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Also well-spotted on the Blink problem! The gate leading to the prisoner rescue room used to block vision, but thought the first introduction to the room would be more mysterious/enticing if you could see into it first, so that changed a few days ago. I didn't think about how that interacts with Blink! I guess I'll make the area un-teleport-able. It'd make sense to add anti-teleport wards to a prison.