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IsItLucas?

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A member registered Apr 29, 2022 · View creator page →

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For one sec, I thought this was an horror game because of the title screen being all dark with red text XD

Anyways... the game looks really good, and it was beautiful to see the tree growing and everything getting brighter. But the game got laggier and laggier as the tree evolved, so the low FPS kinda ruined the beautiful visuals.

Also, I couldn't really understand what each of the few options of mutation did. To be honest, I couldn't even tell if there was a difference between them or if they were all the same.

Pretty solid entry. It just lacks some info, optimization and variety.

I see what you tried to do here - it was a really neat usage of the theme. But this game is missing on player feedback.

It's hard to tell what's happening (for example, I took a long to time to realize that mutations didn't pop up every single turn - that happened because the advance turn button has no feedback besides the sprite changing, so I thought it wasn't even working at all). The lack of feedback also applies to mutations. I had to figure out what each one did all by myself by analyzing their icons and watching the stats change. And even then, I don't think I can tell what a single one of them do.

This game has a lot of potential, but the lack of info really drags it down. I really want to see this game being worked on a little more. Definitively will try it out again anytime soon!

First off, the graphics of this game are extremely simple (just basic geometric shapes, as the name suggests), but it looks really, really good! It's even worth mentioning the little effect the borders of the "map" have when the player touches it.

The game is also really fun, but it gets boring when there's only purple shapes left. Talking about them, it might be a skill issue from me, but I don't like how you're pretty much guaranteed to take damage if you get to close before it splits. That normally wouldn't be a big deal, but the game kinda encourages you to get closer to enemies to deal higher damage.

Lastly, my game broke after a few waves. I cleared everything but nothing happened. I assumed one of the enemies went out of bounds and couldn't be killed, thus softlocking me.

Anyways. Really fun entry. I like it!

Thank you so much!

Firstly, about the gameplay... yeah, we had one more entity planned, but we didn't have the time to add it.

And secondly, I agree, lulle cooked with the music, but I'm quite surprised to see someone positively mention the SFX - that was the most rushed part of the game imo. I didn't have enough tome to polish the audio as much as I'd like (e.g. consistent volumes, more UI sounds, etc.)

Nah, man. Thank YOU for playing and leaving your comment.

Reading stuff like this, wheter it is compliments and praises or constructive criticism, is what makes game dev so rewarding for me: having the stuff I make (solo or with a team) be seen and appreciated.

Ikr

Thank you!

Holden definitively cooked with the CSS and the game sprites with the help of Renya, and TehBnuuy cooked with the promo art!

Good to know! I might try that out!

Also, I just noticed your game was submitted 50 seconds before the deadline. That was a close one XD

Heya! I found this game surprisingly satisfying, even when the mop hitbox was being slightly infuriating sometimes.

I got slightly confused when I saw the timer going into the negatives or when nothing happened after I finished clearing everything (yes, I took a few seconds to consider simply leaving the level I was in XD). Talking about cleaning everything, I'm not sure if I'm supposed to clean the entire level or if I can just try to clean as much as possible. It's pretty difficult to find the last few dirty spots in you miss them in bigger levels.

Lastly, the fact that you get a debuff for every buff you get is pretty interesting, but it's kinda annoying how there's no way to know what the debuff will be in advance, so there were a few moments I got a buff that was instantly reverted by the following nerf. Also, there were other moments I got, like, 0.8% buff for something...

Anyways, this was a pretty solid entry for me!

Hey! Thanks for your comment!

I'm also with you. I'm glad we managed to add the Termin enemy to chase the player throughout the maze. Between Termin and Lamis, Termin is my favorite and I think it adds a lot to the gameplay!

Even tho I didn't finish the game (didn't know what to do to disable the lasers), I really liked what I played!

For me, the funnest part was probably the interaction with the police offer while you had the donut... "You're too close to me" XD

Anyways, great job!

First off... I think I spent about half an hour just playing this game! So either I find typing surprisingly fun or you managed to make something really fun, which I highly believe is the case!

About the controls... It's a shame Godot can't detect wether uppercase is enabled or not. I'm used to typing uppercase letters by using caps lock instead of shift. Also, maybe this one point is because I'm too used to monkeytype, but I think errors should not progress the line or backspace should actually work, so the player is forced to type it perfectly, because I found myself getting unecessary, consecutive mistakes after the first one - either because I wanted to fix the mistake or because I tried to type the correct letter when the game was already expecting me to type the next one.

Lastly, I think I bought, like, 40 mutations that slows down the text, but I felt like nothing was changing, so I was stuck at a maximum survival time of ~40 seconds, which was kinda frustrating, ngl.

Other than that, I found this game extremely fun! Nice job!

The first thing that caught my attention were the graphics. Even tho they're pretty simple, I absolutely LOVE how it looks like all sprites were drawn in a piece of paper and digitalized before being added to the game, which I'm really curious to know if they are.

Still on the topic of graphics, I missed some game juice and polish when adding trees. For example, you could've added some particles and other effects whenever the player placed a tree that increased their score. That way the game would be a lot more satisfying to play.

Lastly, it was kinda sad to see how literally nothing happens at the end of the game. I really wish there was a screen where I could see my final score (and maybe my best score too?) with a restart button so I could try again.

Anyways, great entry! It got me surprisingly hooked!

Hey there! This was an interesting puzzle game!

At first, I didn't really know what I was doing XD (probably because I jumped head first without reading any instructions), but once I understood when I'd switch turtles and when I'd mutate them, the game became a lot more interesting.

Don't take my initial confusion as something bad, but do take the fact I was able to figure it out by myself something really good. Anyways, great job!

Thank you! :D

Programmer here. Thank you for your feedback! 

Honestly, I like the fact the game can go as far as 30 levels - I really like the chaos XD. But for the content we managed to add, yeah, I agree, 10 to 15 was probably enough.

30 levels would only be truly justified if we added more entities and more content in general to the game.

Again, thank you for your comment and I'm glad you liked what we cooked :D

I absolutely love this game! The visuals are insane, it's addicting and extremely polished!

It took me a while to understand the cutting mechanic since it's not used at all in the first fight, but after understanding it it was extremely fun! Maybe a little bit too easy, since I didn't lose a single fight.

But sadly, the game softlocked in the last fight and I couldn't finish it :/

Thank you!

And yeah, I could definitively share the source code of the game ;) - Tbh, I didn't expect someone to be interested in it XD

I love this game! It is extremely polished, has amazing visuals, runs surprisingly smoothly in the browser and has some nice sound effects! However, there's still some room for improvements.

Firstly, I believe you went with something like DOOM, right? But not being able to move the camera up or down is kinda annoying in my opinion. Also, I wish the aim (the transparent dot in the center of the screen) was more visible, I find it kinda difficult to aim, and the bullet spread doesn't help with that.

Anyways, you managed to come up with something really good for this jam and I think this game has high chances of winning!

I absolutely love this game, it gives me "That's not my Neighbour" vibes! It was extremely fun to speedrun it XDIt's also funny how the game gets easier as you play. Lastly, the story was really intriguing!

Anyways, you made an exceptional job!

I really like the fast paced movement this game has! Ngl, it was really fun to speedrun through the maze while killing enemies!

However, I wish there was an "enemies left" counter to show the player how many enemies are left, because there's no way to know if you killed them all until you either win or lose.

This suggestion may be a little too difficult, but a minimap would be really cool. The maze is not that big, but it could show the position of the remaining enemies!

Anyways, keep up the great work!

Thank you so much for your feedback, I really appreciate it!

Firstly, the colors are supposed to change to prevent players from memorizing the manual. The instructions only change in that puzzle tho, but due to many complaints about that, it will be removed asap.

Now, let's talk about the font. In my opinion it is perfectly fine (but I have to agree that some characters next to each other are kinda complicated to understand, like O's and D's). Did you try decreasing the post processing effects? That would make the text a lot more readable. If so and you still couldn't read the text, I could try improving the font.

And about the difficulty... It's a very subjective topic - some people may find the game to be easy, but some people may find the game to be hard. I think I could add a simple difficulty select screen, that would definitively fix that problem! Also, you don't really need to memorize your previews attempts in the password module (that's good because I also have bad memory XD). Sure, you might get into complicated situations if you don't, but it's definitively possible. I'm sorry for all the frustration you had with it tho.

Actually. I REALLY like the idea of decrasing the time left after every error. I'm definitively going to try to add that to the game later.

Again, thank you for the feedback and for playing my game :D

Thank you! Yeah, this game was indeed inspired by KTaNE. For my surprise you were the first one to ever mention it XD

And about the short time... I want the player lose a few times before beating a level, something like Roblox Doors - A game that you get better as you play. In the beginning you'll have to read all the text to understand a certain gimmick, but after a few tries you're already getting through in a few seconds.

Again, thank you :D

I love this game! I spent some good 10 minutes defeating all AIs and getting pretty mad at them because sometimes they decided to target ME out of all characters to target XD

Anyways, I'm impressed with the AI you made in such a short time period!

Great job!

I absolutely love your idea! Being able to go back to your shadow's position is such a clever gimmick!

It's a shame I couldn't beat the second level even after 5 minutes trying. Sometimes the shadow just doesn't appear at all, sometimes it behaves very inconsistently and sometimes it feels I played perfectly but I still can't reach the other side...

I like how this entry is very unique - I don't even know when I've last seen a game inspired by mini golf!

However, I see a lot of room for improvements here. Firstly, the grass mechanic could've been a little more polished. You can completely ignore it and play normally, and it even makes the game easier because you can use the tall grass to instantly stop the ball. I know the player is supposed to beat the levels with as little moves as possible, but the players will ALWAYS take the easiest route - in this case, abuse the grass to make the levels easier. Also, l wish there was a shortcut to switch modes since moving the mouse around at all times is kinda annoying imo. Lastly, clearing the grass should be easier and more satisfying, as the ball can collide even with the smallest piece of grass sometimes.

Adding to my previous gameplay point, there's little motivation to play the game the way it was intended to. But adding a really simple score system would fix a big part of that problem.

Anyways, this is a step in the right direction, great job!

I like this entry! I really enjoyed talking to the NPCs! And as a big Undertale fan I immediatelly see the inspiration XD - This is definitively a step in the right direction! However, there's always room for improvement ;)

Firstly, I don't know if it's intentional or not, but you can't really move in diagonals. You can also keep moving if hold A and D at the same time, when in theory, that should stop you from moving.

Lastly, the dodging letters minigame eventually gets kinda repetitive after a while. I'd recommend working on some more variation, for example, some letters could move verically, etc.

Anyways, amazing job!

This is definitively a step in the right direction! However, there's a lot of room for improvements.

Firstly, it's kinda difficult to tell what objects are interactable. I'd love to see a colored outline appear when you hover your mouse over something that is interactable.

Also, you want the game to be experienced by the player, so I'd love to see more details in the atmosphere, like sound effects, particles, etc.

And lastly, I was very confused when I completed the game, it wasn't clear enough to me. I thought the game would load the next scene or something like that.

Anyways, keep up the great work man <3

Thank you!

I'm sad and happy for watching today's Vikfro's stream - Sad because I knew it was a horror game and happy because I knew it was a horror game XD

The atmosphere is really well made, good job! I was really scared of turning on the computer because of those stupid voices around my head XD

That's why I really wanted to see more entities in this game. Once you understand the threat you stop being scared of it. The game could also have more minigames, because it feels very repetitive the way it currently is.

Anyways, keep up the amazing job!

Thank you!

The "Exceeds Threshold" means the number is higher than the correct number in that position but in fancy words XD. And no, you're not stupid, you're not the first one to get confused by that lol.

I'm using Chrome. I'm giving the game another try.

It's a shame that I couldn't really play the game for more than 5 minutes. It would eventually freeze :/

This is a really cool game. I like it!

I also like how the game forces you to collect coins if you want to keep going, just like the rings from Sonic.

However, I think the rising lava in the 2D style is too fast, at least for me (it's probably just my skill issue). Lastly, it's very difficult to tell where you're going to land after a jump in the 3D style.

Anyways, keep up the great work!

I'm sorry to hear that.

I did think about adding some sort of colorblind filter to the game but I thought it wouldn't be necessary. Your comment proves me wrong :/

Thank you!

About the numbers puzzle, it is very based on luck, but it's 100% possible to get it right consistently. It just takes some time to make a good strat.

It's a shame this game only has a few levels :/

The art is really clean and smooth, I love it! It also runs in an extremely high frame rate, even in the web build, probably the smoothest game I've played in this jam when it comes to FPS.

I also like how you can erase the floor while moving - it is so satisfactory - so is beating the level without colliding, even tho the bounce is so cool!

The only thing I have to complain is about how short this game is... It ended once I got the hand of it :(

Really cool puzzle game! It's a shame that the web version runs at a very low frame rate.

But besides that, I love how the a single level gets harder as you walk! It's funny how I took a really long time to understand what was the mirror the game was talking about XD - I kept pushing the block in front of the laser...

I'm definitively going to download the windows version of the game to beat it!

Great job!