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InkAndAmaranth

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A member registered Feb 23, 2020 · View creator page →

Creator of

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I get what you mean about the dialogue, we’ll keep that in mind next time. ^_^ Thanks for playing though, I hope enjoyed it.

Thanks for playing! And thank you for the tip, we’ll bear that in mind for next time. Also, I’m the artist, glad you appreciated the graphics. ^_^

Thank you! ^_^

I enjoyed the voice acting, and the different levels gave me a really nice sense of nostalgia for flash games with a whole load levels I used to play. :P I know the controls were intentionally clunky, but I agree with FancyHat that they could use some more work to not get in the way of the gameplay.

The visuals and the audio in this game made me really happy! I agree with a couple of other people about the mouse going off the screen, but that didn't particularly get in the way of me enjoying the gameplay. I had a lovely time being a cosmic golf ball. ^_^

I enjoyed this one! The mechanics were fun and unconventional (in a good way), and the enemies were actually kinda cute. ^_^

Your choice of music was nice, it suited the game well! I think the gameplay could benefit from the size of objects being increased a bit - the ship and enemies aren't bad in terms of size, but the enemy projectiles are a little thin and quite a bit harder to see against the background.

The art style's adorable, I felt really bad letting those red blood cells get hurt! ^_^ I had trouble enjoying the game for long because of the controls, though. Sometimes it felt too sensitive and other times it felt like I had to wait for the ship to build up momentum before I could go in the direction I wanted. I love the concept, visuals and sound but I feel like WASD for movement and mouse for aiming would've been more intuitive. Or, if you wanted to keep the rotation mechanic, use the arrow keys for rotating and W for moving forward. 

The wall sliding mechanic feels really nice! I felt like the difficulty scaled pretty well until the section where the number of laser squares (?) jumped up, but I don't know if that's just me. But, overall, it was a fun play!

Hey! Does this jam have a Discord server or something similar? Or another way to find a team to team up with?

I love the sense of humour this game's premise has, it feels like it's along the same vein as 'an apple a day will keep anyone away if you throw it hard enough'. I also like the energy/vibe this game gives off. You can feel your apple-based doom approaching. ;P

Thanks! ^_^ The filler pages aren't the best, they were originally a hub to come back to so the macros I used didn't break, but they became a little empty when I removed a section of the game to shorten the scope.