Исправлена проблема с фоном. Теперь в полноэкранном режиме текст должен отображаться нормально.
Recent community posts
I've only discovered your game at this point, too late to contribute to your Kickstarter campaign, which I'd love to do as I'm delighted by your art and concept. I see the campaign has been funded. Have you released the full game?
I'm new to game making and use Twine to create interactive stories. Today, I've tried adding sound to my game for the first time. It works perfectly when I launch the file on my PC, but the sound won't play when I launch my game here on Itch. I've uploaded all my sound tracks with the game HTML file to Itch, for the game to be able to 'see' and play them, but it won't. Any ideas on what I'm doing wrong and how to fix it? Please.
The game is here: https://ingridwolf.itch.io/keeping-up-with-the-buzzards
I like the concept, but it was rather frustrating to have no place to put my gifts in after I stole them. I had from 3 to 6 to give away, and ALL spots within the house were already taken by real presents, not shady boxes. A nice piece, anyway. I'd love to play a fixed version.
I liked the game's concept. It is harder to win than it seems! I've played it several times. It is really difficult to keep a balance. Even when you just leave all non-violent posts be, one of the sides always comes to prevail.
I really wanted to play this game during the jam and rate it, but got overwhelmed with work. So I'm catching up now.
Thank you for making it! And for this awesome jam!
Thanks for your feedback.
In truth, I had no intention to punish anyone for their views. That was just an attempt to realistically model the possible scenarios of the immortality pill being dealt with in this or that way. Sure I couldn't leave my own assumptions and beliefs completely out, and I see why a single good ending in a game like that may feel biased. I will consider adding a few more to represent a greater diversity of worldviews.
Oh, that's why those tree people were so fast! Thank you for sharing this! That's a great feature to hide in a game, so realistic.
As for me, I put two references to the French Revolution in the math within my game. The two numbers in the first puzzle together form the year when it began; one number in the last puzzle is the year when the king was executed and the Republic declared.
That was my first game jam, and the first game I worked on alone. I kept it very simple, so I didn't really get exhausted. Just had much fun and a great feeling of freedom from overly high expectations when creating it. I'm now enrolled in another jam, and will certainly join this one again next time.
I didn't even hope to get that high with a text game using no visuals or sound. It was my first jam game and second game ever. Looking at the competition, I'm totally stunned by how high I managed to get - and how low I found some of the games I admired.
My greatest regret is that I planned my time poorly and failed to rate some games I wanted to. I got confused about the voting time. Dunno what made me think it ended on Sunday evening! So I looked forward to playing and rating those carefully selected games on Sunday... just to check my game's page in the morning and see it was already over. It would be great if a full weekend was allowed for rating.
This game was hard on my space button, but totally worth it! Amazing art and music. I managed to knock out that big bad fish at the end, but the water-lily path was so tricky I just couldn't reach my crown. I loved this one, anyway. Thank you for making it!
Snake was one of my first games, so I just couldn't miss this one! It would be great to see more use of 3D space, and a leaderboard with scores, but still you have my vote for beautiful art. Thank you for this game!
Although you've asked not to be cruel with Willy, I just couldn't stop laughing! The physics were weird at times, and the character would get stuck in textures, but still it was fun to play. Well done!
Thank you for your feedback! I'm glad to hear you like it.
This is my first jam game, and I had great fun creating it. As for the file, I was not sure whether it was better jam etiquette to make it downloadable or playable online (the former makes intuitive sense as someone using the same engine, Twine in my case, might be curious to see how exactly the game has been created). I checked the page with other submissions, and most were downloadable, so here I went. And then it was too late to change.
I agree that the time may be way TOO pressing. After the jam, I'll be adding difficulty levels designed so that most people have no trouble playing at Easy or Medium. And the current math and timing will be Hard :)
Why is this game so hard? I remember myself being pretty good at Tetris and Mario alike in the 1990s, but still I couldn't get far when controlling both!
I love the concept nonetheless! Great fun!
I liked the concept and the mechanic adaptation. The game was tough to play but fun.
It would be great to have a full-screen mode in the browser version. With the character's craziest jumps, I found myself down the itch.io page!