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(+1)

Yeah, my brain jumped to limiting undos as for some reason it felt like infinite undos killed the puzzle aspect. Like somehow that forcing the player to restart if they made a mistake is a requirement for a puzzle lol. I have come around on this and intend to do a lot more UX. Like restarting when you lose from where you were, rather than a fresh puzzle slate. And of course, infinite undos. Thanks for playing!