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(+1)

Hey! I gave it a try, and here's my feedback

* How does the combat and movement feel? Is it fun to control?

It's definitely fun! With the fireball upgrades and the vampirism I could steamroll the first 20 floors — it was like being the final boss of a bullet hell game, and it was really entertaining. Depending on the level of difficulty you want to add to the levels, you may want to make the level caps higher or give the upgrades every two or three levels instead of every level, because within a few minutes of gameplay I felt like I was already breaking the game lol

Is the Tavern hub actually fun? Does brewing potions and upgrading your character feel rewarding?

i was looking forward to try the tavern hub, but it feels a bit too simple on the aesthetic side. When I think of cozy potion brewing games, my first thought is Potion Craft, which is primarily focused on that gameplay side. At first I couldn't understand if I actually lost the minigame, because there is no reward indicator that the potion is done. It could definitely be improved with graphics and sound effects to make the experience more satisfying. Upgrading the character, on the other hand, feels like I'll have even less difficulty beating the levels, which links with my comment above.

* How is the difficulty?

It's low, but playing is still fun, specially given that cozy games don't require a high amount of skill to be played.

* Did you run into any weird bugs?

Not a bug per se, but many screens were still in German, specially the one with the relics, which makes it hard to choose one when I don't understand the "high risk high reward" presented. There was a moment in which the gold coins were spawned outside the dungeon, which made them impossible to reach. Also, I figure this is part of the rogue-like mechanics, but I usually came across chests that couldn't be opened even after clearing the level, and as far as I'm concerned the mobs were the one who dropped the keys.

I hope my comments are useful! Looking forward to the next builds (⌒▽⌒)☆

(+1)

Hey Lourdes! Thank you so much for testing the game and sharing your feedback! Since the May 19th build (the one you played), we've improved a lot of things:


Difficulty: the difficulty definitely got a lot harder when you first play the game and gets easier over time. Enemies now get stronger (more health, damage, and speed) as you progress deeper. Enemies hit faster, have a higher hit-range, more different attack patterns both meele and ranged. We also added a big Demon Lord boss fight on Floor 10! Upgrades dont come so often anymore because the overall XP gain was reduced (but can be upgraded by paying gold in the tavern for permanent %XP+)

Tavern Upgrades: Brewing potions successfully now rewards you with a satisfying indicator, and its also linked to a brand new quest board giving rewards and other cool stuff. We also added a Blacksmith to dismantle, upgrade and reroll affixes on your gear to have a more in-depth permanent progression.

Bug Fixes: All items and screens (including relics) are now fully translated into English. Gold coins spawning out-of-bounds are fixed, and keys now persist between floors so you can open those locked chests (keys have a low % chance being dropped by all enemy types, the keymaster drops a key 100%) 

  • Locked Chests: This is actually a design choice! You are not supposed to open every chest. Keys are a scarce resource, so you have to decide whether to spend them now or save them for better chests on deeper floors. However, we did fix key persistence, so keys now carry over to the next floors instead of resetting.

It means a lot to me that you've tried out such an early build of the game! In the next couple of days there will be a steam page for the game too as soon as it gets approved, everything is submitted already!

Steam playtests of the game will be launched really shortly after the page is up! and im really looking forward to invite you to them straight when they go live!

(+1)

The new build sounds excellent, and I'm looking forward to playing it! I'd be glad to be part of the Steam playtests as well ☆彡 You can contact me on discord (lourdes.localizes) so that I can keep up to date with the release and development ☺️

I've just added you on discord (jaan1). I would be glad to give you 2 keys for the upcoming playtest! :)


cheers!