Thanks so much for stopping by, John! It seems in your case no sounds were bugged, that's a relief. We have yet to discover why some players have no issues and others miss only on the regular "safe" footsteps. Yes, we did want to add some more variety, but alas, time... You know how it is XD We'll keep it in mind though!
Jair M
Creator of
Recent community posts
Thank you for trying the game and leaving feedback!
I'm assuming you couldn't hear your own footsteps except when treading on water. That doesn't technically impede gameplay but it's obviously very disconcerting since you don't get any feedback you are walking. Could I please ask what OS and browser do you use?
Hopefully we'll find the cause as soon as possible. I very much appreciate you letting us know it didn't work properly on your end.
Thank you for your very detailed feedback.
We did intend on centering the game about the exploration of the deceased’s life. My absolute inexperience with Renpy scripting made us lose a lot of time and we had to cut so much.
Multiplying the choices sounds like a great idea. I had to drop my idea for clicking items and an inventory system, but giving more dialogue choices is both easier to script while also being fun.
We did intend on updating this so if you’re curious please do drop by in say two weeks. I’ll make sure to update the devlog too when we release a new version.
Thanks so much for stopping by!
Hey, this is well done! Graphics might be a bit gray, but it's fun.
You almost managed to do it under 3 hours too, pretty cool.
Maybe you could colour the letters for each category so as it is obvious if you need to pick which one: Electronics, Books... first. And maybe add a few moving obstacles to increase variety.
Gameplay was good, fun little experience.
Interesting, and you managed to pull this in 3 hours.
I think the fun factor could be imoproved if you add variety: have the apple & pear shape to the left and have the fruits falling (ie: vertically), and also different speeds and moving them randomly a little bit to the left and right. Still, good entry.
PS: I love your Itch.io user name.
I did consider during dev having a bullet stack with 20-30 instead of 8, so it would make it easier for the player to drag them. Then I saw the implementation and was like "Our programmer is a thoughtful guy. He left one spare!"
Thanks for stopping by Drentsoft! Not to give too much away, but indeed reloading often is one of the strategies I use to go for the high score.
Thank you for the responses and mentioning the pros and cons.
In my case I don't mind so much using my real name as a developer but I'd rather be an anonymous gamer. Also, since I'm likely to be on different dev teams in different jams, I can't use something like "Jojo Games", I need a real name or pseudonym.
Would it be possible to have it on GOG too as unsupported bonus content? (I saw your reply about the Steam version.) Like for example quite a few of the SNK games there on GOG: they are listed as Windows only but include a Linux version in the goodies, along with the disclaimer "Please note: macOS and Linux versions are provided as unsupported bonus content." Shock Troopers, Metal Slug, Twinkle Star Sprites...
I totally get sometimes Linux can be difficult to support, but now that Anodyne 2 is out it would be cool having the 1st one DRM-free on Linux too, with the same "unsupported" disclaimer. Thank you for your consideration.
Hi!
If I might humbly suggest, it would make sense to lower the price while the game is included in special bundles (many developers do during Humble Bundles).
Case in point, right now the Anime Rhapsody Bundle is pretty cheap and includes Four Horsemen, while there isn't even a 10% discount here or on Steam... Not telling you how to price your games, but I tend to avoid buying bundles (except Humble) because I prefer directly supporting the developers whose games I want to play, not having the revenue being split between 10 creators when I'm only going to play one or two of the games. But if the game remains full price it's hard to justify the standalone purchase.