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(3 edits)

Very cool game!  I hope one day to see a longer, fuller version.

One tiny bit of UI feedback: It would be great if the screen looked inactive or something when you can't use it.  For example, when you try to click on the cross button or a dice while the game is in the middle of throwing dialogue bubbles at you.  At that point it looks like you can click that button, but doing so throws dialogue at you instead.

Thanks.

one thing i whould like to see on a complete version whould be an infinite mode with randomly generated levels (it could be a button on the dialogue that ask if you want to continue and instead of playing again you whould continue to defeat the rest of the mosters and this whould continue infinitely) 

for this infinite mode the shop could upgrade after each 2 bosses - the 1-sword could desappear and there whould be a 5-sword (same for shield), the heal could get a 3-heal and the gems could get directly a 4-gem.

the enemies could get harder and harder overtime (if you think why whould there be stronger enemies if i alr saved the princess, it can be that an enemy was getting the pricess to its master)

An infinite mode would be cool. They could also do a mode a bit like Slay the Spire where there's 3-4 "worlds" and this version of the game is just the first world. (Each world consisting of a boss, 3-4 mini-bosses, and maybe 20 non-boss fights).

My guess is they'd move the princess rescue at the very end of the game and insert the extra world's and bosses before that.