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The wall sliding mechanic feels really nice! I felt like the difficulty scaled pretty well until the section where the number of laser squares (?) jumped up, but I don't know if that's just me. But, overall, it was a fun play!

(+1)

Yeah, I realize the difficulty jumps quickly at one stage there. I wanted to scale the difficulty over a longer playtime but was getting close to the deadline and felt if I didn't increase the difficulty when I did the overall game could end up too easy overall so I opted to scale faster  to ensure completing on time. It's something I intend to fix up if I get time to revisit the game.