Hey Lourdes! Thank you so much for testing the game and sharing your feedback! Since the May 19th build (the one you played), we've improved a lot of things:
Difficulty: the difficulty definitely got a lot harder when you first play the game and gets easier over time. Enemies now get stronger (more health, damage, and speed) as you progress deeper. Enemies hit faster, have a higher hit-range, more different attack patterns both meele and ranged. We also added a big Demon Lord boss fight on Floor 10! Upgrades dont come so often anymore because the overall XP gain was reduced (but can be upgraded by paying gold in the tavern for permanent %XP+)
Tavern Upgrades: Brewing potions successfully now rewards you with a satisfying indicator, and its also linked to a brand new quest board giving rewards and other cool stuff. We also added a Blacksmith to dismantle, upgrade and reroll affixes on your gear to have a more in-depth permanent progression.
Bug Fixes: All items and screens (including relics) are now fully translated into English. Gold coins spawning out-of-bounds are fixed, and keys now persist between floors so you can open those locked chests (keys have a low % chance being dropped by all enemy types, the keymaster drops a key 100%)
- Locked Chests: This is actually a design choice! You are not supposed to open every chest. Keys are a scarce resource, so you have to decide whether to spend them now or save them for better chests on deeper floors. However, we did fix key persistence, so keys now carry over to the next floors instead of resetting.
It means a lot to me that you've tried out such an early build of the game! In the next couple of days there will be a steam page for the game too as soon as it gets approved, everything is submitted already!
Steam playtests of the game will be launched really shortly after the page is up! and im really looking forward to invite you to them straight when they go live!