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Yes, unfortunately this example is extremely weird.

I started to wonder If It would be possible to make splits with custom rectangular/square shapes.
If I have an atlas that has irregular pattern (sometimes square, sometimes rectangular)  then IT will be nearly impossible to split It properly.

Here's an example.

Aide de l'Atlas des textures Godot 4.0 : r/godot

Apologize for poor image, It's from internet.
(+1)

Yeah I agree, I think this is the next feature now that auto detect is done, would be great to have the ability to add slicing shapes with mouse based adjustment.