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irrevenant

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A member registered Apr 09, 2021

Recent community posts

To add to my earlier comments: The balance on multiple attacks feels like it might be off a bit. It rarely if ever feels worthwhile getting a 4-damage attack when you can get a 3-damage multi-attack for only 8 gems.

I suspect that solo attacks should have a significantly higher cap than multi-attack (6 damage?) and/or multi-attack should be significantly more expensive. 

(I suspect it's the latter, since it's essentially never worth getting lower damage multi-attack either at the current cost structure). 

An infinite mode would be cool. They could also do a mode a bit like Slay the Spire where there's 3-4 "worlds" and this version of the game is just the first world. (Each world consisting of a boss, 3-4 mini-bosses, and maybe 20 non-boss fights).

My guess is they'd move the princess rescue at the very end of the game and insert the extra world's and bosses before that. 

I find that shields and heal play fairly different in practice.  For example, it's appealing to put a lot of heal on your dice, but it's just wasted whenever you're at max HP (which carries over between fights).  With shields you start at zero each fight, so rolling a shield at the beginning is helpful.  Finding a good balance between shields and health makes a significant difference (and that balance may differ over the course of the game).

I agree about being unable to tell which dice is which though - that would be super helpful.

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Very cool game!  I hope one day to see a longer, fuller version.

One tiny bit of UI feedback: It would be great if the screen looked inactive or something when you can't use it.  For example, when you try to click on the cross button or a dice while the game is in the middle of throwing dialogue bubbles at you.  At that point it looks like you can click that button, but doing so throws dialogue at you instead.

Thanks.