Remarkable: Completeness as a prototype - I could see this foundation being developed into many challenges/levels, each with the goal of uniting the two characters.
Needs Improvement: I was thrown off/confused by a few things. First, the "button" hint wasn't actually helpful for me because the "buttons" looked more like sewer grates/coverings. "Switch" might be a better word, or making them more visible as interactible items. To be fair, they do stand out, and eventually I figured it out, but I think I maybe didn't step on one properly the first time, wrote them off for a while, and then finally decided to try again and it worked. Also, project and hierarchy were a bit messy - I'd encourage better organization there (folders and empty parent game objects).
Successful: Interesting puzzle-solving mechanics. Although the world doesn't really explain why one player can rotate camera vertical and the other can't, it results in an interesting challenge. It took me a while, but once I figured out that I needed to climb the ramp to shoot the bags I had a nice "ah-ha" moment, which is one thing you might be aiming for in puzzle design, so nicely done!
I drowned and died ... 0/10. Just kidding! I loved this game! I was a lot of fun. I got so happy whenever i figured something out. This was kinda like a puzzle and it was fun for sure. I would add a jump so it is easier to get on the buttons. I looks really cool as well. I would try making the water flow. Great job! 11/10
Hey Patrick! This was a really awesome game and I thought the mechanic was really cool. I loved the BOTW sound effects you used, they added a ton of polish to the game. I think the puzzle itself was great and I would gladly play more. Something I would improve is giving better visibility to the materials. They were kind of hard to see since they were brown prisms on a greenish brown ground. If they had some kind of outline or glow, that would make them easier to spot and pick up. Otherwise, I thought it was a really well thought out game and I'd love to play more. Plus, I liked the name references. Great job!!
Patrick I think the most remarkable thing about your game is the feel you get while playing it. It's very relaxing and I think that's mostly thanks to your great sound and tuning of the player movement speeds. It's also very impressive that you were able to figure how to swap between players ;). One thing I do think would be cool to add to that, is a perhaps some movement that smooths the camera to the other player's position, or maybe a zoom out then in effect. However, that might induce motion sickness and would feel less immediate, so just something you could experiment with. I agree that player models would help this game a lot, but I also think that you should add some animation/particle effects to the gun when it is shot, to give that a larger feeling of impact. I also really enjoyed your terrain, but it might be a good idea to make the platforms a little easier to get onto because at certain angles you can't step on them. I think some animated water would really add a lot for immersion as well. All in all, this is a great prototype and really shows what this game could be and even in its current state it's really fun!
This game blew me away with the more detailed graphics, multiple game mechanics, and well placed sound effects. I was especially impressed with the mechanic of switching between two characters. I believe that you were successful in managing when the player switches between them. If there is one thing to improve on, it is that the characters should be given proper models, so that when one is looking at the other the immersion isn't broken.
Comments
Remarkable: Completeness as a prototype - I could see this foundation being developed into many challenges/levels, each with the goal of uniting the two characters.
Needs Improvement: I was thrown off/confused by a few things. First, the "button" hint wasn't actually helpful for me because the "buttons" looked more like sewer grates/coverings. "Switch" might be a better word, or making them more visible as interactible items. To be fair, they do stand out, and eventually I figured it out, but I think I maybe didn't step on one properly the first time, wrote them off for a while, and then finally decided to try again and it worked. Also, project and hierarchy were a bit messy - I'd encourage better organization there (folders and empty parent game objects).
Successful: Interesting puzzle-solving mechanics. Although the world doesn't really explain why one player can rotate camera vertical and the other can't, it results in an interesting challenge. It took me a while, but once I figured out that I needed to climb the ramp to shoot the bags I had a nice "ah-ha" moment, which is one thing you might be aiming for in puzzle design, so nicely done!
I drowned and died ... 0/10. Just kidding! I loved this game! I was a lot of fun. I got so happy whenever i figured something out. This was kinda like a puzzle and it was fun for sure. I would add a jump so it is easier to get on the buttons. I looks really cool as well. I would try making the water flow. Great job! 11/10
Hey Patrick! This was a really awesome game and I thought the mechanic was really cool. I loved the BOTW sound effects you used, they added a ton of polish to the game. I think the puzzle itself was great and I would gladly play more. Something I would improve is giving better visibility to the materials. They were kind of hard to see since they were brown prisms on a greenish brown ground. If they had some kind of outline or glow, that would make them easier to spot and pick up. Otherwise, I thought it was a really well thought out game and I'd love to play more. Plus, I liked the name references. Great job!!
Patrick I think the most remarkable thing about your game is the feel you get while playing it. It's very relaxing and I think that's mostly thanks to your great sound and tuning of the player movement speeds. It's also very impressive that you were able to figure how to swap between players ;). One thing I do think would be cool to add to that, is a perhaps some movement that smooths the camera to the other player's position, or maybe a zoom out then in effect. However, that might induce motion sickness and would feel less immediate, so just something you could experiment with. I agree that player models would help this game a lot, but I also think that you should add some animation/particle effects to the gun when it is shot, to give that a larger feeling of impact. I also really enjoyed your terrain, but it might be a good idea to make the platforms a little easier to get onto because at certain angles you can't step on them. I think some animated water would really add a lot for immersion as well. All in all, this is a great prototype and really shows what this game could be and even in its current state it's really fun!
This game blew me away with the more detailed graphics, multiple game mechanics, and well placed sound effects. I was especially impressed with the mechanic of switching between two characters. I believe that you were successful in managing when the player switches between them. If there is one thing to improve on, it is that the characters should be given proper models, so that when one is looking at the other the immersion isn't broken.
I love what you. did with the prompt. Really creative.