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Ishmaru

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A member registered Jul 10, 2015 · View creator page →

Creator of

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Thank you!

I had fun exploring and the Links awaking vibes are super strong. I wish there was more enemy variety, or items to collect, but the random generated dungeon was really impressive as is. I kinda hope to see more of this as a complete game!

Thank you!

Really well maid. I love the high quality sprites and fun animations like when you kick the bugs away, and the text. Great work!

Thank you for the review!

I was going for a 'classic' arcade feel so just destroy all you can without getting destroyed yourself, was the objective.

The Vanguard PC Build.zip has the fullscreen .exe game the browser version was more for mobile (it bigger on bobile) so you can kinda get a feel for what the game is like in the mobile compilation. But I should have made that more clear.

I also typically use FRAPS to record my gamplay videos, so to record my Fusion Editor I used  the open source OBS to record. https://obsproject.com/

24 hours did seem pretty short. Fingers crossed, we get something on Monday.

I couldn't help but notice the window for voting is over. 

Is there an ETA for knowing when the results be announced? Will they be posted here or  on the YouTube channel? Or when the completed app will be available? I'm excited to see!

Yea a month was just right. As someone who works 7 days a week, I can only dedicate hour or two a day, so these short weekend jams would be impossible for me. I don't think I'm the only one either. I once did a 3 Month Jam, which I suffered from so much burnout at the end that I actually stopped working on my main projects till several months after.

sorry to hear that.

While I was ok with posting the .mfa myself, I think for everyone else's peace of mind either set up a private way for submitting those, or have it clear in the Jam rules that the whatever you make is to be publicly available, and recommend using public domain assets only?

My making of Vanguard Video:



I apologize I have a soft voice and terrible recording Mic >.<  I talk a bit about the inspiration and a walk of how I designed the game.

Loving the GBA Zelda Vibes!

Feels like a GBA FPS. Great job!

Loving the Atari vibes! <3

Simple yet fun premise!

Uploading my video for Vanguard so I can email download link. Should have it on YT soon too.

Unfortunately I don't know enough on the Window Control Object,  but I agree with givemeskeletons just make the game without the 'Handheld Controller Source' and just have the window of the exe be 256X144 to at least be within the rules of the Jam. If you want to keep the global variables for button mapping just copy over the events 26-39 into your app somewhere and it will still work.

Thank you!

I'm glad you enjoyed it!

Thank you!

Its a common problem with Clickteam Fusion based games.

Will do a video when I have some free and quiet time :)

I submitted mine. I just need my video.

The game is being rebuilt from the ground up. The version that was up on here was from 2023 and was buggy and very different from current version's gameplay. Will be relaunching the game in the next few months.

Thank you!

Unfortunately a port to a N64 rom isn't possible, but glad you enjoyed the game!

Sorry I missed this. I don't have a timeline just yet, but I made significant strides in optimizing the game in preparation for a possible mobile port.

I'm glad your liking it! The game was made in Clickteam Fusion 2.5.

Local Multiplayer is technically possible, I just don't know if that would be a feature that would be used much.

I never seen or heard of that bug with displaying the keybindings before, I'm not sure whats going on with that.

Thank you!

There is a long standing issue where games made with Clickteam can trigger false positives. In next version I made a change that should hopefully work better.
In the meantime you may need to add an exception rule to your antivirus.

Not planned as of yet unfortunately.

No problem glad your enjoying it!

Yes, complete both and a new world Tasemonia opens up. Its purple. The race is what inspired my Krazy Keet Racers.

Thank you for the review! I'm glad you enjoyed the game and the story!

There are a few unshockable secrets:
Bonus Beach Level - Rescue all Riwi on Lethea (13 I think)
Skimmer Race with Sierra - Complete both skimmer (the hover jet) levels.
VR Arena - Find code hidden in the game. (I think in the final level)
VR Training - Find code hidden in the game (I think in Lethea)
There are additional hidden codes that modify the items that spawn in Luna's ship.

Can't say for sure, that will require me to have access to a Mac and have the export module. But I would like to get this on other platforms where possible.

Cool outside the box thinking using the FPS behavior to simulate flight. I did a similar idea once here is what I recommend:

-- If you can try to use the WebGL target. How FPS movement is done there is more smooth and gradual and feels more ship like than windows exe target.

-- You should parent the ship alot closer to the camera, you can then shrink the collision radius and it makes collisions with the scenery feel better.

-- If you can, use blender to animate the Arwing yaw to the left and right. And use keyboard events to switch left and right yaw with A and D keys and none when both keys are up.

-- Either add weapons you can switch to or pickup for more variety of gameplay.

-- Add some visual fx when bullets impact enemy ships, when you get hit, or when you collect an item.

Good job so far!

You got to be very careful with those boosts. :)

Thanks!