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(7 edits) (+1)

ABSOLUTELY massive! This is worth a 12$ greenlight on Steam.

+The originallity of the concept.

+The atmosphere of free exploration and at the same time a sense of unknown inminent danger.

+Everything is dark,weird, but at the same time morbid and your design in the gameplay level system attracts the attention: it's a puzzle? I'm gonna dye now? what if I fall again? why I'm eroding the sand? are those hands going to harm me? 

+Every step is a constant mistery, not obvious and intriguing.

+Lovely disgusting.

I take my time, to do some testing on several machines:

CRASHES with dialog telling it has to crash : 

*nvidia GTX 1060 drivers version 441.20 direct3D api 11

WORKS ok and perfect framerate: 

*nvidia GTX 750 Ti drivers version 388.13 direct3D api 12

Are you saving a crash.log somewhere, and I can send it to you?

Might it be the d3D API version 11 or 12? 

Critics: The music AI is not as perfect and the music cuts and ambient loops do not serve the invisible "companion" story-teller purpose they should be, hence you notice the music. In my opinion the overall sensation is that the music is "imposted". The moments it works it's marvelous, it gives you hints of where to go to exit next level. But as I've said, the transitions, ambient-event loops or the music-AI needs a bit of rework.

Wow, thank you for such a kind and honest write-up. I'm really glad you got that feeling of uncertainty and imminent danger that I was aiming for. 

I appreciate you taking the time to try on a few different machines as it's not something I have access to test on. My thoughts are the same as yours that it is most likely to do with the d3D API versions. I used a few new features of UE4 including Virtual Texturing, which is not supported on certain cards. To fix it I would have to replace every single texture in the game, which unfortunately I'm not willing to do. I fall more into the art side rather than programmer so the crash log probably wouldn't make much sense to me. I have a GTX 1080 so I thought the 10-series would be fine. I plan to release a colour version at some point as many have missed that from the prototype so I may replace the textures then and perhaps there will be less issues.

I know exactly what you mean with the music. I had much grander plans for interactive/adaptive music but so many of the music features in Unreal are still very experimental and new to me ( the next version seems to be much more stable). I think I know what is causing the cut-off music bug too and can probably fix that when I have some free time. It's too many slop SFX playing and they are taking over the music slot, I just need to split them on different sound classes.

Thanks again for taking the time to play and for your insightful thoughts

Thanks for answering and clarifying things. Pleased to help/test anything, I'm a computer engineer degree so C++/C# it's like my second language. I do not have yet enough time to put my hands deep on Unreal/Unity thought.