Now! this is it! full screen and better game experience! cheers man
Recent community posts
A little confusing how to assign a clip to a slot.
MIDI suport : there's a nice and magical and light library called Sanford MIDI to "listen" to midi devices and trigger the samples.
Regarding the no-save issue, if using .NET take a look at the .Serialize interfaces it offers, allowing you to save entire objects without typing any aditional line of code.
Hello! sorry, but.
Take a look at the below image. [*]
I'm at 1280x720 and don't like the browser's: bars, tabs,scroll bars, and the wrong feeling and scaling of the thing. The gameplay is ruined...like...ruined?¿
It's Unity, so could you release the binaries please? please...?¿
Tthe sprite design reminds me Desperado (Topo Soft/Spectrum) and Navy Seals (Ocean)
Hoorray for the sound FX fidelity to a 8-bit plugged to a TV . A bit of music in certain moments would been nice.
Adjusting the difficulty curve would be a nice final touch.
good work! hope you win!
Awesome GFX, animation, sound FX engineering, music, and overall concept is pretty original. A time attack against _everything_! Interesting entry. well...a fullscreen mode would been much more than appropiate for a binary release.