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A jam submission

Home Grown [MT / 16+]View game page

Take control of a limb farming Zombie
Submitted by IronStudios (@BrandonSMiller2) — 7 days, 9 hours before the deadline
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Home Grown [MT / 16+]'s page


CriteriaRankScore*Raw Score
Sfx / Music#1162.3102.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Interesting idea, but I can't seem to open the door. I included it in my GoGodot Jam compilation video series, if you’d like to take a look. :)

Developer (1 edit)

Thanks, and to interact you need to use F, it was in the beginning of the tutorial but you didn't even read it lmao.

I went through all that work to fix my game's conveyance and the first person I see play it literally ignores the tutorial... I love making games :D


Hi, the file for macOS is not working for me ( I tried open it and renaming the files as it is in this video: link 1:18:15, but it didnt worked for me :( )

I am writing this, just to let you know about it...


I don't have a Mac to test, I just export the MacOS build and hope it works


Was a bit confused at first. But it looks cute and nice development of theme.


I don't believe "cute" is the right way to describe this game... But thanks!

Submitted (2 edits) (+1)

I like the consept of growing your limps. Now of course there is not really a lot going on with that. Artstyle is really nice and that menu. Superb!

I was confused how can you put new limps on you but it was just click and click. Needs some indication to show what is activated. 

Also like others have said picking up limps needs to be fixed. Very hard to pick stuff up.

Overall: Good Job!


Thanks. But in the full release, I'm going to make limbs be a smaller yet still important part of the game. You will be able to get limbs that last much longer and can go several in-game days with the same limbs, but when the decay starts you won't have much time to replace them so you'll need to constantly have limbs available.
I'm also really fleshing out the inventory system, you will use the scroll wheel to select items and then click something in your separate slots to switch out items.


The concept is cool and the menu screen is very well made. The gameplay was a bit confusing so could have used a few more tutorials.

Developer (1 edit)

Thanks! The menu screen was honestly very simple to make, but I fucked up with the tutorial.
In the full release, I'm gonna make a much better tutorial system, every time the player gets to a new area or finds a new tool/weapon a new tutorial will be available.


Nice idea, like Minecraft if you were one of the zombies.

Controls are very finicky, half the time I couldn't plant the limbs or pick them up. Hitboxes for the attacks seem to be way too big, I could hit enemies from way farther than my arm extent.

Overall nice idea, can become very fun if it's quirks are solved.


Thanks! I'm still working on the fighting, but my main focus has been making better item and world generation systems for the full game.