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Sprite Sheet Slicer

A handy quick and easy sprite sheet slicer · By isometric8

Split tile more accurately?

A topic by Coverop created 30 days ago Views: 61 Replies: 5
Viewing posts 1 to 5

I'm trying to split this image equally but for some reason, this software cuts it with a pixel distance...making the image sequence not very accurate.

Developer (1 edit)

Let me see if I can fix that, what settings are you using? i.e. are you slicing by rows & cols or cell size? Please let me know what settings you are using, or just post a screenshot and I will get it sorted for you asap.

I tried everything but It appears that the sprites aren't equal.

Developer

It looks like the frames in that larger image are not consistent in their sizing, if you try and slice by a cellwidth of 187 pixels (which is the first frame width), you don't get a consistent slice boundary. If you slice by 188 pixels, you still don't get a consitent slice boundary and it clearly exceeds the image size (see below).  With this kind of variable frame sizing you would need to have a way of sizing each slice area individually which is quite possibly something to implement in a future version. 

Yes, unfortunately this example is extremely weird.

I started to wonder If It would be possible to make splits with custom rectangular/square shapes.
If I have an atlas that has irregular pattern (sometimes square, sometimes rectangular)  then IT will be nearly impossible to split It properly.

Here's an example.

Aide de l'Atlas des textures Godot 4.0 : r/godot

Apologize for poor image, It's from internet.
Developer(+1)

Yeah I agree, I think this is the next feature now that auto detect is done, would be great to have the ability to add slicing shapes with mouse based adjustment.