Hey everyone,
I'm super excited to share my new game, Tavern & Tombs, which I just launched in Alpha here on itch!
It is a 2.5D dark-fantasy action-roguelike built in Godot 4. The game combines fast, chaotic wizard combat (bouncy fireballs, bone shields, elite skeleton waves) with a cozy tavern hub where you can catch your breath, talk to NPCs, trade with merchants, and buy persistent character upgrades.
There is also a pretty fun alchemy system where you brew custom combat potions using a WASD-based minigame.
Here is a quick summary of what is in the game:
- Fast-paced dungeon crawling with a reactive wizard class
- A cozy tavern hub to hang out, buy upgrades, and brew potions
- Special rooms and trials (like the frozen arena or Keymaster fights)
- High-quality retro-inspired UI and dynamic real-time lighting
- A built-in launcher that automatically handles updates so you always have the latest patches
The game is completely free, and you can play it directly in your browser or download the desktop client here:
馃憠 https://janderjan.itch.io/tavern-tombs
I've put a lot of late nights and love into this project, and I would absolutely love to hear your honest thoughts on the combat flow, the tavern mechanics, or anything else you notice.
Thanks a ton for checking it out, and I hope you enjoy delving into the tombs!
Cheers,
Jaan



2.5D dark fantasy action-roguelike. Explore dungeons, brew potions in the tavern, and unlock permanent upgrades