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Janderjan

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A member registered 77 days ago · View creator page →

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Hey everyone! the playtest of my roguelite game just started a few days ago. I would greatly appreciate any feedback and hope you like it!

https://janderjan.itch.io/tavern-tombs

https://store.steampowered.com/app/4763310/Tavern__Tombs/

cheers



I've been working a bit with Lourdes and she was so nice to playtest multiple builds of my roguelite game! She gave me really amazing input every single time, she sent me screenshots of what things are not working properly in my game, bugs, localization and even made a huge PDF adressing many things that she thought should be changed and every thing she wrote there made absolutely sense!

I would always keep being in contact with her for future builds, because the feedback she gave me really mattered and i genuinely appreciate her work a lot!


thanks! 

Hi everyone!

We are super excited to announce that the Tavern & Tombs Playtest is officially live!

Tavern & Tombs is an atmospheric roguelike looter where you crawl through dangerous dungeons, fight challenging bosses, and return to your cozy Tavern hub to upgrade and prepare for the next run. 

👉 Play it here: https://store.steampowered.com/app/4763310/Tavern__Tombs/

👉 Browser version (really old build): https://janderjan.itch.io/tavern-tombs-web

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 🛡️ What is Tavern & Tombs?

In Tavern & Tombs, you venture down into dark dungeons to gather gold, crystals, and raw runes. But beware—if you die, you lose most of your hard-earned gold! You must decide whether to push deeper or extract early through escape portals.

*   Cozy Hub Tavern: Your base of operations. Turn in quests, buy permanent stat upgrades at the Black Market, and trade with customers.

*   Tactile Alchemy System: Drag ingredients into your cauldron, pump the bellows to control the heat, and brew high-quality potions.

*   Armory & Blacksmith: Salvage unwanted loot into shards, reroll stats, and upgrade your normal gear all the way to Legendary.

*   Elemental Runes & Spells: Slot Frost or Lightning runes to change spell colors and properties (e.g., slow/freeze enemies, or chain lightning to multiple targets).

 🚀 What's New in this Playtest?

We've just rolled out a massive update including:

*   Graphics Overhaul: Cinematic color grading, soft shadows, SSAO contact shadows, and thick atmospheric ground fog.

*   New Enemies & Bosses: Fight Zombies, Ghosts, and test your skills against the epic two-phase Demon Lord on Floor 10!

*   Improved Combat & Controls: Precision mouse aiming and fluid movement.

*   Difficulty Rebalancing: Steeper XP curve and deadlier floor scaling to keep you on your toes!

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💬 We Want Your Feedback!

Since we're actively developing the game, your feedback is incredibly valuable to us. Let us know what you think of the combat balance, the alchemy mini-game, and the progression loop in the comments below!

Good luck in the dungeons! 

👉 Play here: https://store.steampowered.com/app/4763310/Tavern__Tombs/


I've just added you on discord (jaan1). I would be glad to give you 2 keys for the upcoming playtest! :)


cheers!

Hey Lourdes! Thank you so much for testing the game and sharing your feedback! Since the May 19th build (the one you played), we've improved a lot of things:


Difficulty: the difficulty definitely got a lot harder when you first play the game and gets easier over time. Enemies now get stronger (more health, damage, and speed) as you progress deeper. Enemies hit faster, have a higher hit-range, more different attack patterns both meele and ranged. We also added a big Demon Lord boss fight on Floor 10! Upgrades dont come so often anymore because the overall XP gain was reduced (but can be upgraded by paying gold in the tavern for permanent %XP+)

Tavern Upgrades: Brewing potions successfully now rewards you with a satisfying indicator, and its also linked to a brand new quest board giving rewards and other cool stuff. We also added a Blacksmith to dismantle, upgrade and reroll affixes on your gear to have a more in-depth permanent progression.

Bug Fixes: All items and screens (including relics) are now fully translated into English. Gold coins spawning out-of-bounds are fixed, and keys now persist between floors so you can open those locked chests (keys have a low % chance being dropped by all enemy types, the keymaster drops a key 100%) 

  • Locked Chests: This is actually a design choice! You are not supposed to open every chest. Keys are a scarce resource, so you have to decide whether to spend them now or save them for better chests on deeper floors. However, we did fix key persistence, so keys now carry over to the next floors instead of resetting.

It means a lot to me that you've tried out such an early build of the game! In the next couple of days there will be a steam page for the game too as soon as it gets approved, everything is submitted already!

Steam playtests of the game will be launched really shortly after the page is up! and im really looking forward to invite you to them straight when they go live!

Hey, the page should be back now, i disabled it because in the next few days im getting a steam page for the game and will launch playtests shortly after! But for you, i activated the page on itch.io again so you can try out the game! Hope i'll hear back from you 

Hey everyone!

I'm excited to share Tavern & Tombs, a 2.5D Action-Roguelike inspired by classics like Diablo and Path of Exile. We just released our v0.1.10 update, and the best part is: You can now play it directly in your browser! THE BROWSER BUILD IS REALLY BUGGY AND RUNS KINDA POOR! IF YOU WANT THE FULL, FLAWLESS, LAG FREE EXPERIENCE THEN DOWNLOAD THE LAUNCHER HERE: https://janderjan.itch.io/tavern-tombs

Play it in browser version here: https://janderjan.itch.io/tavern-tombs-web

What is Tavern & Tombs? You play as a Mage fighting through procedurally generated dungeons using fireballs (with ricochet mechanics), bone shields, and a brand new physics-based dodge-roll. Defeat elite monsters, avoid deadly pendulum traps, and collect loot and essence.

Between runs, you return to the Tavern—a fully interactive 3D hub where you can:

  • Brew Potions: Play an alchemy minigame to craft potions from monster loot.
  • Trade with NPCs: Tavern guests will dynamically visit the bar and buy your potions.
  • Upgrade your Gear: Buy and equip items from a rotating merchant with a Diablo-style passive stat system.
  • Unlock Meta-Upgrades: Spend essence at the Shrine for permanent account upgrades

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Hey everyone,

I'm super excited to share my new game, Tavern & Tombs, which I just launched in Alpha here on itch!

It is a 2.5D dark-fantasy action-roguelike built in Godot 4. The game combines fast, chaotic wizard combat (bouncy fireballs, bone shields, elite skeleton waves) with a cozy tavern hub where you can catch your breath, talk to NPCs, trade with merchants, and buy persistent character upgrades.

There is also a pretty fun alchemy system where you brew custom combat potions using a WASD-based minigame.

Here is a quick summary of what is in the game:

- Fast-paced dungeon crawling with a reactive wizard class

- A cozy tavern hub to hang out, buy upgrades, and brew potions

- Special rooms and trials (like the frozen arena or Keymaster fights)

- High-quality retro-inspired UI and dynamic real-time lighting

- A built-in launcher that automatically handles updates so you always have the latest patches

The game is completely free, and you can play it directly in your browser or download the desktop client here:

👉 https://janderjan.itch.io/tavern-tombs

I've put a lot of late nights and love into this project, and I would absolutely love to hear your honest thoughts on the combat flow, the tavern mechanics, or anything else you notice.

Thanks a ton for checking it out, and I hope you enjoy delving into the tombs!

Cheers,

Jaan


Hi Remi,

First of all, huge congrats on graduating! That’s awesome, and building a QA portfolio this way is a super smart move

I would highly appreciate a structured bug report, especially since I've been refining the transition loop between the action gameplay and the tavern hub.

Here’s the link to play:

👉 https://janderjan.itch.io/tavern-tombs

If you still have a spot left, I'd be absolutely thrilled to have you test it.

Thanks so much for doing this, and best of luck with your QA portfolio!

Hey everyone,

I've been working on a 2.5D dark-fantasy action-roguelike called Tavern & Tombs, and I just uploaded the first real build that i can show to others.

It's a mix of fast wizard combat (bouncy fireballs, bone shields, elite monsters) and a cozy tavern hub where you brew potions with a mini-game, selling, buying permanent upgrades and permanent equipment.

I've been staring at the code for so long that I've lost all perspective, so I really need some fresh eyes to test it out.

I’d love to know:

* How does the combat and movement feel? Is it fun to control?

* Is the Tavern hub actually fun? Does brewing potions and upgrading your character feel rewarding?

* How is the difficulty?

* Did you run into any weird bugs?

Here’s the link to play it:

👉 https://janderjan.itch.io/tavern-tombs

If you have 10-15 minutes to spare, I’d appreciate any quick thoughts you have. Don't hold back!

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2.5D dark fantasy action-roguelike. Explore dungeons, brew potions in the tavern, and unlock permanent upgrades

DEMO OUT NOW

I would be glad if you'd report ANY bugs that you encounter and also hope that you have a bit of fun while playing :)