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A member registered Oct 23, 2016

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Dandelion and amnesia are the first two that come to memory for me as well, being such huge titles at their times, i would definitely say ive played most english otomes that are out there at present so ill quickly go through my archive and come back to this comment as i feel wizard and ukyo were very similar characters.

Most recently i played through Dead Wishes by violet and it definitely deserves a mention on this topic as found it truly stunning in its method of creating a whole cast of insidious/villainous characters that still come across as human and even in some cases endearing, i think it really shows the effort they went to to ensure that the characters were well rounded despite deep and horrifying flaws.

Soulset & Second chance were also really good in their approach to the amnesia trope in which the true routes were those in which mc was involved with the villain characters forcing the reader to reconsider their actions at the very end under the light of not being the morally ambiguous character they may have seen themselves as.

Dot Kareshi bride of darkness was really lighthearted and fun, and kinda funny in that even amongst a full cast of villains there was a villain route in that one too, my favourite was probably demon king in that one though as opposed to the 'villain route' so i guess its kind-of the exception to the rule?

Also id like to mention Collarxmalice though not playable the villian was really well crafted and inserted into the plot so well that it was hard to notice them, ofc his henchmans route would have definitely qualified as a villain route and i really did enjoy his character, equally clever and broken and even upon facing betrayal its hard not to emphasise with him.

All that being said, i was the kid that liked the bad guys in the kids shows more than the good guys so its not suprising i still feel that way especially with more immersive entertainment such as vns.

My pc crashed halfway through this response and i nearly broke down OTL thankfully i was able to restore it and pick back up where i left off, i know theres probably a lot of excellent games im forgetting but those above are the ones that really stand out in my memory.

Congrats on another chapter milestone!! You must be super hyped to finally hit that home stretch now with the more fluffy fun writing, i know i am! Villain routes are often some of my favourites, so im really psyched to see what youve come up with.

Wowwww ive finally gotten through a large portion of this game and figured though not 100% complete i can finally give some feedback looking at the game as a whole.

First up, im a huuuge fan of messed up/villain routes in otomes so i knew for a long while before release i would enjoy this game, but i was still very pleasantly suprised.

The stories themselves are very immersive, to the point of it being very uncomfortable at times, leaving me awkwardly staring at the screen for long moments trying to pluck up the fortitude to continue, i really must commend your writing skills to evoke such primal responses from someone as jaded as me lol 

The characters are so well rounded, deep multi faceted flaws are complemented by relatable and even endearing traits serve to humanise them and on some instinctual level remind the reader that more often than not the scariest monsters are people themselves, and even those monsters arent completely without redeemable qualities.

Really, This is just fantastic work a thrilling roller coaster of anxiety, revulsion, desperation and a peppering of fluff and im so glad i got to experience it, also i cant recall if it was here in the comments or the dev log etc i read it about the feedback but i just wanted to let you know my favourite was absolutely Lucien as it seems his sad, desperate, manipulative charm was not as well received as was hoped.

I could honestly go on and on but this is already getting a tad long for a comment ha, none the less, thankyou, i look forward to seeing the prologues and epilogues and will definitely be looking for your works in the future!

Yayy cute puppies <3 Happy and safe holiday wishes for you all the way from australia

Thats excellent, it may sound odd but i really like the archive aspect of games in steam, like i archive my itchio/indie stuff on my drive by year but because i use steam so much its always visible and i dont forget about stuff as easily as i would when i put it on a drive, theres always the fear of losing sight of projects and people that i enjoy. Anyway yes id love a key! my email is  :)

Yessss I am so ready to play winged ones again for achievements! Will Bermuda also get a steam release? 

I just wanted to leave a comment to say, that i check in every week to read your updates and have been eager to see your next work after Nusantara, dont be disheartened! with long indie development phases its hard to maintain excitement and that i suppose can come across as lost interest but im certain the success of Nusantara will carry over into your new production, Nusantara was well written and designed and truly one of the best indie otomes of the year. As someone who closely follows otome releases, i guess i just wanted to remind you that we are all still excited to see this released, one of the other commenters mentioned how much we overlook bg art in general, and its very true, personally i feel that we only will really notice the bg art in a VN if its bad or the story is bad, as it is well, in the background, thats not to say its isnt important, rather than when done well its kinda seamless with the overall atmosphere of the story, and doesnt really clash with the impact of the sprites we are engaging with, so i guess a subdued reaction to bg art is a bit predictable even if disappointing.

Same, its a bug, the  devs are looking into it, one of them replied to a similar thread yesterday saying its a bigger issue than anticipated and theyre working on it, fingers crossed they fix it soon, im dying for an ending and dont want to risk half playing the other routes to encounter the same issue.