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Valengo

272
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21
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A member registered Mar 16, 2021 · View creator page →

Creator of

Recent community posts

Love the palette and how you really ingrained the theme into the title + art. One quick adjustment that would make platforming feel a bit better is reducing friction on your rigidbodies (assuming you used them) to zero when non-grounded, such that you dont get stuck to walls when jumping at them, and will slide down them unimpeded.

Seriously cool! Great work

reset is in an esc menu I forgot to mention, and they take damage I just didn’t get visual feedback for that in. Takes about 4 Tesla hits I think?


regardless, thanks for playing and the feedback! Definitely reworking a lot of the UX features to make it a smoother experience all around for a future reupload

Thanks! Biggest thing ive learned is complicated code does not make a game approachable lol. I got so engrossed in making the mechanics work well I forgot to actually explain the game properly lol

Thanks for checking it out! Will make good UI and UX in the future update to this I am planning

Never realized how often it could have happened until thinking back either, truly a miracle! Great stuff

Streamed my review live on twitch

Amazing intro cinema, extremely well polished result. 

Amazing entry, music, art, everything. Honestly gross you can even submit this for a jam. Seriously amazing! Not much feedback at all. Id suggest aiming to polish/extend and publish this somewhere and become mildly rich niche indie developers ASAP.

Review starts around 2:44:30

https://www.twitch.tv/videos/2529218932

Streamed my review live on twitch

Dont see text adventures much these days! 

A very fun text adventure game with great writing! Im not entirely familiar with the religion present in the game, so no idea if its based on anything real, but it was very cool. And some of the artistic techniques present are really good. loved the 2d pixelart dithering! Timed scenes in text adventure are really cool too, i wouldnt call them tense necessarily, but they add to the immersion for sure. Maybe if the decisions in those didnt reset the timer (like grabbing shoes and a cane) the decisions would be more tense. Great work!


Review starts around 2:18:33

https://www.twitch.tv/videos/2529218932

Streamed my review live on twitch:

Lovely 2d puzzle game, palette was great. Felt nearly as cool as one-shot. Looking forward to a revisit, this is very polished and well done! Maybe do a bit more and steam upload :o

Starts at 1:39:00
https://www.twitch.tv/videos/2529218932

Streamed my review live on twitch!

Loved the paint-ish art style, and the puzzle choices were satisfying. Didnt see every outcome yet, like the padlock for the barn? and the golden ring of bad omens, but I got a good ending! Great work and super creative submissions

Review starts around 1:10:00

https://www.twitch.tv/videos/2529218932

Streamed my review live on twitch

Fun, and very unique concept, for a jam game. I found it to be a lot of fun running around and finding her favorite things. It'd be cool to have some randomization so that each run I am re-incentivized to go find the keywords, rather than remembering between runs

Starts around 53:00

https://www.twitch.tv/videos/2529218932

Streamed my review live on twitc

A fun puzzle game about quickly sorting items! Could use a graphical overhaul for the items, and the movement could maybe be tweened to be less harsh, but its quite fast and satisfying to get it right! Great work on this jam game

Starts around 46:00

https://www.twitch.tv/videos/2529218932

Streamed my review live on twitch


This is a good basic for a 3d speed platformer, can always be expanded with more mechanics, hell even after the jam when you can forego the theme, more movement spells! Great work.

Starts at 28:00 or so

https://www.twitch.tv/videos/2529218932

Streamer my playthrough on twitch!


The note-book paper visuals are extremely good looking, and its a fun "idle" game experience. Could for sure be expanded behind the funny lore you guys wrote for the game, but as it stands now this is a great high pressure timed idle game.

Starts at 08:15

https://www.twitch.tv/videos/2529218932

Streamed my play on twitch!


Cute concept and very cute scene transitions / slime animations. Could definitely go for some sfx and music, but thats just how jams go. Would be fun to see other ways you could grow this concept, like fans to "jump lazily" or other interactibles. Great work!

Starts at 00:00
https://www.twitch.tv/videos/2529218932

Fun daily math puzzle game, once i really got it, getting the daily and then some binges was satisfying. In general, itd be cool for some hard modes with other geometric shapes. This concept could easily expand into a rhombus too for for complexity.

Great concept and execution!

The RNG jumps felt like it'd be more frustrating than it really was, but you tended to accrue a bunch of jumps relatively quickly!

Loved the death effect of splattering, and that the spikes were d4s, and it was d10s or d20 enemies, hard to tell when moving fast. Fun idea, well executed. 

A fun roguelike game! I think a partial indicator of your shooting line would greatly improve UX. Even if it fades to not entirely spoil the trajectory, I tended to whiff extremely because I just had no idea if I was pulling far back enough. That said, restarting the level is fast, so it was never that frustrating!

Nice work!

I had always intended on making UI for hovering over the tower to get a range/ some info, but I just didnt really have the motivation/time. Being solo is hard! But if/when i extend this that is an intention of mine for sure. And a better tutorial to teach the mechanics. The witty meta dialogue was my substitute for a real tutorial lol!

Thanks for playing!

Yeah, my brain jumped to limiting undos as for some reason it felt like infinite undos killed the puzzle aspect. Like somehow that forcing the player to restart if they made a mistake is a requirement for a puzzle lol. I have come around on this and intend to do a lot more UX. Like restarting when you lose from where you were, rather than a fresh puzzle slate. And of course, infinite undos. Thanks for playing!

thanks for the kind words! Making it solo was hard, but first thing I intend to do post jam is clean up and make the UX better. Tutorial, UI for towers, etc. not a 1hp crystal. More undos. Retart from where you left off after a fail. All those nice things. Then after that? Improve and add things. No idea! Could go anywhere 

Ha yeah, I’ve gotten a lot of feedback that intent is hard to figure out. I kinda knew I needed a tutorial but didn’t make one. Threw in the witty super meta dialogue to hopefully guide the player, that and the “no path warning”. Tutorial will be in the works later when I continue

Didnt end up beating the game, no ??? score, but I bought the highest non-??? score like 20 times

By far the most unique "large number" non-idle idle game ive ever played. A funny idea of maximizing a bite of cereal. Wonder how that idea even crosses the mind lol.

Great work, having a massively, massively full bowl of cereal and a monstrous bite is super funny. Great work, most polished experience I have come across yet this jam. You should be very proud of this one!

Played and reviewed on stream

Extremely impressive to have been made on exclusively mobile devices. And I am envious of the fact you got your entire family together to make a game. Obvious improvement points being the game is unwinnable in its current state, but that tends to happen when youre programming on a phone lol.

Starts around 2:17:00

https://www.twitch.tv/videos/2527695553

Played and reviewed on stream

I love the battle art, the 3d rotating disc is super cool, and the clock theme gives you a time running out feeling. I think the combat follows a normal setup for JRPGs, so thats good too. Combat menuing could be more precise. Still upset about the double miss on a 95% base accuracy into getting critted to lose my run. Will revisit and demolish game

Starts around 1:55:00
https://www.twitch.tv/videos/2527695553

Played and reviewed on stream!


Amazing concept and execution. Looking forward to finishing alter. Some points you are aware of is that I think a coyote on wall jumps would be great, find ymself walking off walls. Also perhaps being able to dash in intended direction when 99% off a wall would be nice for some sliding sections.

Starts around 1:30:00
https://www.twitch.tv/videos/2527695553

Played on stream!

Fun speed game! Would love to come back and try to see how it was even possible to get it in 58s. Some more boss attack variety would make it more challenging, but I loved the randomized room patterns. my favorite gun was the laser gun.

Starts around 1:05:00
https://www.twitch.tv/videos/2527695553

Played and reviewed on stream!

Amazing art, and the looping track is catchy and doesnt get annoying. Some useful features would be a indicator for whose turn it is at the start, and some UI to name and explain the cards. Perhaps a right click popup, or as you thought of, a name on the windows window bar, along with an ingame dictionary incase people download the game and dont have a web connection. And very cool you made it in Zig.



Starts around 44:30
https://www.twitch.tv/videos/2527695553

Played and reviewed on stream!

Great basis for a beat-em-up game! Had a lot of fun, and the lore of beating up your (many times) dead girlfriend one true love is interesting. I would suggest in a post-jam extension to try going and implementing combos and some more skill expression, as that kind of gameplay and art can take a beat-em-up to the next level



Starting around 19:00
https://www.twitch.tv/videos/2527695553

Played on stream!
Made a mistake streaming sorry, brought up my notes to write a "stepping away" note, and since you were the first game nobody corrected me for like 5 minutes. But some of the footage is good lol.

Wonderfully made FNAF clone from a (mostly) solo jam project! I have no negative comments to add, and not that balancing a silly jam game fnaf clone matters, but a mob that forces you to give it a lot of attention would add to the difficulty and stress, as all it really took to win was rapidly spamming each screen. I may eventually come back and do a power-upless run, but this was a great fun. Good work!



Like from 00:00 to 7:30 its real footage then from 12:30 onward I correct it
https://www.twitch.tv/videos/2527695553

I threw that tower in for fun, it was never completed the way I wanted so I didn’t make puzzles for it. But expect to see it and more in my month after jam update (if I get there)

if you mess up, pressing U is for undo!

Thanks for trying the game out!

nah I never got around to like, damage numbers or damage frames for enemies. Was practically solo and ran out of time/motivation. Clear indicators will come in a future iteration for sure, as well as a million other QOL features I didn’t get to 

Played and reviewed on stream

Fun basis for a speed running platformer, but the controls and physics feel too icy for me. Id suggest some air friction and controls in the air, and just more ground friction overall. I found slipping off of ledges while holding the opposite direction for multiple seconds midair to be a bit frustrating when doing some of the mildly precise platforming to get the hearts fast. Of course, if ice physics or that feel was the intention then no slight, i was just REALLY bad at it.

Starts at 39:51

https://www.twitch.tv/videos/2526871198

Played and reviewed on stream!

Extremely unique and funny entry. Also extremely needy cat animal thing/file. Probably could use user friendliness. the echo help > cringy command (or tytping it in vi) is very useful, and should just be somewhere

Starts around 21:30
https://www.twitch.tv/videos/2526871198

Played and reviewed on stream!

Extremely good comedy, made me laugh hard in the circle room More rooms would give me more laughs, suppose thats it for possible improvements i can think of would just be more commentary. But its very stanley parable ish in its presentation and delivery. Good work

Starts around 11:30
https://www.twitch.tv/videos/2526871198

Played and reviewed on stream!

Good basis for an idle/clicker title. My arms got reallllly tired from spam clicking! Excited to return to this later some night and get a high score later. One suggestion is more idle soulmana generators, and more transparency on income from actions with a floaty number UI or something of the like

Starts at 00:00. Although technically split into two with my other VOD, since stream crashed.
https://www.twitch.tv/videos/2526871198

Played and reviewed on stream!

Big fan of the writing and lore delivered through levels and the tech ipads of lore. Even got gnomed. I also think the puzzles proved very interestingand challenging throughout. One thing I noticed/ or atleast didnt notice was that using the flashlight didn't really seem to have any adverse effects. If it did I didn't encounter it and if it didn't there wasnt a real need to use the flashlight anyways

Starts around 19:00
https://www.twitch.tv/videos/2526829008

Additional note, first few minutes of me fiddling in the game is just reading and talking, as I had the wrong scene toggled. it gets fixed at like 7:00, skip to there for a real visual lol. MB! Dont stream much, so I don't notice these things

Played and reviewed on stream!

Cute art style, fun point and click ending gathering game.
Would have liked some endings that required a few clicks to achieve, some sort of logical ordering of steps
But overall a charming, funny experience.

Starts around 4 minutes!
https://www.twitch.tv/videos/2526829008

Yeah, I wanted to do a sorta hover-tower UI. Just never got to it before the burnout got to me. Definitely in the works for a post-jam update, and its been added to the notes! Thanks!