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IronProject

61
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3
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A member registered Jun 24, 2018 · View creator page →

Creator of

Recent community posts

Since they're optional, I believe you can define the limitation yourself. You could limit it to only some sprites without taking advantage of opacity to have more colors than you would've normally had.

Are we required to upload our files to GitHub and would it just be the project folder? What if I want to place secrets in it (< most important)?!

Hey, you're game looks really good! I wanted let you know that this guy on GameJolt (PACK DEMON) reuploads a lot of games without credit and I think he stole your game: https://gamejolt.com/games/shadows/722860

Love the art, don't like the suggestive wink at the end though...

I couldn't figure out what to do, how do I paint in the cave?

Yeah, I realized that after I finished the Jam version, but I uploaded a demo for the Full Release of the game on GameJolt (since the jam isn't over Itch won't let me).

While the gameplay was a bit buggy, I really liked what you were going for and the story that set up the whole situation.

That's all a part of it, learning from your mistakes and having a good time!

I guess great minds think alike, well done!

There aren't really any instructions, I also beat the game without going to any other room by clipping through a wall with the ledge grab mechanic and I believe picking up the pet at the same time.

Liked the sleeping mechanic to change the world, well done!

It definitely looked really good though!

Can't play the game because there's no 'Notes'

While the pixel art style was fantastic (well done!) the most upsetting part was the bad English, I had quite a lot of difficulty following the story, but I did get what you were trying to do, and I thought it was a pretty good story (from what I was able to understand).

If it had some better gameplay and had some of the bugs fixed, I think this could've been a pretty good game. I still like the concept though.

Why didn't you just export the project?

I suffer from making too many 3D first-person games, yeah A & D are the only movement keys (other than Space)

Watched of your videos and I really like your content already, here's my game's link for after the jam: https://ironstudios.itch.io/flippingreality

I had an idea within the first few minutes.

Very true, but if you did what I would do is make the game PC compatible (if you could with whatever game it is)

*facepalm*

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Thanks, and to interact you need to use F, it was in the beginning of the tutorial but you didn't even read it lmao.

I went through all that work to fix my game's conveyance and the first person I see play it literally ignores the tutorial... I love making games :D

All I want to know... Full Release?!

Ok, I understand, but you could've simply put inside the instructions within the game that you can Pan & Zoom because not everyone will read the description. I downloaded the game from the voting page in the Jam. In my own game, I don't explain very well how to play in-game and most people would do things the wrong way because they just downloaded and started playing.

Still very fun game though, and I actually became the galaxy so that's cool

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This is very fun and addicting, but it has very bad at explaining how it works to the player.
You can zoom and pan but nowhere does it say that you can, and it's very important.

I do like the art, very well done, but confusing at first.

Since I'm working on a full release of my game I will not be sharing my source code, but I understand what you mean

I don't have a Mac to test, I just export the MacOS build and hope it works

Can't play this, no PCK file.

I believe most other people are having the same problem.

My ears go boom... But still, a pretty alright game, well done.

I'm dying to see more people see my game: https://ironstudios.itch.io/homegrown

Btw, the tutorial in it changes whenever you do something (this has been a problem and has caused confusion)

I don't believe "cute" is the right way to describe this game... But thanks!

Thanks. But in the full release, I'm going to make limbs be a smaller yet still important part of the game. You will be able to get limbs that last much longer and can go several in-game days with the same limbs, but when the decay starts you won't have much time to replace them so you'll need to constantly have limbs available.
I'm also really fleshing out the inventory system, you will use the scroll wheel to select items and then click something in your separate slots to switch out items.

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Thanks! The menu screen was honestly very simple to make, but I fucked up with the tutorial.
In the full release, I'm gonna make a much better tutorial system, every time the player gets to a new area or finds a new tool/weapon a new tutorial will be available.

I would love to see your reaction to my game, it’s a bit gory though: https://ironstudios.itch.io/homegrown

This is AMAZING!
I first played it not reading the description, I was wandering around the house and was so scared of every single thing. It was only when I got attacked by a leaping monster who I was unable to shoot because I didn't know to press 1. I also think this could really be expanded upon.
Great game!

- a Fellow Gamer

For some reason I can't go down, I can use WAD but not S. I'm just stuck in the beginning