Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Good point, there's definitely some balancing to do. It used to have a long cooldown but an early IRL play-tester complained. I think I'll bring back the cooldown, or at least make it more expensive in mana. And it probably doesn't need to stun for so long.

Actually, raw Shock probably shouldn't do any damage until upgraded, now that I think about it, just stun.

I don't actually mind it being so powerful. I like the idea that in the early game, we are weak prey, while in the late game, we are an unstoppable menace. I would recommend, adding more upgrade levels. So, abilities start very weak but once you upgrade one ability 4-5 times, it can dish out some insane damage (though I don't mind the cooldown, let's not get too overpowered too quickly). So, once you have 2-3 abilities maxed out, you just waltz through every enemy the game throws at you.