Good game!
Andgameplay
Creator of
Recent community posts
Hello devs! This game is a sequel to the first 90's Grand Prix that I developed, a racing game with Formula cars from the 90s in frenetic action inspired by the arcades of the time! The game brings several improvements compared to the first version:
New graphics with the use of much more detailed sprites and with many more elements on screen;
Addition of special effects such as smoke and fire sparks;
A new cockpit camera, bringing more immersion, inspired by Sega's Super Monaco GP;
Addition of 2 new circuits, with a new desert layout with variable relief;
The game now has a position system in addition to the time system, now the dispute is for time and position on the grid!;
Now each lap has its own timer, being very useful for comparing performance;
Adrenaline-pumping races to the sound of the original roars of the cars, sounding like a symphony, along with electrifying rock music tracks!
This game uses Reshade technologies;
It took me a long time to create this sequel, but it was a very fun project to develop! This game is excellent for those who enjoy racing cars, Formula 1 and arcade and retro style racing games! Game inspired by 16-bit classics such as Super Monaco GP and Nigel Mansell's world championship!
Developed on the Coppercube engine.
The game is completely free!
Thank you very much!
Hello DREAM_SEARCH_REPEAT, first of all I would like to thank you for the complete and detailed feedback, and I really appreciate it! Your feedback is excellent and not offensive, quite the opposite, it is extremely detailed and I appreciate you taking the time to do the analysis, it help me a lot! :)
I am analyzing the points you mentioned in the intro screen, and cinematics, I really need to make these adjustments.
In the gameplay the idea is to do several jumps in a row so the character gains enough force to be able to jump and cross easily, but during development I thought a lot about changing the concept and making him jump enough with just one jump, I will analyze this possibility.
Regarding the HUD, scenario artifacts and the poorly highlighted enemy shots, I can make adjustments, it is very easy!
Thanks for the tips on the 3D models, I used the Mixamo character for the player and for the other elements I used Lumalabs.ai to create the 3D models of the scenery and enemies and some jpg images for the background. I will use your feedback for future improvements!
I appreciate your feedback and I hope that reviewing the game was enjoyable and fun!
Hello everyone, I created this 2.5D shooter inspired by retro platform games like Contra on the NES!
The game has a paced gameplay and requires reflexes to jump between platforms and dodge enemy attacks!
The game was designed to be lightweight and playable on modest computers!
Developed on the Coppercube engine;
Thank you very much!



































