Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

j7jhj

38
Posts
2
Followers
A member registered Feb 03, 2024 · View creator page →

Creator of

Recent community posts

thanks for the feedback! 

Ngl, I was going to do levels but I ran out of time. Also, the crate issue is something I’m aware of and will fix in todays patch. 


about the ranking system, however, that part is intentional. I didn’t want to have many ranks so I just scaled it down to A, B, C, and F

Really like the concept! One critique I had was the audio isn't really properly looped but overall, I had a really nice time!

(1 edit)

Now, I'm not a massive hardware guy so GPUs and all that stuff are kind of unknown to me so I was kinda confused while playing the game but interestingly enough, trying to learn the game ended up making me enjoy the game even more. Unfortunately, I was still a bit confused even after playing for, like, 16 minutes but it could just be me being a little coo coo in the head, however, I can see how someone with a lot of knowledge about this stuff would adore this game. 


(I believe I played this game as soon as the submissions closed but I kind of forgot to make a rating for it) 

I FINALLY GOT TO PLAY THIS GAME. Although the camera was a bit iffy and the difficulty was kinda too much.. I still had a lot of fun nonetheless. THE HYPE TRAIN TO SBR CONTINUES!!!! 

7 A walk by the sea. | New To Me (Jotaro x Female!Reader) | Quotev

(3 edits)

My original intention for the game was supposed to be a strategic platformer where players have to actually think hard about their choices and how they use their items, however, I kinda forgot that most people rating the game don't really have the time of day to figure all that out which might make people lose interest which is really bad. I'm mainly stating this because I'm curious if you guys want the game to made WAY easier since I feel like most people are loving the graphics rather than the actual gameplay which I spent most of my time on.

TL;DR: I noticed that most players are commenting on the graphics rather than the actual gameplay and it could be because of the difficulty of the game which was intentional but might've not been the best idea. 


But before I make a decision, I HIGHLY recommend watching the video I linked below to get a full understanding of how the gimmicks in the game work and what you can do with them. 

(1 edit)

Thanks for the kind comment about my art!

I would also LOVE to know your opinion on the gameplay because I’m ngl, I feel like everybody has been commenting on the art and not really the game itself when that’s the feedback I need the most 😭😭😭😭


(Also since the gameplay obviously took up much of the development time)

GAME IS NOW UPDATED! Sorry if you couldnt play while I was getting things uploaded. Seems like Itch.io might still be facing some technical issues after yesterday's DDoS attack

(1 edit)

I think the camera thing might just me then.

Also, I did try to dodge the attacks and it did work but when I was going against 2 enemies that were locked on me, it was kinda wraps from there. But honestly, that’s just a personal nitpick I have with the game. Everything good clearly outweighs everything wrong with the game imo

if you guys haven’t checked my latest comment in the games page, I’ll be releasing a overhaul to the games environment.


this won’t really affect gameplay and paths will remain the same, it’s just that, as an artist, the background HURTS to see

Apparently, I can update the game as long as the updates aren’t too substantial. I’ve been wanting to release a huge overhaul to the games environmental design which will be released today along with the in game instructions finally specifying the correct amount of calamity that ends your game 

Thank you so much! I am currently rating games atm so I'll give your game a try as soon as it lands on my queue page!

(3 edits)

Absolutely adored this game! The effects, map, and characters models all reminded me of old sonic and mario games.

In terms of suggestions, however, I think you should fix the camera since it kept moving downwards whenever I moved forward. Also, I know you're going for a "retro" kind of style but that doesn't always mean everything has to be crazy saturated. It kinda hurt my eyes a bit lmao. Another issue I had was where an enemy attacks me continuously to the point where I couldn't even dodge or attack, just instantly died while being knock-backed to oblivion. Personally, I would make it so enemies have a small delay after attacking, giving the player a window to at least do something. 


Overall, this game was peak CINEMA. Loved EVERY minute of it!!!!

Forgive me if I'm wrong but isn't this just 1:1 with the brackey's platformer tutorial? Also, I'm a tad bit confused on how this relates to "sacrifices must be made"....


(2 edits)

It kinda gets a bit repetitive after a lil while but overall, I had fun.

Edit: I feel like I didn't play the game as much as I did prior to making this comment so let me update my statement. My point still stands that the game is a tad bit repetitive and ngl, it seemed like every decision I made was a bad one with only a few actually benefiting me. This could just be an issue with my luck but that leads me to my next point: RNG. I kinda feel like each event shouldn't be treated as its own storyline and should be contributing more to the overall story of the game. 

However, I understand that this is a gamejam entry so I want to emphasize that I do not expect a top tier game. These are really just my personal suggestions to improve on the game. Honestly, with the time frame that we had, I think this game is still wonderful and I am completely honest when I say I had fun playing. 

Was a bit confusing to figure out at first but once I got the gist of it, the game became way more enjoyable. Good game imo. 

(1 edit)

Story games aren't exactly my cup of tea but I can definitely see how somebody that enjoys the genre would like this game. 

Good job!


DUDE THIS IS SOOO GOOD!

I think its from an asset pack https://cupnooble.itch.io/sprout-lands-asset-pack

For some reason I couldnt really die. Dunno if thats intentional or not but its a nice game nonetheless! 

nice nice

video is out my fellow coders

Will do!

I’m so glad that so many people are liking the art. Other than programming, making art is definitely one of my most favorite hobbies. Thank you for the kind comment!

Artwork is so peak (except for the background 😭😭)

Thankeyu!!

I got some of my friends to play the game but most couldn’t beat it cuz they were confused on where the crystal is.


I will post a video of my own personal path to help anyone confused with where to go but I do want to clarify that there are MULTIPLE paths in the game so I only recommend watching the video if you have no idea on what you’re doing.

(1 edit)

Such a peak game about BREAD 

SHARKING STUDIOS RETURNS!!!!

yeah for some reason it doesn’t let me play on windows.

(1 edit)

I've got an update that I will release after the game jam ends cuz idk if the updates are too substantial to be legal. 


Anyways, if you're interested, heres the changelog after the gamejam ends:

- Fixed a bug where if the player activates spawn and swaps a fraction of a milisecond after spawning, it would break the game

- Added more paths

-New background

- New decoration

mhmmm

(2 edits)

Tysm! Other than the sounds and music, everything in this game was 100% drawn and coded by me!


Also, regarding the fullscreen button, I originally intended to set it as that but apparently I need to activate "SharedArrayBuffer support" for godot web games so nothing would crash. Now, I got this advice from a nearly 3 year old video but I'm not gonna take any chances lmao. 


Edit: I just realized I can set it both at the same time lmao

Had a lot of fun playing this game

Brackeys reference!!!11!

I unironically played this for at least 30 minutes. W game fr fr.

Yum Yum Yum Yum

absolute cinema

(2 edits)

Yeah so I drew an entire city art for the game when it was intended to run left to right but the mechanics kinda made that feel a bit too boring so I had to change it. Obviously, I didnt want to scrap the art so I just kept it so sorry if the background looks wonky. 


I also want to clarify that everything in this game was drawn by me. No AI and all that. I try to stay away from using assets from the internet unless its something related to sounds since I dont know sound design and music lmao. 


(1 edit)

Highest **FINAL** rank I've gotten was A. Lets see if anyone can beat that. 


(Theres prob an op path that I dont even know about which pretty much guarantees S tier lmao)