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isometric8

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A member registered Apr 20, 2017 · View creator page →

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Thank you, you too!

Hi there, sorry to hear this. I am working on a C++ port that will completely bypass this whole issue, plus it will include a dark mode. As soon as its tested and ready to go I will provide you with a download link. In the meantime, I have emailed you the link to the version that does not present this .net problem. Please let me know if you enounter any further issues and again, sorry about this inconvience.

Hi Steven, let's start with the easy one:

1. Crosshair color / size, I see no reason why this can't be done pretty quickly

2. Scaling of fonts and UI. Lightcube is DPI aware, so if you're Windows DPI setting is 125, 150 or 200% etc. you will see a scaled up version of the application. Are you getting something different, i.e not scaled or poorly scaled? If so what is your DPI setting?

3. Dark mode - a frequently requested feature across my applications.  I'm working on it, but it's taking some time and will probably be a couple of months before that is ready.

You're welcome!

Hi there, sorry to hear about this, I have emailed you the link to the previous version - please let me know if you don't get the emai.  I am currently working on an update that will solve this problem that you are having now, I will let you know when the update is available for download.

I think that should doable, btw I haven't forgotten about improved UI suggestions you made in a previous post, those are still in the works.

Nice idea, but just to be sure I'm not misunderstanding, you are saying you'd like to select some sprite frames and then have a preview window play them back at a selectable frame rate?

Great, I've emailed you the links, let me know if you don't get the email.

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Not at all, I'm just sorry you're experiencing this issue - I have your email address on record, do you mind if I email you a dropbox link to an updated exe? I want to try and build the project with a later version of .net and see if that helps. 

So as not to hold you up, I'll include download links to the older version so that you have a reliable version to work with in the meantime.  

(thanks for the screenshot btw)

So it just doesn't run, no error message or anything? Hmm, I wonder.  Please try the following:

1.  Check that the required .net version is installed. spritesheetslicer.exe uses .net 4.8 (previous version of spritesheetslicer used .net 3.5). You can run this command in a command prompt:  

dotnet --list-runtimes

2.  In a command prompt window, run spritesheetslicer.exe. Do you see any output?

3. In the same command prompt, run spritesheetslicer.exe --help. Do you see any output?

I'll take a look and see if I can update the dialog ui. The dark mode theme is possible, just need to test if the code is stable and then I can add that as an update. Thanks for the suggestions!

Yeah I agree, I think this is the next feature now that auto detect is done, would be great to have the ability to add slicing shapes with mouse based adjustment.

It looks like the frames in that larger image are not consistent in their sizing, if you try and slice by a cellwidth of 187 pixels (which is the first frame width), you don't get a consistent slice boundary. If you slice by 188 pixels, you still don't get a consitent slice boundary and it clearly exceeds the image size (see below).  With this kind of variable frame sizing you would need to have a way of sizing each slice area individually which is quite possibly something to implement in a future version. 

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Let me see if I can fix that, what settings are you using? i.e. are you slicing by rows & cols or cell size? Please let me know what settings you are using, or just post a screenshot and I will get it sorted for you asap.

Such a stupid error on my part, argh.  Anyhow, thanks for reporting this!  I've fixed the problem, please download the update 1.7.1.

Thanks for this, I've got an update coming out and a bug fix for this issue is now included in that update.

I think when I was testing, I was constantly loading a spritesheet deep inside a folder structure of game assets and the repetitive navigating of folders made me think it would be a good idea to save the settings. But as you point out, it's not  really something a normal user would be doing.  Thanks for all your suggestions btw, I'll be updating the software accordingly.

It is a thing, and I think you're right, I misunderstood what was being requested. Tbh it's the one update I did that left me feeling a bit unsure about the change, never been too keen on it. 

I agree, it's an oversight. Typical of engineering not see this kind of thing, but an experienced qa will, as is happening here. I'll  fix it.

I agree, it does look a bit crappy and it's not a hard fix, I'll sort it in the next update. Thanks for posting this.

Hey there,  thanks for the detailed feedback - imagine if all bug reports were like this! - that is really helpful. I will fix this issue and let you know when the update is ready!

Thanks for the detailed feedback, I'll get it sorted

Hey just wanted to mention the update is done

Cool, I'm aiming for .ini in the same folder as the exe, makes it easier for people to clear the file

That is a great idea, I will make it so!

First off thanks for posting the screenshot, helped me to see what went wrong!

I can see what happened here, you clicked  Write Images to Disk before you clicked the Slice button. It's the fault of the UI, the write button should be disabled until slice is clicked.  I'll update the software to prevent this - or maybe if you click the write before without clicking slice it will automatically slice first? - anyhow, for now, just be sure to click Slice before Write images to disk.

Hey thanks for letting me know, I should have tested better. I've fixed it now and uploaded the updated version.

Ah, yeah it's the blank tile detector that is causing the problem. Ok, thanks for the feedback, I'll add that option.

Hey there, just fyi I've added the cell size slicing feature, plus it also no longer exports empty sprites. Give it a go when you get a chance and let me know if that is what you were looking for.

Thanks for reporting this, I'll take a look at see what I can do to speed it up

Hey thanks for the donation and detailed feature suggestion, it's a great idea i'll take a look at implementing that

I finally got around to adding the suffix, the download image is updated, thanks again for the suggestion!

Doh, the clue lies in 'suffix', I should have read your post better :-). Good suggestion, I'll add that in.

Hi, it's not immediately obvious in the software but if you select a few sprites, e.g. the idle sprites, you can type 'idle' in the file name prefix field and the app will assign that prefix to those sprites when it writes them out. You can do this for any one or more of the sprites in the sheet, so for example all the left facing characters you can select and set the prefix to 'left' and the output will be left_0.png, left_1.png, left_2.png etc.  Does that cover what you are referring to?

Thanks for reporting this, I've fixed the bug

I've updated the software to include the following:

  1. Bug fix for large sprite sheet reported by Girkov Apra
  2. Now accepts image files via drag and drop
  3. Whilst the application is slicing sprites, displays progress in a status message plus a cancel button
  4. Displays a grid over the image to serve as a slicing guide

Thanks for the report and the test content, Girkov. I'm trying to replicate this issue using the LPC Fruit Trees content but the app doesn't freeze, I will try a few other large sprite sheets and if I can reproduce the error I will issue an update asap.

A comprehensive set of phrases, words, letters and numbers entirely software generated for authentic robot speech, contains 568 audio files.

https://isometric8.itch.io/robot-speech-pack

Thank you so much! I really appreciate it, glad the software helped you.

Thank you so much!