Interesting idea, but I can't seem to open the door. I included it in my GoGodot Jam compilation video series, if you’d like to take a look. :)
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Home Grown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #59 | 3.221 | 3.833 |
Theme | #112 | 2.731 | 3.250 |
Sfx / Music | #116 | 2.310 | 2.750 |
Overall | #121 | 2.661 | 3.167 |
Design | #122 | 2.871 | 3.417 |
Gameplay | #154 | 2.170 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hi, the file for macOS is not working for me ( I tried open it and renaming the files as it is in this video: link 1:18:15, but it didnt worked for me :( )
I am writing this, just to let you know about it...
Was a bit confused at first. But it looks cute and nice development of theme.
I like the consept of growing your limps. Now of course there is not really a lot going on with that. Artstyle is really nice and that menu. Superb!
I was confused how can you put new limps on you but it was just click and click. Needs some indication to show what is activated.
Also like others have said picking up limps needs to be fixed. Very hard to pick stuff up.
Overall: Good Job!
Thanks. But in the full release, I'm going to make limbs be a smaller yet still important part of the game. You will be able to get limbs that last much longer and can go several in-game days with the same limbs, but when the decay starts you won't have much time to replace them so you'll need to constantly have limbs available.
I'm also really fleshing out the inventory system, you will use the scroll wheel to select items and then click something in your separate slots to switch out items.
The concept is cool and the menu screen is very well made. The gameplay was a bit confusing so could have used a few more tutorials.
Nice idea, like Minecraft if you were one of the zombies.
Controls are very finicky, half the time I couldn't plant the limbs or pick them up. Hitboxes for the attacks seem to be way too big, I could hit enemies from way farther than my arm extent.
Overall nice idea, can become very fun if it's quirks are solved.
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