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Fellow game dev (and aspiring horror game dev) here,

First of all, awesome work on putting yourself out there and making something. It's no easy feat making a game and no matter how it turns out you should be proud of your achievement!

I'm a game dev student at university, and have slowly been doing dev with Unity since 2023. I relate to a lot of what you are saying here. Learning an engine is hard, and even years later, you'll be learning new features, techniques, tools, etc. to use. You've even attempted stuff (e.g. cutscenes) that I've never tried!

I felt a lot of self-criticism (and still do) when trying something new, especially if it takes a while for me to do compared to others. For example, in my last game, I tried coding in C# for the first time, and it took me hours just to get basic interaction in a 2D game working. Learning takes a long time, and you'll always be learning on your journey. With practice, you'll become a lot more efficient and fast at what you do. 

You sound like you're doing the right things by doing jams and, most importantly, reflecting on the process. 

Best of luck with your journey, and feel free to reach out if you ever want to chat about game dev! :D

- Isaac

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Thank you so much, it really means a lot. 

It's super reassuring to know that others go through the same learning phase cz sometimes I feel I'm lagging behind or not good enough so hearing from someone who's gone further helps a lot.

Never tried cutscenes or animations before so it was a bit wonky at first, so I just messed around till it felt organic. Hence, I can relate to your C# story since I also spent hours trying to get an interactive flashlight system to work XD. So yeah, like u said, it's all part of the process.

Moreover, I've reflected on the mistakes I made on my first project and tried my best not to implement them on my second project which I'm releasing soon. (Today!!)

Would definitely love to stay in touch and chat more about horror game stuff or just game dev in general! What kind of projects are u working on rn?

Zachariah69

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Yeah, it's a constant learning journey. You'll keep learning and realising how far you've come. 

Nice work! Congrats on releasing your second game too. Huge achievement, must of been a lot of work!

Right now, I'm just chipping away at the game I made for Scream Forever (nightmare) jam, hoping to make it more functional, polished, and maybe add a few features. Got another shorter jam coming up next week with the same crew, so I'll be a bit occupied with that.

Overall, I'm trying to focus on horror whilst also experimenting here and there with other genres/aesthetics to get a wider design perspective.   Also looking to try out game writing (haven't done creative writing in a while) properly. 

How about yourself? :)

Thanks a lot! It was a lot of work but comparatively less than my first one since I've learnt from my previous mistakes and made things much simpler. Still tho, learnt that adding more is not always good, just gotta make sure what I do add is perfect.

That's awesome that u're continuing to polish your jam game! Horror is such a fun genre to mess around in and it's cool that u’re mixing in different things to grow ur craft.  I think trying out game writing sounds like a great idea too, especially since horror benefits so much with better story writing.

Rn, I'm focusing on making another horror game inspired by The Shining, with long corridors and loops to drive up the atmosphere and fear factor.

Anyways, what theme are u going for the upcoming shorter jam?