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(+1)

As a Just Shapes & Beats player, I really liked the game! It is really fun and challenging! And it can definitively be expanded with new enemy types, new songs, etc.

It would be really cool if the player had to destroy the enemy that follows them, by automatically shooting on beat, for example. Because it has the "problem" as Geometry Dash custom bosses: You dodge attacks until the enemy randomly self destructs or gives up. But that's definitively not a problem, just a suggestion that I'd love to see!

The visuals are really nice as well! I'd also love to see some post processing on this game, like bloom. I think it would really make the game stand out!

And I really like how you made the hitboxes. I've seen a comment that complains about the hitboxes, but I disagree with that. I could understand how they work by myself after 5 minutes playing.

Overall, I really like this game, great job! Let me know if you ever update this game!

(+1)

Thanks for playing! I am glad you enjoyed the game and thought it was both fun and challenging!

Personally, I haven’t played Just Shapes & Beats but I have seen gameplay videos and was a little inspired I guess hahaha.

And yep, I think this game idea could definitely be expanded with more enemy types and songs. Different enemies can have different behaviors (One can lock on to a player, but not mirror alike the game) and also different projectiles (Homing? Accelerating?) that could represent more sounds in the music better!

An idea that I had was different themes w/ different art styles for the enemies, projectiles, backgrounds, and players depending on the song genre like Muse Dash does.

To address shooting, I was planning on having a little rhythm input game within the bullet hell game itself so that the player could shoot homing projectiles to the beat as well, maybe with enemy & player turns, but this turned out to be too much scope for the jam and the time I had, so I had to cut my game ideas.