Thank you!
Ishmaru
Creator of
Recent community posts
Thank you for the review!
I was going for a 'classic' arcade feel so just destroy all you can without getting destroyed yourself, was the objective.
The Vanguard PC Build.zip has the fullscreen .exe game the browser version was more for mobile (it bigger on bobile) so you can kinda get a feel for what the game is like in the mobile compilation. But I should have made that more clear.
I also typically use FRAPS to record my gamplay videos, so to record my Fusion Editor I used the open source OBS to record. https://obsproject.com/
Yea a month was just right. As someone who works 7 days a week, I can only dedicate hour or two a day, so these short weekend jams would be impossible for me. I don't think I'm the only one either. I once did a 3 Month Jam, which I suffered from so much burnout at the end that I actually stopped working on my main projects till several months after.
Unfortunately I don't know enough on the Window Control Object, but I agree with givemeskeletons just make the game without the 'Handheld Controller Source' and just have the window of the exe be 256X144 to at least be within the rules of the Jam. If you want to keep the global variables for button mapping just copy over the events 26-39 into your app somewhere and it will still work.
Thank you for the review! I'm glad you enjoyed the game and the story!
There are a few unshockable secrets:
Bonus Beach Level - Rescue all Riwi on Lethea (13 I think)
Skimmer Race with Sierra - Complete both skimmer (the hover jet) levels.
VR Arena - Find code hidden in the game. (I think in the final level)
VR Training - Find code hidden in the game (I think in Lethea)
There are additional hidden codes that modify the items that spawn in Luna's ship.
Cool outside the box thinking using the FPS behavior to simulate flight. I did a similar idea once here is what I recommend:
-- If you can try to use the WebGL target. How FPS movement is done there is more smooth and gradual and feels more ship like than windows exe target.
-- You should parent the ship alot closer to the camera, you can then shrink the collision radius and it makes collisions with the scenery feel better.
-- If you can, use blender to animate the Arwing yaw to the left and right. And use keyboard events to switch left and right yaw with A and D keys and none when both keys are up.
-- Either add weapons you can switch to or pickup for more variety of gameplay.
-- Add some visual fx when bullets impact enemy ships, when you get hit, or when you collect an item.
Good job so far!









