboard paired to my Note 9.
In all other apps, the arrow keys function as expected.
In TIC80 they appear to be bound in the same was as the escape key.
I've seen a few other posts regarding keyboards on android, but nobody is reporting this same issue.
Love the log cabin stuff!
I am trying to find some more time to work on my project, and could use a hand with pixel art if you are still not locked into a team already.
Let me know if you want to chat about ideas!
Thanks for the heads up! Just pushed a fix.
In regard to the build command:
You'll need to find a blueprint for an item, let's say a drill, then type "build drill".
It will list the required parts, and indicate which ones you have. If you are good to go it will ask you if you are sure you want to build that item using the tool you have equipped. If you confirm, you will attempt the build. If you have enough skill you will likely succeed.
Dismantling things, as well as building things, will boost your assembly skill.
Thanks for trying it out!
Thanks! The whole idea started with the concept of having to trade with other players - but the interface for that got really confusing and I waited far too long to try to implement it. Appreciate the feedback on the common area! Will likely push some updates after the judging period is closed. Thanks again!
Woah 1 minute ago.. I JUST checked.. then joined.. then saw this.
Says frameworks are allowed - is the 3k limit including the framework? That may exclude about... all of them.
Ha! Thanks Jupiter :D
I've made some adjustments to make it a little more fast paced. Was really fun watching you work out the concept for sure.
Your series is such a great idea, definitely inspires me to keep posting stuff I'm working on!
Towerfall! Nice work on this! I've been looking around for a good place to start with platform controls -- what you have here is done really well. Any chance you can post the p8 file? Hoping to learn from it.
I'm interested in joining this jam, but I have no experience with ZX Spectrum Basic :)
I spend a lot of time writing stuff in qbasic way back, so I'm sure to have an overwhelming amount of nostalgia power me through.
Should I spend time experimenting with something like this: https://www.worldofspectrum.or...
or does that go against the spirit of the code jam? I'll certainly be tinkering with straight up basic, but wondering if an "engine" is more or less cheating for this event.
I've thrown together a tool that lets me build pico-8 games using multiple files, and include them with an @import "something" syntax.
Wanted to share this with folks here, but after I built it I thought to myself.. what if its is baked in and I just missed it? :O
Heres what this tool allows for:
Inside my carts folder I have a folder called apps, with a folder for each project
The folder structure for mygame, and code is as follows
@import "foo" @import "bar" print("hello from _main.lua!")
print("hello from foo.lua!")
print("hello from bar.lua!")
The tool replaces any @import statement with the contents of the file mentioned.
It watches for changes across any file in the mygame directory
replaces the __lua__ portion of the mygame.p8 file with the resulting code, and rebuilds mygame.p8
print("hello from foo.lua!") print("hello from bar.lua!") print("hello from _main.lua!")
You still use the sprite, map, sfx, and music tabs of PICO-8, but you have to forfeit the code tab and use an external editor. I use Sublime Text 3.
Let me know if I've totally reinvented the wheel on this, or if you guys are interested in helping me test/distribute this :)
Awesome, I've submitted it as of now :)
I'm seeing a lot of other folks projects getting updates, I too am updating my entry. When are you shooting to bundle these? And is it within the rules to continue to work and keep updates flowing?