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tharmoth

13
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6
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A member registered May 28, 2023 · View creator page →

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What a charming little puzzle game. Ecaroh is adorable. The great animations and solid sound design along with the cute voicework really make for a fun vibe. While the puzzles are enjoyable, they could use more complexity - spamming junctions trivializes them. Adding junction limits or a scoring system would spice things up. Still, the game’s presentation is top-notch, and it really makes Ecaroh feel like a character you’d want to see more of. Overall, it’s a delightful experience.

Can confirm, that IS a really nice font. I liked the sprite for the ship controls too. Everything looks nice in the monocolor. Solid gameplay too, I like the balance between shooting and searching for targets. The use of light makes for a nice deep darkness of space atmosphere. And good use of the limitation, not quite straight up. Solid Job!

The VFX in Electric Drift Escape are awesome and really boost the sprite visuals. Lightning hitting the pedestals is a cool idea, but the hitbox could use some tweaking. Good job!

Project EEL rocks with its awesome visuals and catchy tunes, especially the adorable eel character! The sound effects hit the spot, and those VFX are seriously juicy. Boosting feels like a rush of pure adrenaline, thanks to the fantastic effects. Seriously, more folks need to get in on this game—it’s a blast! You can tell the team really knows what they’re doing. By the way, how did you pull off those cool ship trails and particles?

I really dug the enemy sprite evolution in Electric Citadel—super cool spritework all around! The card-based tower selection added a fresh twist to the classic tower defense setup, though I wish there were more variety in the card options to spice up the strategy. Understandable, though, given the time crunch of game jams. While the game nailed the theme, I didn’t notice much use of the limitation. Still, it kept me hooked until wave 19, when enemies stopped spawning. Overall, Electric Citadel shows promise and creativity within the jam’s constraints.

Great visuals and addictive gameplay. The snappy 60 second timer makes it easy to jump into another round. You have to try to optimize the ratios and then frantically execute your strategy. While the game works well in its current form, a few more buildings, maybe a power multiplier or an adjacency bonus, could really open up some strategic depth. But the game was super clean and compelling with clear ground for how it could be improved if you want to keep working on it. I wanted to beat the other guys score but I only got up to 653 😔. Overall, Good Job!

Posting from my phone because my computer exploded 😔

Hey, This doesn’t work in the Itch.io app and windows flags it on download. If you can get it to run on Itch more people will probably play it!

Nice use of the limitation and theme! The character sprite stood out with it’s super cute faces. Adding an attack sound and a zap sound would be an easy way really spice things up. I hope you enjoyed getting to know Godot. Good Job!

Setting aside the problems, I feel like there are some elements here that could lend themselves well to a different genre. The unconventional music an ms-paint graphics give it a bit of an eerie atmosphere. With a little work I think this could be made into an effective horror game. Adding something strange to the second level and a monster to the third level could make for an exciting twist. But in any case, good job getting your submission in!

Light's off makes great use of lighting. Using it to add depth and character to the setting, but it didn't feel much connected to gameplay. Or maybe it was and I didn't pick up on it.  Great ambient SFX, the night noises and light flickers set a nice creepy vibe. Guns feel satisfying, with the shotgun as a stand out. On the hard side, but that's intentional. Good level design, the difficulty made you get to know it. Several bugs, but they were minor and it was worth it for otherwise high quality.  I would play more levels of this.

I thoroughly enjoyed my time with Wattle. It's cohesive art style and animations work for the type of game it's trying to be. The inclusion of a tutorial was particularly helpful for getting the hang of this type of games mechanics. In fact I should probably get around to adding a tutorial just like this one to one of my games...

However, I did end up killing a couple runs prematurely by hitting ESC to try to drop items. Very frustrating. Also It took me a moment to figure out why I couldn't select buildings at the start. It may help tutorialize if you start the player with some power.

Despite these minor setbacks, I'm impressed with the amount of content and balance that was able to be packed in given the timeframe. A+

The game has wonderful art, intertwining light and darkness to craft an immersive atmosphere. The intro animation effectively sets the scene. While the idea behind the combat mechanics is solid, it could benefit from more "juice" liven things up. Nevertheless, the boss encounter is a standout moment. The boss suddenly emerging from the darkness was quite the surprise. Overall, Light's Asylum offers a visually stunning yet brief journey, though some improvements to gameplay dynamics would enhance the experience.