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Janderjan

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A member registered 24 days ago

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(1 edit)

Hey everyone,

I'm super excited to share my new game, Tavern & Tombs, which I just launched in Alpha here on itch!

It is a 2.5D dark-fantasy action-roguelike built in Godot 4. The game combines fast, chaotic wizard combat (bouncy fireballs, bone shields, elite skeleton waves) with a cozy tavern hub where you can catch your breath, talk to NPCs, trade with merchants, and buy persistent character upgrades.

There is also a pretty fun alchemy system where you brew custom combat potions using a WASD-based minigame.

Here is a quick summary of what is in the game:

- Fast-paced dungeon crawling with a reactive wizard class

- A cozy tavern hub to hang out, buy upgrades, and brew potions

- Special rooms and trials (like the frozen arena or Keymaster fights)

- High-quality retro-inspired UI and dynamic real-time lighting

- A built-in launcher that automatically handles updates so you always have the latest patches

The game is completely free, and you can play it directly in your browser or download the desktop client here:

馃憠 https://janderjan.itch.io/tavern-tombs

I've put a lot of late nights and love into this project, and I would absolutely love to hear your honest thoughts on the combat flow, the tavern mechanics, or anything else you notice.

Thanks a ton for checking it out, and I hope you enjoy delving into the tombs!

Cheers,

Jaan


Hi Remi,

First of all, huge congrats on graduating! That鈥檚 awesome, and building a QA portfolio this way is a super smart move

I would highly appreciate a structured bug report, especially since I've been refining the transition loop between the action gameplay and the tavern hub.

Here鈥檚 the link to play:

馃憠 https://janderjan.itch.io/tavern-tombs

If you still have a spot left, I'd be absolutely thrilled to have you test it.

Thanks so much for doing this, and best of luck with your QA portfolio!

Hey everyone,

I've been working on a 2.5D dark-fantasy action-roguelike called Tavern & Tombs, and I just uploaded the first real build that i can show to others.

It's a mix of fast wizard combat (bouncy fireballs, bone shields, elite monsters) and a cozy tavern hub where you brew potions with a mini-game, selling, buying permanent upgrades and permanent equipment.

I've been staring at the code for so long that I've lost all perspective, so I really need some fresh eyes to test it out.

I鈥檇 love to know:

* How does the combat and movement feel? Is it fun to control?

* Is the Tavern hub actually fun? Does brewing potions and upgrading your character feel rewarding?

* How is the difficulty?

* Did you run into any weird bugs?

Here鈥檚 the link to play it:

馃憠 https://janderjan.itch.io/tavern-tombs

If you have 10-15 minutes to spare, I鈥檇 appreciate any quick thoughts you have. Don't hold back!

(1 edit)

2.5D dark fantasy action-roguelike. Explore dungeons, brew potions in the tavern, and unlock permanent upgrades

DEMO OUT NOW

I would be glad if you'd report ANY bugs that you encounter and also hope that you have a bit of fun while playing :)