This is pretty neat! Way more to it than meets the eye right away!
jasonmcleod
Creator of
Recent community posts
Haha this is the experience I was hoping people would have! You're spot on.. there's no real danger in this world of infinite buildings.. I gave some thought to adding fire or something.. but I fought with the physics of that dang hook for so long and never got to it. I didn't even have a name for it until I added the collider for the blades and thought "man this could get pretty gnarly if you are too sloppy with the controls..." and then the name just popped out. The controls are still not quite like I want them, so it's at least validating to hear that they are tricky :.)
Thanks for playing it and thanks for the comment!
This was a wild ride! Amazing work on the uniqueness of each level and the cutscenes between them. I played this one for longer than some of the others because it kept me interested. I was playing while on a call reviewing games with the guy who worked on my game with me and we both kept shouting "woahhh!!" every time some new effect or transition popped up. Attention to detail and polish is outstanding on this one!
I watched a video of this and almost rated.. but then I played. 5/5. The level design, the music, the pace of mechanics being introduced.. the checkpoints.. and the HIT BOXES 😍
It's one of the only games I could not put down. I completed it with these stats:
9:50 time played
1/11 Crowns? (probably?)
17 deaths
340 jumps
Now I want to skip my next meeting and top that score.
Very well done!!!
PS: I actually saw some of the updates on twitter and was worried about the subpixel animations but making that a setting (defaulted to off) was a brilliant touch.
Any issues having a background color behind the characters?
https://en.wikipedia.org/wiki/ANSI_escape_code
Green block with :. as the text for grass ect.
I'm planning on using telnet (and possibly xtermjs) which will be fully text based, but will be pretty convincing that it's a graphic.
Thanks for the heads up! Just pushed a fix.
In regard to the build command:
You'll need to find a blueprint for an item, let's say a drill, then type "build drill".
It will list the required parts, and indicate which ones you have. If you are good to go it will ask you if you are sure you want to build that item using the tool you have equipped. If you confirm, you will attempt the build. If you have enough skill you will likely succeed.
Dismantling things, as well as building things, will boost your assembly skill.
Thanks for trying it out!




