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Isaac Oberlechner

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A member registered May 12, 2023 · View creator page →

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Yeah, it's a constant learning journey. You'll keep learning and realising how far you've come. 

Nice work! Congrats on releasing your second game too. Huge achievement, must of been a lot of work!

Right now, I'm just chipping away at the game I made for Scream Forever (nightmare) jam, hoping to make it more functional, polished, and maybe add a few features. Got another shorter jam coming up next week with the same crew, so I'll be a bit occupied with that.

Overall, I'm trying to focus on horror whilst also experimenting here and there with other genres/aesthetics to get a wider design perspective.   Also looking to try out game writing (haven't done creative writing in a while) properly. 

How about yourself? :)

Fellow game dev (and aspiring horror game dev) here,

First of all, awesome work on putting yourself out there and making something. It's no easy feat making a game and no matter how it turns out you should be proud of your achievement!

I'm a game dev student at university, and have slowly been doing dev with Unity since 2023. I relate to a lot of what you are saying here. Learning an engine is hard, and even years later, you'll be learning new features, techniques, tools, etc. to use. You've even attempted stuff (e.g. cutscenes) that I've never tried!

I felt a lot of self-criticism (and still do) when trying something new, especially if it takes a while for me to do compared to others. For example, in my last game, I tried coding in C# for the first time, and it took me hours just to get basic interaction in a 2D game working. Learning takes a long time, and you'll always be learning on your journey. With practice, you'll become a lot more efficient and fast at what you do. 

You sound like you're doing the right things by doing jams and, most importantly, reflecting on the process. 

Best of luck with your journey, and feel free to reach out if you ever want to chat about game dev! :D

- Isaac

Nice game! I thought the sound design was excellent. Gameplay was smooth, though I couldn't quite figure out what the objective was or whether I was doing the "right" thing or going the "right" direction. Great job!

Nice game! I thought the gameplay loop was fun, and the timer added a lot of tension. Something that could help make it a bit more polished might be some sound effects when you pick up the crystals/bonus time. A couple more landmarks (e.g. that stone gate) around the map might of also made it easier to navigate. Environment and atmosphere was very folk horror, unsettling, and tense. Awesome work! :D

Thank you! Hope you enjoyed playing :D

Thank you so much for taking the time to play the game, record it, and provide feedback! We unfortunately didn't get time to fully test the game, so the video is appreciated.

The room you got stuck in is a pretty common spot of trouble, as the doors are pretty close together, and there are a few oversights/bugs.

Thanks again for the feedback; it will be used to develop a more polished version of the game :D

Thank you for taking the time to play!

Thanks for taking the time to play! Aiming to develop a more polished build soon, so the feedback is appreciated :)

Thank you for taking the time to play! 

Thank you for the feedback and taking the time to play our game!

Totally understandable. Unfortunately, we didn't set enough time to properly test the game and can see it's definitelty unlcear in areas on where to go/what to do. Aiming to work on it more and improve the functionality, clarity, and polish for a later version. 

Hope you enjoyed it :D

Thank you for the feedback and for taking the time to play! Our goal with the atmosphere was to evoke the fear of something lurking in a dark corner/room of your house at night. Glad you enjoyed it :D 

Thank you so much for taking the time to play our game! I hope you enjoyed it :D

Hi! Also on macOS. It looks like the current build is for Intel macs only. Macs from around 2020 onwards use Apple Sillicon (Apple's proprietary chip) and are usually not compatible with Intel builds. That might be the issue here.

Would love to play if you are able to upload a build for Apple Silicon! :) 

Awesome idea! I like how you visit this little world, drop your piece of self-expression (avatar, colour, name) and it shapes future visitors' experiences. I can see this being a cool feature in a larger community project :D

Thank you for the feedback! Glad you enjoyed it :D

Thank you!! Shoutout to our artist for their awesome work!

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Thank you for the feedback! Glad you enjoyed it :D

Shoutout to our artist (Arabella) and composers (Rory and Arabella) for the art and sound!

Thank you for the feedback! :D

Totally understand - in retrospect, the large hitbox and fast ship speed does make it feel a little more finicky to play.

The really cute art style and soundtrack - love the polish. The gameplay is fun, smooth, and responsive. Great job!

Awesome job! The gameplay was so addictive and smooth. I enjoyed the soundtrack and the planets looked amazing. Nice job!

Awesome concept! I enjoyed the idea of going around a spaceship and solving puzzles. However, I did;t get to do much of it because the computer login did not work and I couldn't figure out how to flip the pages of the manual. The transition from menu to gameplay was amazing! I wish there was more feedback indicating exactly what was wrong and what problem I needed to solve. Awesome soundtrack and art style. Excellent job team! 

Cool mechanics. The game felt very polished. Ambient sound is awesome and the art style is cool too. Nice job!

The gameplay was cool but felt frustrating at times. I feel like I had little control over the spaceship and kept either spinning out or getting sucked into planets. Background music was nice but the engine sound was extremely loud. Awesome art style. Great job!

Unfortunately, the game did not work for me (was stuck on a blue screen). Could hear the music though and loved it!

Addictive gameplay! Was on the edge of my seat a lot of the time. The art style and music were awesome. The game functions very well and love all the polish your team has added. Awesome job team!

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Awesome game! The gameplay was addictive and responsive. The flip button was a great addition and solved the problem of not being able to circle Earth fast enough. Power-ups were fun to use, though I wish there was some sort of indicator the they were locked until later rounds. Awesome art style that made the game feel cool and relaxing to play. UI was great too - very responsive! The score and health of the Earth were not inside their respective boxes though. The sound was amazing - complimented the gameplay and art style well with the chill lo-fi atmosphere. Great job! :D

Nice concept. Using the mouse to control the spaceship felt smooth. The game ran endlessly though and I'm not sure if this was intentional. Also, nothing happened when I collided with the planets. The art style is nice too. Great job!

I love the concept of this game and would have loved to see the finished version. The ambience was amazing, very relaxing and introspective. I liked how each terminal had different functions and I think would have made for a very interesting gameplay loop. 

Couldn't fully test this game out as I was using a keyboard and mouse, but cool concept. The game felt very polished and responsive and I can imagine this being a fun party game. Awesome job team!

I like the concept. The gameplay was cool but I feel like I was just spamming the spacebar rapidly to control my descent, rather than using it to orbit asteroids deliberately. The music and art style were awesome though! Great job :D

The gameplay was fun and intense!  The soundtrack went so hard and complimented the intensity of the gameplay. Great job! :)

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I love this game! The gameplay is fun and feels so smooth and relaxing. I appreciated the relaxing light spectrum-inspired aesthetic - awesome. The music complimented the aesthetic and gameplay well (I love the music so much I have the game running while writing this just to hear it!). Excellent job! :D

Addictive gameplay! I feel like the game's increase in difficulty over time is balanced well. The art style is fun. Some music to fit the gameplay and art style would top this off! Amazing job though! :D

Awesome concept! Loved the overall atmosphere and music. Didn't get to finish it though, as I couldn't figure out how to access the research panel. The systems were cool though, I loved how you had to jump between the engine and servers to solve issues. Great job! :D