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JamesPlayxxx

33
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3
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132
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A member registered Dec 04, 2021

Recent community posts

I played v0.4 a long time ago and tried v0.6 now and apparently i'm missing some events when looking at girls stats. The last payment also gave a placeholder line for "there will a scene here eventually". Is there a way to get this scenes with my current save or do I need to start again? The game is still at the begining so its not a big deal but this can become a big deal in the future.

The graphics and animations are great. But the lack of real choices are a big NO for me. You have 2 clear branches to work here (power VS no powers)  maybe even one branch for each power + no power. Why not use them?!

Hard to read options

"this story is an exercise in frustration and exasperation."

I should have listened to you

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The new Shani scene was great. I was worried she would become just one more after all the trouble with the training and the zone but this new scene made me relax and believe shes still her own person. She's a Stalker now, shes not as experience as her master but as I see it they are equals.

Interesting premise for this one. I remember having played it before some time ago and liking it but this time the experience was not so good, still somewhat enjoyable.

I have to start my negative points by saying that I have never seen free roam/sandbox add to experience. Sometimes it don't impact negatively but it never adds. You at least gave us the quest menu with hints (thankyou) but sometimes (by the 40% and 75% quest completion marks if I remember correctly) the lack of quests made the story basically linear.

Some features seem to be forgotten. Money, girl stats, reward/punishment system. They seem to be important at first but I'm guessing during the development they lost importance. If that's the case then this is good. The bad thing is having it at first only (raises this sensation of missing features).

I think knowing/seeing things the MC isn't aware/seeing breaks the imersion.

I absolutely hate this kind of almighty enemy that has all the resources, infinity troops, can produce troops out of nowhere, control everthing. It seems lazy.

You seem to have forgotten about the cameras on the clothing store, the outdoor shower and the bar (for the mischief duo quests), they could have been busted anytime they did something in those locations (Scarlet + Jeane at the store, Leah and Hazel at the bar, Anna at the shower. All I could think during these quests was "why didn't you got the evidence yet you already have it"

I remember liking it less the first time I played it, still liked it tho, but now it is one of my favorites. Congratz.

It does but it didn't help much.
Thinking about it my computer always had shitty colors (mainly the light ones) but this is the first time it bothered me in a VN.

Tropicali community · Created a new topic Too bright
(1 edit)

Most colors are light and the scenes are too bright. I get it is a tropical setting but sometimes it's hard to see what's happening on the scene.

Edit: It's hard to see the details of what's is happening

Do you use any kind of source code version control? If so, you can try going back versions to see where the problem started. This considering it's a code problem.

Very good. And knowing your work from your previous title I'm sure this will be great.

I didn't play this one yet. But by this post, I feel that you are on the right track.  When I think of starting my own VNs I have a similar process in mind.

A common mistake I see in some VNs is forgetting the visual part of the novel. You don't really need to describe something if its already showing (for short: show don't tell).

I remember one time when the MC of some novel i don't remember the name did the same monologue to every new character he met. It got boring and annoying really fast.

This post did make me feel encouraged to try it. High hopes for chapter 5.

Good work on the renders.

Bad difficulty setting. Does anyone really choose normal/hard (grindy/more grindy)? Why?

Others impressions may be a direct reflection of the little content, so theres no use to talk about them.

Theres a lot of dowload options. Whats the difference between seasons 1 and 2 and the episodes?

Its kinda weird only the living girls looking like animated dolls. And the mc and zombies/walkers looking more to the realistic style side.

The relationships progress for 3 days with the redhead girl is unbelievable, literally. My "landlady" went missing, i should start to be affectionate/intimate with her husband while we look for her, that's totally appropriate.

Also. How old is the redhead girl supposed to be? Don't need to answer, just think about it.

It was interesting the officer explanation about what happened like "do you know the walking dead? that happened". That's definitely a way to put it short.

The events doesn't seem natural to me, looks like everything is happening just because. It's something easy to accept for the sake of the story but also noteworthy.

First of all: Congratulations, what an experience.

I'm so sad having a crush on Deb but our kinks don't match. Still enjoying being her friend.

One thing i didn't enjoy was how the social behavior is coupled with the kinks. When playing without the colors on choices i'm swimming in blue points but there's barely a thing i want from that tree.

Finally: Congratulations again, one of the best AVN i have played.

Lost Hope_ Season -1 community · Created a new topic Review

Last played v0.051

The writing was very confusing to me, mainly in the first part (the space part, which i guess is the present) people were running like fifteen conversations in parallel. It was a lot of information and kinda weird to me. 

I saw you have other projects in the same world and i think that is nice.

Everything else i have nothing to say, so it's great.

Was very confused when the other James appeared. Started again, now as Jack... ...Not again. Hahaha

I don't like when i'm seeing things that the MC its not seeing or being told about. If i'm playing as the MC i want to know the same as him. 

I though the Captain would be more aggresive/dominating after the first "event". Doubt (this soon) doesn't look good on her. But i guess i read her character wrong.

I dont really know about how police work is done but i don't think it's like this. But it's easy to accept it for the sake of the story.

Everything else is great, good job.

If the MC have to do something at some point why give the option then? It's really frustating when you make a choice and the character does the exact opposite of what you expect. Of course, in this example of the professionalism, she's a temptation and a slip up is acceptable (storywise).

I think your game would improve a lot with animations. Also there's a lot of moments that could use images (or animations) to show what you are describing instead of describing it with text.

I think the sandbox gets in the way of the storytelling. But there's not much to do about it.

The story finishes and we don't know why the Fallen were behaving differently in the end. Was it not important? Maybe pointing it out is enough to give us closure.

The girls are very different but it kinda get lost in the generic interactions.

Sometimes I felt like the sub points were attached to "being a jerk" actions. This is a big no.

When fighting the kidnappers I was using guns, i was pretty sure people were getting killed. But for story purposes they were just "knocked out". This smells like inconsistency. There's no shame in winning by weapon/power superiority, no one wants to get shot.

It was a good journey. Definitively going to the "good" folder.

Do you plan to make possible to acquire at least 1 hardcore skill in each skillset in the same playthrough? Or to reach a hardcore skill in opposing sets will need more than one playthrough?

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Didn't really liked it. The thing is, the story is actually good but i didn't like the MC. And because the MC is the one telling the story i ended up disliking the MC's version of the story. I think the girls lose a lot of personality because of that.

It did make me laugh, but most of the time just it was too much. [<Edit insert]

The roleplay girl (forgot her name) is best girl.

Played the 0.5 on Android.

First of all, congratulations. You have a fine project on your hands. I do have some points to consider:

1 I almost missed the memory thing several times. If it's something really important maybe make it harder to miss it.

2 I dont think the map is really adding to the game. My experience was a linear story, but i had to waste time looking for the location to trigger the next event.

3 Theres a lot of waiting (story-wise) in between the events of a character story that makes all the stories able to happen in parallel, which makes more sense.

Last played chapter 6, totally forgot to leave a review but here it is

Liked the story with the younger cousin and her friend.

The story of the older cousin felt forced and repetitive. The MC realizes 3 times she likes him and is just giving him a hard time because of their past. But everytime is like the first time. And then because of a random encounter everything is resolved and hes the hero, my problem here being the random encounter, maybe a longer stalker storyline could have been better.

The aunt storyline felt kinda off, can't really put a finger where but it is what it is.

Falesha story is ok but it has some very weird angles in some scenes.

Didn't really liked the back breaking boobs for Falesha and the aunt. But i guess theres a niche for that.

Really liked it. It's already good and have lots of potential to be even better. Congratz.

I think it would be cool to advance the storylines of a character without the sexual/romantic relation. I wasn't really interested in advancing this type of relation with some characters but would still like to see the side story developing.

I didn't really liked that tammy broke her promise to suzy ( and dont know if i could do that differently) i guess this conflict is part of her character arc but if i had the option to do it differently i think i would.

The stories looks to run fine in parallel but i have some worries when they interact with others. The stories of izzy and reba are connected with jez and the content ended there for now so i still dont know how each affects one another. The point is, i had the impression that some inconsistencies occured (mentions to things that didn't happen, or someone knowing something that shouldn't) and now that the characters are interacting with each other this is going to be pretty hard to handle.

In the late game, when most part of the content was already played. It started to get boring to go to school and work everyday ( to real, to scary hahaha) and i kinda of skipped some speeches (like a certain character about furries). Just sharing the feeling.

You have a very diverse selection of kinkies and the chance to educate us about them. I find it very nice.

I think the girls change their opinion on the player to quickly, corruption aside. And the one that should be the  easiest (the best friend) takes things slower.

Really liked the game. Played the 0.4.1d version as a visual novel.

Sometimes the texts got mixed up, like, the wrong character label appears and the sentence did not make any sense for that character.

Also, sometimes the character would react different from expected based on past experiences/knowledge, i.e. with aubrey.

But those are expected to be happening and i still enjoyed the story so far.

Grindy, the story seens ok so far, the relationships development are weird.

Everything happens too fast and it looks like jumping to the good parts of the story, cutting the challenges, the conflicts, the problem solving... and going direct to the prize. Theres a lot of: minutes later, the next day, a week later and i think these cuts can be filled with the missing parts of a good story structure.

Its nice to see the quality of the animations improving in the new chapters.

Really like the movie references.

Good work and keep improving