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(2 edits)

Tysm! Other than the sounds and music, everything in this game was 100% drawn and coded by me!


Also, regarding the fullscreen button, I originally intended to set it as that but apparently I need to activate "SharedArrayBuffer support" for godot web games so nothing would crash. Now, I got this advice from a nearly 3 year old video but I'm not gonna take any chances lmao. 


Edit: I just realized I can set it both at the same time lmao