This game was very simple, but I could see the game you were influenced by leaking in. As a game that can be fully completed in an hour, I was really happy to see platforming challenges created with the powers in mind. The scope of this game was very small, but I think that means you've learned about not burying yourself in work to keep up with your ambitions.
With that said, for future games, I'd love to see you increase the ambition! What kind of crazy 2d movement mechanics could you think up, and what kind of platforming challenges would a player like me have to contend with? Sometimes a jam is about experimentation, and playing this, I think you have a good grasp of game dev fundamentals to push past your own boundaries.