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IshgarSeth

12
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1
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7
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A member registered Mar 21, 2023 · View creator page →

Creator of

Recent community posts

Hi, just downloaded the latest free version, started a new game at chap.2.

I'm now at a point where Snape tells me to go to his potions room at night before 2400, but I can't exit the office through the door at night. How do I unlock that ?

I didn't comment yet for lack of time, but re-reading man do I like the idea of the gobbos and mushroom being such a nuisance.
The mechanics can lead to pretty hilarious situations as well and that's the best I can expect from any game so yeah, props for this work man.

Okay I missed your submission until today but I really really like the idea of Sorcerers going at it to gain more powers.
As Steve said, maybe a bit too many layers of ways to add tokens and spells, but it does give a good vibe overall. Probably more appropriate for Narrative and/or campaigns rather than one-off games, but aye, good work there.
I'll probably steal it at some point if I can convince my group to not just try Quest but also Skirmish.

First off thanks for the feedback. And second off...
Agreed, I totally passed over it before sending it, and when I playtested it made for a weird mission where it'd be super hard at the beginning with 4 spawn points and then later on becomes much (maybe even too much) easier as the objectives are getting cleared.

So if I had to correct it, I'd make it so that the main enemy forces follow the classic rules for Wave generation, with objectives serving as starting point for the Sentries, and the "spawn" mechanic would be either limited to have a specific enemy unit OR be reworked to be more inline with the forest/tree spreading mechanic instead.

In my tests, I was using ghostly undead so I determined the only unit that can spawn are the basic ghosts horde, which makes for an easily-dispatchable unit, but in numbers they can still increase the difficult ; and instead of always spawning, it was only when heroes were within 6" and instead of the 1d3, 3, 1d3+3 unit (which was hilariously difficult), it's 1, 1d3 and 3.

So all in all, a couple mistakes I only saw after posting it, but I'll be testing it out again next week to see if my corrections make it more playable (my point is that whatever happens with the Mission Jam, I want the mission to be playable for both new and experimented players).

ey thanks, I'll contact them and see if they have an answer, neat.

I love the ruleset, and I felt it gave me a bit more freedom to get to something I liked.

Heyyy I really love this idea of changing terrain according to how the geysers spread. That's pretty neat.
Question, what's the big monster in the background of the center photo on your moodboard (the one with the crystal terrain)? It looks interesting !

Will do !

Honestly this is very clean level design. I'll definitely use your mission at some point to teach the game to my friends.

Much thanks for the compliments !

I might try and develop it further in the coming weeks, if I have the time to, feel free to follow and/or remind me later :)    

Alright now I'm sad for Ba'Kra'Thu.

Very well written story, I actually felt immersed in it.

Thanks a lot man.
As said in the description, it's the first time I'm a part of their lil'jam session, I don't intend on winning anything but that gave me a good excuse to write !