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Cool outside the box thinking using the FPS behavior to simulate flight. I did a similar idea once here is what I recommend:

-- If you can try to use the WebGL target. How FPS movement is done there is more smooth and gradual and feels more ship like than windows exe target.

-- You should parent the ship alot closer to the camera, you can then shrink the collision radius and it makes collisions with the scenery feel better.

-- If you can, use blender to animate the Arwing yaw to the left and right. And use keyboard events to switch left and right yaw with A and D keys and none when both keys are up.

-- Either add weapons you can switch to or pickup for more variety of gameplay.

-- Add some visual fx when bullets impact enemy ships, when you get hit, or when you collect an item.

Good job so far!

Hi Ishmaru, thanks for playing the game and thanks for all tips, it's great ideas that I can implement in the game! :D