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Jack Brubaker

22
Posts
A member registered Oct 01, 2020 · View creator page →

Creator of

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Terrell I have to compliment your level design. I feel like you added a lot fo cool elements. This made your game a lot of fun to play. Your jump feels really nice as well. The camera was set a bit too high so when I jumped I couldn't see the level below me. This was especially disappointing because your level was so well made. 

The aesthetic is simple but effective. The coins are a really nice touch. I love all your sound effects. The fact that you could buy extra health was awesome. 

This game is a lot of fun.  As a fan of portal 1 & 2,  I love the concept. An endless runner where you have to spawn portals in order to not die. I think what I love most is the fact that in Portal, you have to be methodical with your portals in order to solve puzzles. In this game however, I am spamming portals with urgency in order to stay alive. It's the same mechanic implemented in an entirely new way. I think that's really cool. Good work!

I didn't run into any bugs with the portals they most worked as intended. I am playing on mousepad so I kind of wish there was an alternate control scheme other than using left and right click. That's a minor complaint though. Once this game is on Steam, Xbox, and Playstation and has full controller support that won't be an issue.

I wasn't confused by any of the concepts but I also played the portal games so I went in with that knowledge. I think even if I hadn't I would've been able to pick up on it.

That being said, If you made the level start out slower I think it would give the player more time to learn. I feel like there's not a whole lot of time to catch your breath when the game starts. 

I would say to add visual elements to your level, but I think that might be kind of distracting. I actually like the plain gray level because it keeps the focus where it should be and its easy to see your portals.

This game is a lot of fun. Good work! 

First off, I love the music! 

Your game is by far the most unique. Sometimes, when a person says a game is unique, it means it was bad and they couldn't think of anything else to say. This is not one of those times. This game is really cool. I could see this on the App Store. I would for sure sink hours into this and even buy the no ads version. 

 love the visual simplicity. It's minimalistic and it keeps the focus primarily on the puzzles. 

I didn't find a way to cheese any of the levels. I did try. 

This game is a different kind of fun. It's relaxing and the puzzles satisfying. The unique levels definitely help. The fact that rotating the pieces have a sound effect is very juicy. 

All in all, this is a very good game I liked it a lot. 

This game is a lot of fun.  As a fan of portal 1 & 2,  I love the concept. An endless runner where you have to spawn portals in order to not die. I think what I love most is the fact that in Portal, you have to be methodical with your portals in order to solve puzzles. In this game however, I am spamming portals with urgency in order to stay alive. It's the same mechanic implemented in an entirely new way. I think that's really cool. Good work!

I didn't run into any bugs with the portals they most worked as intended. I am playing on mousepad so I kind of wish there was an alternate control scheme other than using left and right click. That's a minor complaint though. Once this game is on Steam, Xbox, and Playstation and has full controller support that won't be an issue.

I wasn't confused by any of the concepts but I also played the portal games so I went in with that knowledge. I think even if I hadn't I would've been able to pick up on it.

That being said, If you made the level start out slower I think it would give the player more time to learn. I feel like there's not a whole lot of time to catch your breath when the game starts. 

I would say to add visual elements to your level, but I think that might be kind of distracting. I actually like the plain gray level because it keeps the focus where it should be and its easy to see your portals.

This game is a lot of fun. Good work! 

First off, I love the music! 

Your game is by far the most unique. Sometimes, when a person says a game is unique, it means it was bad and they couldn't think of anything else to say. This is not one of those times. This game is really cool. I could see this on the App Store. I would for sure sink hours into this and even buy the no ads version. 

 love the visual simplicity. It's minimalistic and it keeps the focus primarily on the puzzles. 

I didn't find a way to cheese any of the levels. I did try. 

This game is a different kind of fun. It's relaxing and the puzzles satisfying. The unique levels definitely help. The fact that rotating the pieces have a sound effect is very juicy. 

All in all, this is a very good game I liked it a lot. 

Thanks for the feedback and kind words. 

I'm glad you liked the funky movement I did my best creating movement that was challenging but not frustrating. I hope  succeeded. 

Thank you. I'm glad you enjoyed it. 

This game was so much fun. it really felt like a complete work. The animations on the food and how they pulsate looks super cool.  I would love to learn how to do that. I also love how people yell at you if you steal their food. Very funny. 

Great job getting the movie theater built. This came out great. 

Very artsy kind of game. I like how it's restricted to a single room. I can see what you were going for. Very isolating. It goes along well with the prompt. Nice work. 

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Love the zombies references. Very clever. I showed this to a few my my friends they thought it was hilarious. It's also coded really well and it's a lot if fun to play. Nice work. 

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This is the kind of game I could see myself mindlessly sinking tons of hours in. Very relaxing. The particles are awesome. Nice work. 

Dude when you pitched the concept in class I did not expect it to come out this good. Nice work. Love the map. Also the mirror was a nice touch. 

The game was really fun to play. Loved the humor. 

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first things first, I love the way your level looks. Also, thanks for teaching me how to do the emission lights so I could steal that for my game. I I like the nightime environment and atmosphere of your game I think its very memorable. I love the audio.  I like the idea behind your puzzle. It creates a unique challenge. I respectfully disagree with Mason saying you should give the player the ability to stop. I like the restriction. I do agree that the hidden solution could be a bit more prominent. I think you succeeded in creating a unique puzzle game that goes along with the prompt. 

I thought this game was really clever given the prompt. I also made a maze for my game but you had a much different take on the concept. I loved the idea of being chased. It was very memorable.  I think the movement can definitely be tweaked. I had some trouble turning corners. I love the colors you used in your game. I also love the way the maze looks. The way you're constantly running from the virus is successful as a motif. I don't know if motif is the right word. I like how you had purell in the game too. The whole thing was very topical. I would just say tune up the movement a little more so it feels better to interact with. 

I love what you did with the prompt. When the pandemic first hot everything was closed and abandoned and it was really creepy. Something I found remarkable was your atmosphere. I like how you did the lighting. I also like the furniture you designed. Something you could improve is just add more interactive elements. Maybe stuff you can collect or enemies you can fight or run from. It would make it more scary. I can tell you wanted a horror theme. The horror elements are there with your set. The level design is very solid. Maybe you could have the player hide from a monster stalking you. They could hide under the tables or something. I do like walking simulators where you walk around and explore and your level is very atmospheric. 

I'm glad. The game was supposed to be funny and melodramatic. I hope you had fun exploring. 

I love what you. did with the prompt. Really creative. 

Having a title screen is very cool, dude.

I'm glad you added the title screen because your games controls are kind of complex. That being said, I didn't find it unintuitive at all.  This game is frustrating but a lot of fun to play. To improve your game I would definitely add more visual elements. The game lacks a visual theme. Your level design is really good I was impressed. I had a lot of fun trying to master each section. It has a lot of re-playability. The timer was a great idea. I'm going to challenge some people and see who can beat it faster. I'm pretty sure I'm good at the game so I can win for sure. 

I really like this game and I'd like to see more levels in the future. Definitely with music and textures and sound effects. It would add a lot to the experience. 

I love pinball! I love your added element of moveable platforms I thought that was really cool. You also got your paddles to rotate really nicely. The physics on them look super clean. I also really love your color scheme. It has a clear theme. I do think adding some textures and stuff in the future would be a great improvement. Every pinball machine needs some great artwork. Also, having some of the paddles or obstacles flash or change color when hit can make the game a lot more fun to interact with. I also think the ball speed could be increased a little bit. I read Mason's response and I agree that adding some physics materials to the obstacles would be cool. Your game would have a lot more action and the pace would be faster. My overall critique is the game just feels a bit too slow. That being said, your code is solid and the game is a lot of fun to. play. 

This game was a cool idea and I think your execution was good. Something memorable is usually games like this are very luck base. You added paddles to move the ball in order to remedy this. To improve you definitely need some ui elements. Especially a scoring system. I would also add some more visual flare or sound effects to make it more juicy. This game seems to be themed like a casino style game so maybe add some casino visual elements. This would make it a lot more addicting. Thats the whole point of casinos is to get people hooked. The balls move a little fast I think it would be good to slow them down. The execution if this game is successful. The physics work great and nothing is broken. I just feel like the big thing that is missing is a visual theme.