This is really awesome! The low poly 3d aesthetic is really nice looking. The game gives me old PC screensaver game vibes mixed with a tic-tac-toe version of undertale's battle system. Really cool to see 3ds homebrew that's actually a fully complete game, well done!
Jack Does Jams
Creator of
Recent community posts
Hi, I'm a recent high school graduate and I'm looking for work as a programmer. I have around 3 years of experience coding in C++, and I have achieved several academic awards for my skills in mathematics and computer science. More recently, I have been learning to program games in Unity, alongside Godot and SGDK.
I am from Ontario, Canada. My Discord ID is jackexists.0919
Wow, this is impressive. Never thought a game about shooting chickens with fireballs to then throw them into a grinder would be so good at being a horror game. The limited field of view, slow turning, and the pixelated-ness of the screen can make it hard to tell if you're looking at a chicken or just the wall, and then you realize it's charging towards you and you freak out. Controls were good, they took a minute to get used to but once you do its a quite hectic experience. The graphics too were quite impressive.
Nice game. I like how unique the concept is, with grinding up various herbs to produce remedies. The sprite work is also pretty nice. It would be neat if you could combine any 2 herbs and bad combinations just make some sickening slop instead. The crafting system is a little trial and error, but if you think about what each of the herbs do you can figure it out without random choices.
I really like the idea of this. A point-and-click style game with keypad controls is pretty neat, and you managed to make the cursor feel neither too slow nor too fast. The graphics are pretty nice too. That being said, the input handling in the game is pretty scuffed, and the fact that the cursor can fly off the screen is a little annoying. Not bad though, especially for something made in only 48 hours.
This one I had some troubles playing. The audio at the start was on a constant loop, and when I got to the level up screen I couldn't figure out how to proceed, none of the buttons seemed to work for me. (Then again, that may have just been me not realizing what to press) It is still snake though, so that counts for something.
Nice game! The sprite art is quite cute. The mechanics are also pretty fun, I like how eating food will restore your sleep meter, but won't restore your heart meter. It's like I really get to jeopardize my own personal health for the sake of the company! I also find it pretty funny that choosing "quit" just ends the game. (I guess I should've expected that) I do wish the game had some audio, but this is still pretty good.
I'm a big math nerd, so this idea intrigued me quite a bit. That being said I couldn't really figure out how to play. I mean, I beat the first level, but I don't really understand how I beat the first level. I think this could have benefitted from a dedicated tutorial level that shows you what certain inputs do and how it affects the final answer.
I like this game, it's simple but fun. I like the detail where every button press corresponds to a new line of code, that's pretty neat. The only thing I can really criticize is that the difficulty ramp up felt really sudden. Like, I went from sitting around waiting for those bugs to show up, to suddenly franticly pacing back and forth, both hands on the arrow keys like I'm in a old western shootoff with the bugs. But hey, it's not like that sudden jump in stress is that far off what real development feels like!
I definitely see the vision here. The visuals though, at least for me, make it pretty hard to tell where stuff is, especially when you're walking on top of those funky animated tiles. You just sort of get lost in the pixels. The numpad control scheme was also pretty awkward, having to hold down 7 while also moving with 8 4 5 and 6 was a little clunky. Still though, I like what you were going for.
This is SO good! The gameplay loop is great and addictive, I loved trying to go for the start in each level. And do I even need to mention that the sprite work in this game is absolutely immaculate?? I love all the little dances that your character can do after you complete the level. Really good game, well done.



