Nice game! I did not read any of the other reviews nor did I pay close attention to the screen shots so I was totally thrown off guard when the game gave me the ability to use a flashlight, which could only mean one thing!
Jabberlunch
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You would have loved the original audience. First draft had the stands packed, but I was worried it was making the loading time too long so I cut the numbers down significantly. I'm not sure if it made a difference but I didn't have the time to really test it.
After the jam, I'm gonna upload a bug fixed version, and maybe I'll try to add back the audience to see if it actually makes a difference. Thanks for playing!
Not at all. Realistically, it would need a bit more polish with the UI/UX, like feedback to the player (both in terms of information and tactile effects) and maybe a bit more mechanical depth, but like absolutely the core mechanic is rock solid and the polish/production value you already have is really good. You guys hit it out the park with this one.
Nice!!! Congrats on the score!
And yeah, I think you're totally right. For this game I was trying a new way of handling movement and it looks like I'm just not taking delta time into account. After the jam, I'm gonna dig back in and see if I can fix it so it runs at the correct speed.
Thanks for playing, and thanks for the advice :)
I had a lot of fun playing this. I appreciate the clarity of the instructions and how they did not require a lot of explanation but made sense immediately as they came up on the UI. I liked the challenge of the speed the character goes through the vents, and the use of the health/"food" bar as opposed to an insta-kill. I was also surprised to find that I enjoyed the combat, though I will say that I wasn't totally sure if in order to attack the other characters whether I had to move over them or click on them. That being said, it worked out anyway. Nice work!
Yup, that's the bug. If you want to see how the game is supposed to look, we found that if you set your monitor's refresh rate to 60hz, that might help. But yeah, that's a bug with the movement code, it's not supposed to be that fast haha.
Anyway, thank you so much for the video, it was really helpful. hope you get some good sleep!!
Here's my game if you're interested https://jabberlunch.itch.io/candy-calamity
Here's my game if you'd like to give it a rate! https://jabberlunch.itch.io/candy-calamity
Sure thing. Here's a link to my game too, if you're interested in giving it a shot: https://jabberlunch.itch.io/candy-calamity
Hello! Our game was made in Godot! https://jabberlunch.itch.io/candy-calamity
Here's mine if you're interested! https://jabberlunch.itch.io/candy-calamity
Hello! Would you like to rate our game? https://jabberlunch.itch.io/candy-calamity
If you're still rating, our game could use one! https://jabberlunch.itch.io/candy-calamity
Hello! Would you be interested in rating our game? https://itch.io/jam/brackeys-14/rate/3850474
