Hey this is awesome! Thanks for making this!
Ishmaru
Creator of
Recent community posts
Thank you for the review!
I was going for a 'classic' arcade feel so just destroy all you can without getting destroyed yourself, was the objective.
The Vanguard PC Build.zip has the fullscreen .exe game the browser version was more for mobile (it bigger on bobile) so you can kinda get a feel for what the game is like in the mobile compilation. But I should have made that more clear.
I also typically use FRAPS to record my gamplay videos, so to record my Fusion Editor I used the open source OBS to record. https://obsproject.com/
Yea a month was just right. As someone who works 7 days a week, I can only dedicate hour or two a day, so these short weekend jams would be impossible for me. I don't think I'm the only one either. I once did a 3 Month Jam, which I suffered from so much burnout at the end that I actually stopped working on my main projects till several months after.
Unfortunately I don't know enough on the Window Control Object, but I agree with givemeskeletons just make the game without the 'Handheld Controller Source' and just have the window of the exe be 256X144 to at least be within the rules of the Jam. If you want to keep the global variables for button mapping just copy over the events 26-39 into your app somewhere and it will still work.










