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indigowest

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A member registered Mar 30, 2023 · View creator page →

Creator of

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Probably soon! I want to release at least one major update first to show visible progress. (There've been dozens of minor updates since launch—a tutorial, graphical improvements, new sounds, new game over CGs, CGs of the dryad in various states of undress, destructible objects, balance changes, performance improvements and bug fixes—but no highly-visible game-changing new content yet.)

Thank you! I have plans for considerably more content for this one, and I have a couple of other prototypes that I hope to flesh out properly someday, probably once this game is in a good state.

Actually, raw Shock probably shouldn't do any damage until upgraded, now that I think about it, just stun.

Good point, there's definitely some balancing to do. It used to have a long cooldown but an early IRL play-tester complained. I think I'll bring back the cooldown, or at least make it more expensive in mana. And it probably doesn't need to stun for so long.

Also well-spotted on the Blink problem! The gate leading to the prisoner rescue room used to block vision, but thought the first introduction to the room would be more mysterious/enticing if you could see into it first, so that changed a few days ago. I didn't think about how that interacts with Blink! I guess I'll make the area un-teleport-able. It'd make sense to add anti-teleport wards to a prison.

Thank you!

It seems that people are struggling with the dryad. I intend to shift things around so she's an earlier mini-boss, so you won't have to get through the whole game before taking another shot at her.

A hint, in rot13, if you want it: Gel sbeprq zbirzrag novyvgvrf yvxr Ercry

Yeah I've been thinking about that problem too. Maybe there could be a passive ability that adds a regenerating last-chance shield, but only once you're naked, or something like that.

Thanks for your thoughts! I'm working on more H content, though for in the near term it'll be focused on girls.

But, gameplay-wise, it does bug me that there's currently an arbitrary division where female enemies get treated one way (by Grapplevines, and in the future, by other things) and male enemies another way. Currently my art process is too slow to add the M/M content that isn't my personal interest, but if the game makes any money, I might hire a friend for it, or maybe I just knuckle down and get through it. Hope it gets there!

Thanks! I actually had wasd in an early version, but changed it to the numpad because I like E for Explore. But I think you're right—an early IRL play-tester said the same thing. I'll change it in the next release, though for now, you can change the controls in the Options menu, Controls tab.

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Thank you! That was the aim, to make it fun first, then fill out the H-content.

And thanks for offering to help! Though for now I'm enjoying the solo dev process. Good luck with your projects!

I'm delighted people love the gameplay! More 18+ content is coming, probably in the form of more sexy situations to trick/push the female enemies into, and as defeat images based on which enemy defeated you (though in general I want most lewd content to be about player success more than loss).

Clothing durability is on a long-term maybe list. With clothing being your health, having finer gradations of clothing damage would enable more variation in how much damage enemies do, and the idea of clothing being gradually torn to increasingly-revealing shreds is hot. Having other clothing be findable in the dungeon would fit well with this.

The dryad can be defeated, but it's not straightforward. As she sometimes tells you when you try to strike her, even her smallest shrubs are stronger than you...

I've found a memory leak where shattered crystal graphics weren't being cleaned up between levels. I think that could eventually overwhelm a GPU until the browser drops the rendering context, which would cause the map to go blank until a page reload.

So I fixed the memory leak, and also added recovery handling to restore the rendering context if it does get dropped, so this shouldn't happen again. Thanks for the report!

Hmm, blindfolded should still leave you with vision range of 1, and should only be applied by conjurers after a turn's delay (or rogues with their flash bombs). I'll poke around a bit and see if I can figure it out. Maybe it happened on a strange level seed that glitched during level generation.

Should be fixed now

Fixed!

Glad you like it!

Thanks for the report about the sleep UI. You can wait by clicking on the character or pressing spacebar, but I see how that is very unclear. I'll fix it today.

Weird, I can't figure out how to replicate that. Does it happen every time? Can you provide a screenshot?

Thanks! There'll be a tutorial to help with the initial learning curve soon-ish.

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Thanks! I've just added some lewd CGs—try pushing or tricking catgirls, enchantresses, or courtesans into grapplevines. There'll be more to come.

Thanks! A tutorial is coming soon, probably this week.