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A member registered Oct 06, 2016 · View creator page →

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Hello jammers and friends!

With 378 submitter and contributor ratings, the Jammer ranking results are here! Congratulations to the teams with the top games, your fellow jammers were wowed by your work! 

The Judge voting results, decisions about Compilation inclusion, and the Climate Jam 2025 highlight reel are still to come, so stay tuned. See the full Jammer results here: https://itch.io/jam/climate-jam-2025/results

Jammer Rankings

OVERALL
1st - BluEyes
2nd - No Hope
3rd - Against the Tide: Stories of Kiribati's Climate Resilience
4th - Pawsitively Hot
5th - Orbyter

USE OF THEMES
1st - Against the Tide: Stories of Kiribati's Climate Resilience
2nd - Sea of Troubles
3rd - Pawsitively Hot
4th - Purr Force: Scratch & Rescue
5th - No Hope

GAMEPLAY & MECHANICS
1st - BluEyes
2nd - Pawsitively Hot
3rd - Ende Gelände - We shut shit down!
4th - No Hope
5th - Crisis Crunch!

AESTHETICS
1st - No Hope
2nd - BRUSHFIRE
3rd - BluEyes
4th - Against the Tide: Stories of Kiribati's Climate Resilience
5th - Orbyter

WRITING
1st - Dearth
2nd - Orbyter
3rd - No Hope
4th - BluEyes
5th - Olepi and the Willow

POLISH & RELEASE
1st - BluEyes
2nd - No Hope
3rd - Pawsitively Hot
4th - Against the Tide: Stories of Kiribati's Climate Resilience
5th - Ende Gelände - We shut shit down!

-The Climate Jam Team

(1 edit)

Hello jammers!

Congratulations to the 30+ teams who submitted to the final sprint of the jam, we're so proud of you, and a special word of appreciation to all of the jammers who joined us this year but did not complete final projects, we hope you all join us again!

—-------------------------------

Technical Issues / Late Submissions
If your submission has a game-breaking issue, that you can quickly resolve, let us know immediately in the #submission-problems channel on Discord.

If you missed the final deadline, we’d still like to see your final work (it just won’t be eligible for the top award categories). Let us know in the #submission-problems channel.

—-------------------------------

Final Voting Instructions
All submitters and contributors can now access and vote on the final Climate Jam 2025 submissions. Reminder: Whoever is hosting the project on their itch.io account needs to go to the project navbar, go to More->Admins, and add the rest of your team as admins. This will make it so that they are listed as Contributors on your jam submission and allow them to vote.

You have one week. The voting deadline is July 29th at 10am PDT / 1pm EDT. We ask that you prioritize entries without votes and do not vote on your own projects. Please vote on as many submissions as you can!

Vote here: https://itch.io/jam/climate-jam-2025/entries

If you want to remove your project page from public view please wait until after the final jam stream where the top games in each category are announced. For example: if you want to keep it unreleased while you continue working on it.

Separately, we have external judges reviewing the games as well.

Enjoy the games!

—-------------------------------

Voting Criteria for Submitters and Contributors
Please consider the spectrum of interpretations for each of these criteria as you assess the games.

  • Use of Themes - How effectively or uniquely does this project engage in the jam's primary theme (Climate Solutions) and/or this year’s specific theme (Natural and unNatural Disasters)? Does it have a reasonable call to action that aligns with the objective of the jam?
  • Gameplay & Mechanics - Does this project have especially compelling, fun, or unique gameplay and mechanics? Would you want to play this outside of the context of the jam?
  • Aesthetics - Does this project have especially strong, effective, or unique visual and audio elements? Are the aesthetic decisions cohesive?
  • Writing - Does this project have especially strong, effective, or unique writing? This can include dialogue, narrative structure, written UI elements, or a specific message.
  • Polish & Release - Does this project look and feel complete? Does it have a professional landing page and effective promotional materials? Does it seem ready to be released as a complete product?
  • Submitters Choice - Determined as an average of all rankings, listed on itch.io as “Overall”.

—-------------------------------

Highlight Reel & Promotion
We’d love to include your project in our Climate Jam 2025 highlight reel. If you would like your project included please provide (at minimum) a 2-3 second video clip of your game or a still or animated image we can include in the highlight reel.

Fill out a row for your team here: https://docs.google.com/spreadsheets/d/1jr6RLubJyNyZyt51FSj_scdXHEz1O_qJwuucc-evcfo/edit?usp=sharing

The deadline for these materials is July 29th at 10am PDT / 1pm EDT.

You are also invited to provide other promotional materials for Climate Jam promotion using the same spreadsheet.

Teams that participated but did not submit a final project are also invited!

—-------------------------------

Climate Solutions Compilation
We will take the voting results into account as we decide which projects to include in this year’s compilation project. You may be contacted before voting ends but we will make sure to notify the selected teams shortly after that deadline. 

Whatever the case, we strongly encourage you to continue polishing and improving your project.

—-------------------------------

IndieCade Summer Game Design Interns
The game design interns will receive a separate email about their final week of assignments shortly. In the mean time we ask that they begin ranking the final submissions.

-The Climate Jam Team

Hello Jammers!

We have lots of important news and information for you as you begin the final sprint of Climate Jam 2025.

-The Climate Jam Team

----------------

Sprint 4 Deadline Extension You now have until Tuesday, July 22nd at 10am PDT to submit your final projects! Make sure to submit on time.

----------------

Sprint 4 Criteria and Materials Your assignments for Sprint 4 include:

  1. Debug and polish your project for release.
  2. Make promotional materials, upgrade your project page and create a marketing plan.
  3. Prepare additional submission materials and statements for the reviewers and for internal Climate Jam use.

IMPORTANT: Review this pdf for specific instructions on what materials you need to prepare as well as what the final voting criteria will be:  https://www.indiecade.com/downloads/Climate_Jam_2025_Final_Sprint_Details.pdf

----------------

Climate Solutions Compilation now open to projects from any game engine! We have updated our approach to the Climate Solutions Compilation so it is no longer limited to only Unity-made games.

The new criteria for eligibility: 

  • Must be in English
  • Must own rights to all materials used
  • Cannot contain inappropriate content

Eligibility does not automatically mean your project will be invited for inclusion. The final projects will be reviewed by our judges for quality, innovation, and adherence to the climate solutions rubric.

----------------

Show-and-Tell Livestream Global Game Jam is teaming up with Climate Jam for a Show-and-Tell Livestream! This session will be held Thursday, July 17th, at 10am PDT / 1pm EDT and run for 1-2 hours.

This will be structured similarly to the Midpoint Show-and-Tell where teams sign up in advance, present their projects, and receive feedback from a panel of mentors. Only this time we will be streaming to Twitch and YouTube.

Sign your team up by Tuesday morning! https://form.jotform.com/251894138745165

----------------

Sprint 4 Intro Videos Benjamin Tarsa has provided an introduction to Marketing and Release and Chris DeLeon has advice on Polishing your games!

Sprint 3 (Production) Begins!

Welcome to the Production Sprint, it's time to fully make your game! Instructions, deadlines, and more can be found below.

------------------------------------------------------------

General Updates, Reminders, and Clarifications

  1. If you have issues submitting, need to resubmit, or miss a sprint deadline but want to still share your work, please let us know in the #submission-problems channel on Discord.
  2. Jammers are now invited to directly post to the #mentor-questions and #jam-resources channels.
  3. We love seeing your work in the #works-in-progress channel, keep posting!
  4. Game Design Interns are required to participate in the Cohorts. We encourage you to post questions and surveys for the other teams to provide you with helpful feedback for your project and for you to review and provide feedback for theirs. Voting on their game in itch.io is not a requirement.

------------------------------------------------------------

Feedback Sessions
On Wednesday, July 2nd at 10am PDT we will hold a Mid-jam Progress Show-and-Tell and Feedback session on Zoom. Each team will get 10 minutes to present their projects and receive direct feedback from science and game design mentors.

Every interested team should sign up by Monday, June 30th at 10am PDT to show off their work and receive valuable feedback from the mentors: https://form.jotform.com/251756020570148

Signups are also open for a Community Workshop session with MJ Johns on Thursday, July 3rd at 10am PDT. This is an interactive discussion about how communities are impacted by natural hazards and disasters, and how to involve them in the design process with the opportunity for direct feedback and advice. 

If you are interested in participating, please respond to the Community Workshop post in the #mentor-questions forum on Discord with your Team Name or Team ID.

------------------------------------------------------------
Sprint 3 Information
Info and submission page for Sprint 3 can be found here: https://itch.io/jam/climate-jam-2025-production
Kickoff session can be watched here: 

------------------------------------------------------------

Sprint 3 Schedule

  • Sprint begins - Friday, June 27th at 10am PDT 
  • Submission deadline - Thursday, July 10th at 10am PDT 
  •  Voting deadline - Monday, July 14th at 10am PDT

------------------------------------------------------------
Sprint 3 Goals
Implement what you’ve learned from Ideation and Prototyping, solidify mechanics, and flesh out your projects into fully playable games.

As you build out your projects, keep in mind how each individual choice you make in game mechanics, aesthetics, and writing might further complement and engage with the themes of the jam.

------------------------------------------------------------
Sprint 3 Submission Format and Requirements  
Submit a fully playable game.

  • Include a statement on your itch.io page: what is the topic you're addressing and what is the call to action?

------------------------------------------------------------
Sprint 3 Criteria for Ranking:

  • Use of Themes - How effectively or uniquely does this concept engage in the jam's themes? How interesting is the concept? In a perfect world where all development goes as planned, would you want to play this concept?
  • Call to Action - Does the game have a reasonable call to action that aligns with the objective of the jam?
  • Playability - Does the project have clear mechanics and win/lose conditions or player progress?
  • Compelling Gameplay / Fun
  • Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? Is there concept art and does it help portray the game's intent?
  • Likely to Release

-The Climate Jam Team

(1 edit)

Climate Jam 2025 has different guidelines in place for different aspects of the jam, so for clarity we've broken them down here. This page will be updated and expanded on as needed.

Table of Contents

  • How to participate in Climate Jam 2025
  • Sprint Submission Deadlines
  • Final Climate Jam Voting
  • Qualifying for Top Ranking Categories
  • Judges Rubric
  • Climate Solutions Compilation

-----------------------------------------

How to participate in Climate Jam 2025
By the end of the jam you should have a releasable (even if small) Climate Solutions project, including marketing materials and a tentative release plan. Jam participants are expected to:

  1. Make a game during the duration of the jam that utilizes the jam themes (climate change and disaster actions, strategies, and solutions).
  2. Follow the four sprints (Ideation, Prototyping, Production, Release and Marketing) during their designated times. 
  3. Turn in the required materials for each sprint by each sprint's deadline.
  4. (strongly encouraged) Attend the Zoom sessions, provide feedback to your fellow jammers on Discord, vote on the other team's submissions after each sprint deadline.

Note: your project is not required to be built in Unity or even be a digital game!

-----------------------------------------

Sprint Submission Deadlines
Schedule times and dates are listed in Pacific Daylight Time. Convert to your local time zone here: https://www.timeanddate.com/worldclock/converter.html

  1. Sprint 1 (Ideation): Due Thursday, June 19th at 10am PDT
  2. Sprint 2 (Prototyping): Due Thursday, June 26th at 10am PDT
  3. Sprint 3 (Production): Due Thursday, July 10th at 10am PDT
  4. Sprint 4 (Release and Marketing) / Final project submission: Due Friday, July 18th at 10am PDT

-----------------------------------------

Final Climate Jam Voting
Your submission for Sprint 4 (Release and Marketing) is ALSO your final project submission for Climate Jam 2025. You and your fellow submitters and contributors will have just over a week to review and rank the final projects. A group of judges made up of jam organizers, speakers, and mentors will also review and vote on the final projects.

-----------------------------------------

Qualifying for Top Ranking Categories:
Projects that do not meet these requirements may still be submitted and voted on, but are disqualified from the top ranking categories. Note: your project is not required to be built in Unity or even be a digital game!

  1. Make your game during the duration of the jam.
  2. Submit to at least 3 of the 4 sprints by the sprint deadlines.
  3. Game must utilize / relate to the jam themes

-----------------------------------------

Judges Rubric
The final projects will be ranked on a number of criteria for overall game quality and releasability. The judges will also rank the games using the following metrics:

  1. What real scientific evidence is it based on?
  2. What positive climate action strategies are included?
  3. How engaging, experiential, and immersive is it? How does it use the capabilities of games media technology and design to its advantage?  
  4. Does it have a realistic and accessible target audience?
  5. What is the solution-based call to action? And is this clear?
  6. How does the game inspire social connections and collaboration? In what ways does it listen to and involve the community?

-----------------------------------------

(optional) Climate Solutions Compilation
This is an entirely optional extension to Climate Jam 2025. Our judges will invite some of the top games for inclusion in a Climate Solutions Compilation. This is a project where multiple games will be imported into a single project, provided with a title screen and directory, and ultimately release on Steam. Additional details and paperwork will be provided for the invited teams.

Although any kind of game can be submitted for Climate Jam 2025, only games that fit these specific parameters will be considered eligible for inclusion:

  • Project must be created in Unity, Version 6.1
  • Project must use unique file names. Designate a short identifier that you can add to each of your project files.
  • Use the default render settings.
  • Use no or minimal plugins.
  • Must be in English
  • Must own rights to all materials used
  • Cannot contain inappropriate content

Ask questions and discuss plugin use, etc., in the #compilation channel on Discord.

Greetings jammers!

We have a lot of important information to share with you as Sprint 1 wraps up:

New Jammers:  Haven’t started yet? You are still invited to join us! You can find an existing team to join or support at any time throughout the jam. Alternatively,  you can start a new project. We ask that you work on a condensed version of the Ideation phase at the beginning of Sprint 2 before you switch to Prototyping.

------------------------------------

Sprint 1 (Ideation) Deadline Your Sprint 1 materials must be submitted before tomorrow, Thursday, June 19th, at 10am PDT.

Ideation materials must be submitted here: https://itch.io/jam/climate-jam-2025-ideation

Preparing your submission:

  1. Login to your account on itch.io and create a new project.
  2. For Sprint 1 make sure to select these options:
    1. Classification: Other
    2. Kind of project: Downloadable
    3. Release status: In Development
    4. Pricing: No Payments
  3. Go to Dashboard->Projects->and hit “Edit” for your Ideation project. Then, at the bottom of the page under Visibility & Access, select Public.
  4. In the project navbar go to More->Admins. Then add the rest of your team as admins, this will make it so that they are listed as Contributors on your jam submission.
  5. Finally, go to this jam page and submit your entry.

------------------------------------

Team Submissions Each team should only submit once. Make sure to add your other team members as admins so that they are listed as Contributors and can vote on the Sprint 1 submissions.

------------------------------------

Technical Issues / Submission Problems Please submit as early as possible. If you run into technical issues AND let us know before the deadline, we will work to get your materials submitted and they will not count as late. Send all urgent submission questions to the #submission-problems channel on Discord.

------------------------------------

Late Submissions If you miss the deadline, but have materials ready to submit within 24 hours, please let us know immediately. We will get your materials submitted but they will be marked ineligible for any of the voting categories for Sprint 1. Send your messages to the #submission-problems channel on Discord.

------------------------------------

Sprint 1 Voting Voting on the Sprint 1 submission materials will begin as soon as Sprint 1 ends. All Sprint 1 submitters and contributors may vote on the other projects. The Sprint 1 voting deadline is Monday, June 23rd at 10am PDT.

------------------------------------

Sprint 1 Peer Reviews All IndieCade Summer Game Design interns, as well as any other jammers who wish to participate, have each been assigned to a cohort of 3-4 teams each on the Discord server and are expected to provide peer reviews for the other teams in their cohort. 

  • Teams are encouraged to ask for specific types of feedback or provide questionnaires for the other members in their cohort (especially in the later sprints).
  • All Game Design interns (and any other cohort participants) are required to review the Sprint 1 submission materials of the teams in their cohort and provide feedback in their cohort channel by end of day Friday, June 20th.
  • Review and consider the feedback provided for your project as you prepare for the next sprint of the jam.

You can learn more about the expectations and benefits of peer reviews in this session: https://youtu.be/deFm7lDnFvs?feature=shared

------------------------------------

IndieCade Horizons / Climate Jam Joint Session Join us Thursday, June 19th, at 6pm PDT for June's monthly Horizons conference session, which also highlights issues related to Climate Jam 2025. 

Making (Good) Games for Good How can games drive positive change? And how can designers create games that educate, inspire, or heal (while still being fun to play)? In this Third Thursday session, three designers (Erica Cruz, Carrie Heeter, Maura Philippone) will discuss their experiences creating “games for good” in areas such as health and education, showcase demos, and answer your questions about the many ways games can be designed for positive impact as well as engaging gameplay.

As this is part of the IndieCade Horizons program, we will be using a separate Zoom meeting room from the other Climate Jam sessions. 

Zoom: https://us02web.zoom.us/j/84293174831?pwd=ZLIygmKfSugajxPjOi6CbAA4RuTXa0.1 Passcode (if requested): 2025

------------------------------------

Sprint 2 (Prototyping) Kickoff Although you are permitted to begin working on Sprint 2 immediately, the next sprint of the jam officially begins Friday, June 20th, at 10am PDT with an introduction to Prototyping presented by MJ Johns. This session will take place in our regular Climate Jam Zoom meeting room.

Zoom: https://us02web.zoom.us/j/87398956665?pwd=pt7a7xaUVb0Zi2X0TL7dB9KjGNBMXh.1

Passcode (if requested): SUMMER

------------------------------------

Climate Solutions Compilation (Optional) Again, let us clarify that any kind of game may be created for Climate Jam 2025. Separately, we have an optional opportunity to be considered for inclusion in a Climate Solutions Compilation, a project to be released on Steam. If your final project meets the parameters of the Compilation it will be reviewed for possible inclusion, but this is an entirely optional extension to Climate Jam itself.

-The Climate Jam Team

Welcome jammers to Climate Jam 2025!

Climate Jam 2025 begins with Sprint 1: Ideation. You can learn specific details about this sprint on the Sprint 1 jam page, this is also where you will submit your materials (do not submit to the main Climate Jam page).

Sprint 1 Submission Deadline: Thursday, June 19th at 10am PDT Learn More and Submit: https://itch.io/jam/climate-jam-2025-ideation

------------------------------------------

Join us for two kickoff-day Zoom sessions! Today, June 13th, at 10:00am PDT, we have:

  • Welcome
  • Jam Structure
  • Community Climate Game Creation Framework
  • Introduction to Sprint 1 (Ideation)
  • Q&A
  • Meet-and-Greet

Today at 6:00pm PDT, we will introduce the Climate Solutions and Disaster themes of Climate Jam 2025.

Zoom Meeting Room and Times All sessions will use the same Zoom meeting room. All Zoom sessions will be recorded and shared. Schedule times are listed in Pacific Daylight Time. Convert to your local time zone here: https://www.timeanddate.com/worldclock/converter.html

Zoom meeting room link: https://us02web.zoom.us/j/87398956665?pwd=pt7a7xaUVb0Zi2X0TL7dB9KjGNBMXh.1 Zoom Passcode (if requested): SUMMER

------------------------------------------

Core Jam Rules Participants will be tasked with creating a game between 6/13/2024 and 7/18/2025, in whatever format they choose, while using the themes as guidance. 

To follow the spirit of the jam, we ask that you submit something for each of the 4 sprints. Sprints 1-3 will have their own itch.io jam pages for submitting your work. Your final project will be submitted on the main Climate Jam 2025 page.

You may also share Climate Solutions games that were made previous to the jam. These games will not be eligible for the ranking categories. Please only submit these games during the final sprint of the jam.

------------------------------------------

Final Project Rubric Our rubric for successful games. Judges will rank the final end-of-jam submissions using these metrics, in addition to overall game quality releasability:

  • What real scientific evidence is it based on?
  • What positive climate action strategies are included?
  • How engaging, experiential, and immersive is it? How does it use the capabilities of games media technology and design to its advantage?  
  • Does it have a realistic and accessible target audience?
  • What is the solution-based call to action? And is this clear?
  • How does the game inspire social connections and collaboration? In what ways does it listen to and involve the community?

------------------------------------------

Climate Solutions Compilation Our judges will select a number of games for inclusion in the Climate Solutions Compilation, a project into which multiple jam submissions will be imported and ultimately released on Steam as a single product. Additional details and paperwork will be provided for the invited teams.

Although any kind of game can be submitted for Climate Jam 2025, only games that fit these specific parameters will be considered eligible for inclusion:

  • Project must be created in Unity, Version 6.1
  • Project must use unique file names. Designate a short identifier that you can add to each of your project files.
  • Use the default render settings.
  • Use no or minimal plugins.
  • Must be in English
  • Must own rights to all materials used
  • Cannot contain inappropriate content

Ask questions and discuss plugin use, etc., in the #compilation channel on Discord.

------------------------------------------

Jam Community This year's jam will be hosted on the IndieCade Discord server. There will be mentors there to help with your creations and resources available for you to use during the jam and beyond. It is also a great place to ask questions, chat and meet other jammers. 

  1. Join the IndieCade Discord server here: https://www.indiecade.com/discord
  2. (If you are new to the server) Click the green checkmark in the #code-of-conduct channel to acknowledge the rules.
  3. Enter in the following command in #the-lounge channel to give you the Climate Jammer role: !climate

We have a few ways you can meet other jammers this year:

  • A #team-forming text channel on Discord
  • A #looking-for-team forum on Discord
  • Climate Jammer Meet-and-Greets in Zoom Breakout Rooms

Once you've formed your team, we invite you to participate in the Climate Jam Cohorts. Teams will be placed into cohorts of 3-4 teams each, with a dedicated cohort channel and assigned jam mentor. These cohorts will be there to provide peer reviews and ask mentor questions.

If your team would like to be assigned a cohort, please register here: https://docs.google.com/spreadsheets/d/1Z0rb6jKxWwUbWPyalGPsu5V6T4805X8RTjiXHhcR...

  1. Select an unused team ID and fill out that row for your team.
  2. Have each of your team members enter in the command code for your team ID in the #jam-lounge channel on Discord to receive the related server role.
  3. During Sprint 1 we will place teams into cohorts of 3-4 teams, with a dedicated cohort channel for each and an assigned mentor.

We're so excited to see your games!!!!

The Climate Jam Team

(3 edits)

Participants will be tasked with creating a game between 6/13/2024 and 7/18/2025, in whatever format they choose, while using the themes as guidance. 

Use of pre-made code/assets is allowed as long as they are credited to the proper source. 

To follow the spirit of the jam, we ask that you submit something for each of the 4 sprints. In order to be eligible for the top rankings at the end, you need to submit to the final end-of-jam submission as well as at least 2 of the previous sprints. Other entries will still be ranked by the submitters and contributors.

Sprints 1-3 will have their own itch.io jam pages for submitting your work. Your final project will be submitted to the main Climate Jam itch.io page at end of Sprint 4.

This jam is open to people of all skill levels; newcomers are always welcome. Our Discord community will help you find a team to join that fits your skills and interests. You may work in a team or work solo.

More information can be found in the FAQ post on this community message board.

(2 edits)

Do I have to work the whole time? No, of course not! These time frames are longer than we expect you to work on the game, just to allow for a variety of schedules. We’d recommend anywhere between 8-16 hours a week per jam session, but whatever you have time for, you do you! 

Can I work in teams? Of course, we’d recommend it! During the week before the jam starts there will be teambuilding on IndieCade's Discord server.

Can I start working on X part of the project before the listed time frame? We’d recommend you spend the time developing the game per the schedule provided, but we won’t require you to stay on our recommended schedule. As long as you start with the opening of the jam and submit with the milestone jams, you can be malleable with your changes of production. 

Is there a theme? This year's primary theme is Natural and unNatural Disasters. More details coming soon.

Can I make a physical game? Yeah! Absolutely, we love board / card/ tabletop games and this would be the perfect scope to make a first version. 

Am I required to sell my game after, or can it still be free? You can put it up for free, but we'd love to see you add a suggested price tag! Your work is amazing and you deserve it. Also, some of the teams will be invited to combine their games in a Climate Solutions Anthology project to be shared on Steam. More details coming soon.

Can I work on a game I previously made, or am currently in the middle of developing? We ask that you not use the jam as a continuation of a previous project. You may take a new approach on the idea of a previous game of yours, but the whole process from concept to completion should be new. 

Why 'Greenlight'? We have seen that the games coming out of Climate Jam have incredibly important messages and innovations in approaching climate solutions. We opted to use our Greenlight Jam format for multiple reasons, one is to allow a production path that will provide more depth and more support in the creation work, and the second to enable  jam participants to have prototypes or small games that have the potential to get to the next level and a broader audience. 

What is the Climate Solutions Anthology? Every year, Climate Jam participants create meaningful and informative games related to the challenges of our changing planet. This year, we plan to select some of those games and incorporate them into a single project that can be listed and sold on Steam, including being highlighted at future IndieCade Steam events. Inclusion of your game is voluntary. More details about qualifying for the anthology will be provided closer to the jam.

What is IndieCade Horizons? IndieCade Horizons is an original online event showcasing & supporting new work and talent emerging from game design programs. Horizons connects diverse and highly qualified students and faculty with one another, industry representatives, and to a worldwide community. Climate Jam 2025 is incorporated into the IndieCade Horizons summer game design internship program

Do I need to be part of IndieCade Horizons participate in this jam? Jam participation is open to anyone and everyone! You do not need to be an IndieCade Horizons intern to participate in this jam and Horizons involvement does not affect rating and ranking for the final submitted projects.

(2 edits)

For first-time jammers, we've assembled a list of resources to help you get started. Don't hesitate to ask us any questions you might have in the discord! Be sure to check out the Environmental Game Design Playbook from the IGDA Climate SIG.

We’re also going to have mentors and other contributors relating to game development, climate change, and this year’s theme during the run of the jam! If you are interested in being a mentor, judge, or other contributor this year, please apply here: https://form.jotform.com/250436943003147.

Looking for more inspiration? Check out some of our past Climate and Greenlight games: 

Results from Climate Jam 2024
Results from Climate Jam 2023 
Results from Greenlight Jam 2023 

(1 edit)

Please use the Time Zone Converter to see your local times and dates: https://www.timeanddate.com/worldclock/converter.html
Additional sessions and jam schedule listings will be announced and posted closer to or during the event.

Pre-Jam

  • June 6th (time TBA): Jam Community Teambuilding

Run of the Jam

  • June 13th at 12pm PDT / 3pm EDT / 9pm CEST: Sprint 1 (Ideation) Begins
  • June 20th at 6pm PDT / 9pm EDT / 3am CEST (June 21st): Sprint 2 (Prototyping) Begins
  • June 27th at 6pm PDT / 9pm EDT / 3am CEST (June 28th): Sprint 3 (Production) Begins
  • July 11th at 6pm PDT / 9pm EDT / 3am CEST (July 12th): Sprint 4 (Release and Marketing) Begins
  • July 18th at 6pm PDT / 9pm EDT / 3am CEST (July 19th): Jam Submissions Close

Post Jam

  • July 18th at 6pm PDT / 9pm EDT / 3am CEST (July 19th): Ranking and Review Period Begins
  • July 28th at 6pm PDT / 9pm EDT / 3am CEST (July 29th): Ranking and Review Period Ends
  • August 4th  (time TBA): Jam Results Announced
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Climate Jam 2025 will be presented in the Greenlight Jam format; join us and work step-by-step towards a polished, releasable project! 

This format means you are participating in a five-week jam broken up into sprints. Each sprint has its own focus and deliverables with the aim to work step-by-step towards a polished, releasable project.

To follow the spirit of the jam, we ask that you submit something for each of the 4 sprints. In order to be eligible for the top rankings at the end, you need to submit to the final end-of-jam submission as well as at least 2 of the previous sprints. Other entries will still be ranked by the submitters and contributors.

The concept of “greenlighting” a project is giving it the clearance to be fully developed in a released project. For this jam, it only means taking the concepts from the first week and giving them the “all clear” to be made into a title worth selling!

The sprints ahead are Ideation, Prototype, Production, and Release and Marketing.

  • Ideation: Brainstorm and work out what you will make. Do not start making a game, but work out your ideas with brainstorming, some research, and lots of prototyping (things you can throw away later!). For those of you that jam regularly, you might find it challenging to not jump right in. But the extra time spent ideating and planning will pay off in the upcoming jam series. If this was a typical 48 hour jam, this is the "end of Friday night" for where you should be. 
  • Prototype: Make the initial prototype of the game. It can be buggy, messy, and all sorts of placeholder, but you should have a playable experience by the end of this sprint!
  • Production: Two weeks of production based on what you discovered during the concept and prototyping weeks. 
  • Release and Marketing: Fix the bugs, add some juice, make your polished masterpiece! This is the final sprint of this jam.

Greenlight Jam co-creator Tyler Coleman explains why we chose this style of jam: 

We are looking for mentors to inspire and provide feedback to our jammers, judges to review and rank the top games of the jam, as well as production facilitators to help our IndieCade Horizons interns compile some of the top games into a Climate Solutions Anthology to be released on Steam. Please complete this form to apply or learn more: https://form.jotform.com/250436943003147

Hello jammers!

A word of appreciation for all 50+ teams who joined us this year and congartulations to the nearly 50 teams who completed the final sprint of the jam!

  1. What’s Next? Final Voting: Submitters and contributors have 1 week to rank the other games. Please rank as many as you can. More details about voting below.
  2. (optional) Cohort Feedback: We have reshuffled the cohorts on Discord. They are now a place to give direct feedback to the other developers. They are also "open" now so anyone can pop in and comment on any of the games. If your team is not assigned a cohort and would like to be let us know.
  3. (optional) Charities and Orgs Challenge: This week's challenge is to find charities and other organizations that relate to the subject or message of any of the games and post about them in the #charities-and-orgs channel on Discord. We're looking for groups that might be interested in a particular game and worth reaching out to.
  4. (optional) Jam Ideas: You can post an idea for a future Climate Jam theme or any other ideas for IndieCade game jams (especially using the 5-week Greenlight Format) in the #jam-ideas channel on Discord.
  5. Keep working on your games! You've all done such great work in so little time. We encourage you to continue debugging, polishing, and expanding your games for future release.

Notes If you want to remove your project page from public view please wait until after the final jam stream where the top games in each category are announced. For example: if you want to keep it unreleased while you continue working on it.

Also, if you realize you made a mistake with your upload or have a game-breaking glitch it's too late to update your submission, but you can add a comment to your submission with links, corrections, etc.

Final Voting Instructions All submitters and contributors can now access and vote on the final Climate Jam 2024 submissions. We have a panel of judges voting as well!

The voting deadline is July 29th at 6pm PDT. The ranking results will likely take another week as we are preparing a results video to officially end this jam with. 

We ask that you prioritize entries without votes and do not vote on your own projects. Please vote on as many submissions as you can!

https://itch.io/jam/climate-jam-2024/entries

Reminder: all of your team members should be listed as contributors on your submitted project. Whoever is hosting the project on their itch.io account needs to go to the project navbar, go to More->Admins, and add the rest of your team as admins. This will make it so that they are listed as Contributors on your jam submission.

Separately, we have external judges reviewing the games as well.

The FINAL RANKING CATEGORIES are more in-depth than the previous sprints:

  • Engagement with the main theme: "Change the Story" - how well does this game engage with or implement this year's theme, "Change the Story". This theme is about telling the stories of climate justice that aren’t often told, countering the history of disinformation, and breaking out of the dialectic of pessimism (too gloom and doom) vs. optimism (too rosy).
  • Engagement with the overall theme: how well does this game engage with or implement climate change and related issues?
  • Gameplay / Mechanics - are the gameplay experience and the mechanics of the game novel, fun, or impressive? Do they support the jam themes? Are they effective for the specific topic or message of this game?
  • Writing / Narrative / Storytelling - is the writing or storytelling immersive, compelling, or novel? Do they support the jam themes? If this game has a message, is it clear and effective?
  • Visual Design / Art - are the visual elements of this game novel, effective, cohesive? Do they support the jam themes? Are they effective for the specific topic or message of this game?
  • Sound Design / Music - are the audio elements of this game novel, effective, cohesive? Do they support the jam themes? Are they effective for the specific topic or message of this game?
  • Innovation - does the game feel fresh, new, innovative in some way?
  • Presentation - is the game's main itch.io page captivating and engaging? Is it well presented? Will it draw players in? (make sure to click through to the game's itch.io page, not just the jam submission page)
  • Ready to Release for Money! - is the game truly polished and ready for release?
  • Wishlisted! - is this game impressive, but not quite polished or ready for release?
  • Can't Wait For More! - is this a game/team you want to see more from? Do you want a DLC or sequel?
  • Overall: consider all of the criteria above and how well it stands out as a whole.

Enjoy the games!

Regards, The Climate Jam Team

Hi everyone!

Here are some quick updates about the remainder of the jam, but first we'd like to introduce the Climate Jam Bundle!

Climate Jam Bundle
An important goal for the Climate Jam is to make an impact by not only creating games, but getting them out to the public.  

 This year we have an incredible opportunity to create a Climate Jam Bundle that will be featured at the IndieCade Festival on Steam this November. With this bundle, not only will our messages reach a wide audience, it will concretely make an impact by donating a portion of the proceeds to a climate non-profit that all of us select! 

 We welcome participation from all jammers.  If you are interested please indicate in the "Climate Jam Bundle" field when you submit your game at the end of the jam and we will follow up with you directly. Please note that participation may entail further work and polish on your game leading up to the release.

Final Deadline Details and Extension
Reminder that your final projects are to be submitted to the main jam page. 

https://itch.io/jam/climate-jam-2024

Also, there are a large number of elements to add to your project page and to have ready for your final submissions. Read through them in advance here: https://www.indiecade.com/downloads/climate_jam_2024_materials.pdf

Due to some technical issues on our end, we've extended the final deadline for your last submissions to Climate Jam 2024.

Submissions to Sprint 4 are now due at the following time (adjusted for time zone). Please submit your materials before the following times/dates. 

  • Pacific Daylight Time: Sunday, July 21st at 6pm
  • Eastern Daylight Time: Sunday, July 21st at 9pm
  • Central European Summer Time: Monday, July 22nd at 3am
  • India Standard Time: Monday, July 22nd at 6:30am
  • China Standard Time: Monday, July 22nd at 9am
  • Australian Eastern Standard Time: Monday, July 22nd at 11am

Production Submission Voting
Voting is still open for the Sprint 3 submissions, please rank the games with few or no votes so far! 

https://itch.io/jam/climate-jam-2024-production/entries

Polish and Launch Session In case you missed it, here is the session where Benjamin Tarsa, longtime IndieCade contributor and Director of Business Development at indie.io, discussed and answered questions about polishing and launching games.

Good luck on your final projects!

Sincerely,
The Climate Jam Team

Hello jammers!

You’re in the home stretch, read this update carefully to make sure your team knows everything they need to do this week!

Here are the highlights:

  1. Vote on the Production submissions.
  2. Watch Tyler’s intro to Sprint 4, read the “Final Submission Materials” document, and prepare your final submissions.
  3. Join us Sunday, July 13th, for a Zoom session about polishing and launching your games.

Production Reviews All submitters and contributors can now access and vote on the Production submissions. You have 4 days to review entries from the other teams in a number of categories. We ask that you prioritize entries without votes and do not vote on your own projects.

https://itch.io/jam/climate-jam-2024-production/entries

Reminder: all of your team members should be listed as contributors on your submitted project. Whoever is hosting the project on their itch.io account needs to go to the project navbar, go to More->Admins, and add the rest of your team as admins. This will make it so that they are listed as Contributors on your jam submission.

If you didn’t manage to submit in time but get something ready within 48 hours please let us know. Contact Parker - IndieCade on the Discord server or parker@indiecade.com ASAP. Due to the spirit of this jam, we’re more lenient on the sprints, but the final Climate Jam submission will be a strict deadline to be considered for the awards.

Sprint 4: Release and Marketing Greenlight Jam co-creator Tyler Coleman explains the final sprint of Climate Jam 2024: 

This is the final sprint of this jam. This week you will:

  1. Finalize your game for release.
  2. Upgrade your game page with promotional assets.
  3. Prepare additional materials and statements for your final submission.

The full breakdown of what you need to provide with your final submission can be found here, please read through it thoroughly and as soon as possible: https://www.indiecade.com/downloads/climate_jam_2024_materials.pdf

Final submissions are due before 6pm PDT / 9pm EDT on Saturday, July 20th (1am UTC, July 21st).

Submit to the main Climate Jam 2024 itch.io page: https://itch.io/jam/climate-jam-2024

Note: the goal of this game jam is to help you bring a project from inception to public release. We encourage you to continue working on your projects past the duration of the jam but for this final sprint you need to package the current version of your project for hypothetical release. In extreme cases, if your project is not in any sort of condition for release, complete the assigned tasks as more of a preview/pitch of the final project.

Ranking After Sprint 4 ends there will be a 5 day period to vote on the other submissions. Here are the criteria. You should be thinking of these as you work on your own project.

  • Aesthetics: sound design, visual design, feel, vibe
  • Gameplay / Fun-Factor / Mechanics - novel, compelling, fun, well-suited to theme, impressive
  • Writing / Narrative / Storytelling - immersive, novel, compelling
  • Use of Theme - how effectively or uniquely does this game engage in the jam's themes ("Climate Change", "Change the Story", or related)?
  • Promotion - how captivating and informative are the images, videos, and language on the game's itch.io page?
  • Can't Wait For The DLC / Sequel - for works that are impressive, but not quite polished or ready for release
  • Ready to Release for Money! - for truly polished and ready to release works
  • Overall: consider all of the criteria above and which games stand out as a whole

—---------------------

Good luck on your final sprint!

Regards, The Climate Jam Team

Hi everyone,

We're one week into the Production sprint with another week to go. We hope you're all making good progress towards playable games! At this point we recommend that you start sharing your work with your cohorts on Discord to get some input from outside your teams.

Climate Jam Progress Stream You have another opportunity for feedback coming this Monday, July 8th. We invite you to join a video stream where you'll get to show off your work and get advice from some of the mentors.

Participants will meet in a Discord voice channel, the session will stream on Twitch, where audience members can comment and ask questions about the games. The stream will begin at 5pm Pacific Time Zone / 8pm Eastern Time Zone. 

If your team would like to participate, please sign up here ASAP, additional details will go out Monday morning. https://form.jotform.com/241876123047052

Happy jamming!

The Climate Jam Team

Yes, but your project will not be eligible for all of the awards at the end. It will, however, still be ranked by the submitters and contributors.

Hi everyone,

Prototyping is over, time to make your games!

Prototype Reviews To wrap-up Prototype, all submitters and contributors can now access and vote on the submissions. You have 4 days to review prototypes from the other teams in a number of categories. We ask that you prioritize entries without votes and do not vote on your own projects.

Reminder: all of your team members should be listed as contributors on your submitted project. Whoever is hosting the project on their itch.io account needs to go to the project navbar, go to More->Admins, and add the rest of your team as admins. This will make it so that they are listed as Contributors on your jam submission.

Voting Criteria:

  • Playability
  • Promising Idea
  • Aesthetic / Feel
  • Use of Themes

If you don’t manage to submit for Prototype in time but get something ready within 48 hours please let us know. Contact Parker - IndieCade on the Discord server or parker@indiecade.com ASAP. Due to the spirit of this jam, we’re more lenient on the sprints, but the final Climate Jam submission will be a strict deadline to be considered for the awards.

Sprint 3: Production Greenlight Jam co-creator Tyler Coleman explains the Production sprint: 

Your third sprint is Production. For the next two weeks, you want you to implement what you’ve learned from prototyping, solidify mechanics, and flesh out your projects into fully playable games.

As you build out your projects, keep in mind how each individual choice you make in game mechanics, aesthetics, and writing might further complement and engage with the themes of the jam.

Sprint 3 Submission Submit a fully playable game.

Submissions for Production are due by July 13th at 12pm Noon, Pacific Daylight Time. Submit your Production materials here: https://itch.io/jam/climate-jam-2024-production

Do not submit to the main Climate Jam itch.io page!

Ranking Once again, after Sprint 3 ends there will be a 4 day period to vote on the other submissions. Here are the criteria. You should be thinking of these as you work on your own project.

  • Interesting Gameplay / Fun
  • Likely to Release
  • Smooth, Polished & Bug Free
  • Aesthetic (Art, Audio)
  • Use of Themes

Through Line Challenge Here is an optional task for the week, to help deepen the themes of your game:

Games can have an impact in many different ways: informing, inspiring players to take real world actions, and more.

What do you want players to take away from your game, particularly in regards to climate awareness and action?

Consider further ways every one of your game development decisions, from mechanics to sound and visual aesthetics to dialog and story, might strengthen, complement, and engage with your game’s intent as effectively as possible.

Post your responses in the #through-line channel on IndieCade’s Discord server.

Climate Jam Mentor Session with Chase Bethea! Award-winning video game composer Chase Bethea is holding a live session about music palette designing for video games for our jammers! The session will be on Sunday, June 30th, at 1pm Pacific Time.

https://us02web.zoom.us/j/84727538300?pwd=UlZix4AxTs9JJa24PgToQ9orZwhgXc.1

Reminder: Cohorts and Mentors Many of our teams have been placed into cohorts, groups of teams that are there so you can give/get feedback, help troubleshoot, and playtest with some of your fellow jammers. This becomes more essential as your prototypes solidify into playable games. If your team has not been added to a cohort and would like to be, just let us know on the IndieCade Discord server! Also on the server we have a number of jam mentors, post your questions and get their insights as you develop your projects.

---------------------

This is the longest and most critical sprint of the jam, so manage your time well, focus on the core elements of your games, and good luck to you all!

Regards, The Climate Jam Team

Hi everyone!

Congratulations to those of you who completed Sprint 1: Ideation. We’ve loved seeing your progress (and your climate storytelling posts) on Discord all week long. You’ve submitted 67 concepts, amazing job! 

Note: if you did not manage to submit in time but do have a concept, please send your notes to parker@indiecade.com. It won’t count toward this sprint, but you are encouraged to continue on through the jam.

Ideation Reviews To wrap-up Ideation, all submitters and contributors can now access and vote on the submissions. You have 4 days to review concepts from the other teams in a number of categories. We ask that you do not vote on your own projects.

Voting Criteria:

  • Promising Idea - How interesting is the concept? In a perfect world where all development goes as planned, would you want to play this concept?
  • Reasonable Scope - How reasonable is the scope for the timeline of the jam? Does this project seem larger than the Climate Jam timeline?
  • Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? Is there concept art and does it help portray the game's intent?
  • Well Planned Production - Is there a clear production plan? Does the developer clearly show a plan to make this, with an understanding of potential risks and unknowns?
  • Use of Themes - how effectively or uniquely does this concept engage in the jam's themes ("Climate Change", "Change the Story", or related)?

Sprint 2: Prototype Greenlight Jam co-creator MJ Johns explains the Prototype sprint: 


Your second sprint is Prototype. For the next week, you want you to make the initial prototype of the game. It can be buggy, messy, and have all sorts of placeholders, but you should have the beginnings of a playable experience by the end of this sprint!

This is a time where you test out the simplest versions of your core mechanics, experiment, throw stuff out. Your original concept might radically change during this sprint, and that’s okay!

Submission For this sprint you should try to make some combination of these:

1) Graybox (or whitebox): blocked out level built with primitives, gives a sense of the space and flow of the level, where will objectives and obstacles be? How will the player navigate the space? How do you portray your gameplay mechanics in the space of your world?

2) Beautiful Corner: showcase the art and sound, but no playable experience necessary (maybe have a camera that can move around to view 3D models from different angles or get a sense of 3D sound effects)

3) Minimum Viable Product (MVP): core functionality in a somewhat fleshed out playable space (should give a clear meaningful representation of what the gameplay will be, what actions the player can take, how can they win or lose, etc.)

Submissions for Prototype are due by June 29th at 12pm Noon, Pacific Daylight Time. Submit your Prototype materials here: https://itch.io/jam/climate-jam-2024-prototype

Do not submit to the main Climate Jam itch.io page!

Ranking Once again, after Sprint 2 ends there will be a 4 day period to vote on the other submissions. Here are the criteria. You should be thinking of these for your own project as well.

  • Playability
  • Promising Idea
  • Aesthetic / Feel
  • Use of Themes

Jam Community / Discord Update The jam community in the IndieCade Discord server keeps growing! We have jam mentors, resources, climate-related stories our jammers have shared, and places for teams to work together. If you’re not on the server yet, we encourage you to join!

Cohorts Many of our teams have been placed into cohorts, groups of teams that are there so you can give/get feedback, help troubleshoot, and playtest with some of your fellow jammers. If your team has not been added to a cohort and would like to be, just let us know on Discord!

Note for existing cohorts: there will be a slight reshuffling of the cohorts so that only active, contributing teams are together.

We hope you have a great Prototype sprint, we’re so excited to see how your concepts grow and evolve!

Regards, The Climate Jam Team

If you're still looking for a team I'm sure you can find on on the Discord server.

Hi everyone!

We hope you’ve all had a great week of brainstorming and are getting your game concepts ready to share.

Submissions for the Ideation sprint are due by this Saturday, June 22nd, at 12pm Noon Pacific Daylight Time. We encourage you to get your entries in well before the deadline, you never know when technical issues might slow things down at the last second!

Here’s how to submit. Every project should only be submitted once per sprint. The entries for Sprint 1 are to be submitted to the Ideation page, not the main Climate Jam page. 

One member of your team should do the following…

  • Login to your account on itch.io and create a new project.
  • For Sprint 1 make sure to select these options:
    • Classification: Other
    • Kind of project: Downloadable
    • Release status: In Development
    • Pricing: No Payments
  • Go to Dashboard->Projects->and hit “Edit” for your Ideation project. Then, at the bottom of the page under Visibility & Access, select Public.
  • In the project navbar go to More->Admins. Then add the rest of your team as admins, this will make it so that they are listed as Contributors on your jam submission.
  • Finally, go to the Ideation page and submit your entry.

Once Ideation closes we will reach out with information about ranking on each other’s projects and getting started on Sprint 2!

We can’t wait to see your work!

Regards,

The Climate Jam Team

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Welcome to Climate Jam 2024!
Kickoff Keynote - game designer and USC Games professor Richard Lemarchand welcomes us to this year’s jam and goes over the game development process: https://youtu.be/rIQK5cP9sak

Theme
Climate Jam organizer and mentor Dargan Frierson introduces this year’s theme: https://youtu.be/xMqa74pycis

Climate Jam is a yearly game jam devoted to making games that raise awareness and explore solutions to address our rapidly changing planet.

This year’s main theme is Change the Story, which means: 

  • Telling the stories of climate justice that aren’t often told. 
  • Countering the history of disinformation.
  • Breaking out of the dialectic of pessimism (too gloom and doom) vs optimism (too rosy). The real world is more complex! 

We strongly encourage you to make games that explore this topic, but any game related to climate change and related issues still fits the spirit of the jam!

Format
Greenlight Jam co-creator Tyler Coleman explains why we chose this style of jam: https://youtu.be/IssqYwAU6wU

For the first time, we are incorporating the Greenlight format into Climate Jam. This means you are participating in a five-week jam broken up into sprints. Each sprint has its own focus and deliverables with the aim to work step-by-step towards a polished, releasable project.

The sprints ahead are Ideation, Prototype, Production, and Release and Marketing.

Sprint 1: Ideation
IndieCade Co-Founder and festival Director Sam Roberts introduces the Ideation sprint: https://youtu.be/o3WMp31XRGk

Your first sprint is Ideation. For the next week, you want you to focus on brainstorming and working out what you will make.

Do not fully start making a game. Instead you should brainstorm, research, work out team structures, and do some early prototyping (things you can throw away later!). What are you going to make? What is the gameplay? How will the player engage? What is the fun-factor? What will it look like?

For those of you who jam regularly, you might find it challenging to not jump right in. But the extra time spent ideating and planning will pay off in the upcoming weeks. If this was a typical 48 hour jam, this is the "end of Friday night" for where you should be. 

Submission
For this sprint we want you to submit concept art, storyboards, and mood boards. Show us your aesthetic plan, your ideas about potential game mechanics. Provide a rough plan of what you’ll make and how you'll make it in the weeks provided.Consider how and where your project might be released once it’s done.

Submissions for Ideation are due by June 22nd at 12pm Noon, Pacific Daylight Time.

Submit your Ideation materials here: https://itch.io/jam/climate-jam-2024-ideation

Do not submit to the main Climate Jam itch.io page!

Ranking
After submissions close, and Sprint 2 begins, there will be a 4 day ranking period where we invite Submitters and Contributors to look at the other entries and rank them on the following criteria (this also gives you an idea of what to think about while working on yours).

  • Promising Idea - How interesting is the concept? In a perfect world where all development goes as planned, would you want to play this concept?
  • Reasonable Scope - How reasonable is the scope for the timeline of the jam? Does this project seem larger than the Climate Jam timeline?
  • Aesthetic  / Art - How cohesive is the aesthetic? Is there a clear theme? Is there concept art and does it help portray the game's intent?
  • Well Planned Production - Is there a clear production plan? Does the developer clearly show a plan to make this, with an understanding of potential risks and unknowns?
  • Use of Themes - how effectively or uniquely does this concept engage in the jam's themes ("Climate Change", "Change the Story", or related)?

Jam Community
We have a Climate Jam community on the IndieCade Discord server! We have channels for resources, mentors to discuss science and game development, places to find team members, and more! It’s a great place to ask questions, chat, and meet other jammers. 

If you are new to the IndieCade Discord server:

  1. Go to https://www.indiecade.com/discord 
  2. Hit the green button with the checkmark to acknowledge our Code of Conduct.
  3. Enter in the following command in any channel to get the Climate Jammer role: !climate
  4. There are channels marked specifically for Climate Jam 2024.

Also, if any of you want to share a devlog with the community, let us know! We can link to an external site where you post or host it on the server.

Climate Storytelling Challenge
To help get you in the Climate Jam mindset, and help your fellow jammers, we have an optional weekly challenge. Find a good example of climate storytelling from a media source other than games. It could be from a social media post, a TikTok or YouTube video, or a news article. It could be climate fiction, in the form of a short story or movie.

Share it to the #climate-storytelling channel, and say why you like it! At the end of the week we’ll compile them into a list on the #jam-resources channel.

Extra side quest: Contact the creator of your piece, tell them about our jam, and ask them if they have ideas about making quality climate games!

We hope you all have a fun jam and can’t wait to see your ideas come to life!

Regards,
The Climate Jam Team

This is your reminder that this is one of four "sprints" for Climate Jam 2024: https://itch.io/jam/climate-jam-2024

You are not meant to submit to Production unless you are participating in the full five week jam

This is your reminder that this is one of four "sprints" for Climate Jam 2024: https://itch.io/jam/climate-jam-2024

You are not meant to submit to Prototype unless you are participating in the full five week jam

This is your reminder that this is one of four "sprints" for Climate Jam 2024: https://itch.io/jam/climate-jam-2024

You are not meant to submit to Ideation unless you are participating in the full five week jam

We now have signup sheets for jammers looking for teams and teams looking for more team members. The first wave list of participants will be posted on Monday the 10th.

  1. If you are an individual looking for teammates or looking to join an existing team, please complete the Jammer Info form. https://form.jotform.com/241567155297061
  1. If you have an existing team and are looking for additional team members, please complete the Team Info form. We also ask that each current team member complete the Jammer Info form as well. https://form.jotform.com/241567564152156

We now have signup sheets for jammers looking for teams and teams looking for more team members. The first wave list of participants will be posted on Monday the 10th.

  1. If you are an individual looking for teammates or looking to join an existing team, please complete the Jammer Info form. https://form.jotform.com/241567155297061
  1. If you have an existing team and are looking for additional team members, please complete the Team Info form. We also ask that each current team member complete the Jammer Info form as well. https://form.jotform.com/241567564152156
(1 edit)

We now have signup sheets for jammers looking for teams and teams looking for more team members. The first wave list of participants will be posted on Monday the 10th.

  1. If you are an individual looking for teammates or looking to join an existing team, please complete the Jammer Info form. https://form.jotform.com/241567155297061
  1. If you have an existing team and are looking for additional team members, please complete the Team Info form. We also ask that each current team member complete the Jammer Info form as well. https://form.jotform.com/241567564152156
(1 edit)

We now have signup sheets for jammers looking for teams and teams looking for more team members. The first wave list of participants will be posted on Monday the 10th.

  1. If you are an individual looking for teammates or looking to join an existing team, please complete the Jammer Info form. https://form.jotform.com/241567155297061
  1. If you have an existing team and are looking for additional team members, please complete the Team Info form. We also ask that each current team member complete the Jammer Info form as well. https://form.jotform.com/241567564152156
(1 edit)

We also now have signup sheets for jammers looking for teams and teams looking for more team members. The list of participants will be posted on Monday the 10th.

  1. If you are an individual looking for teammates or looking to join an existing team, please complete the Jammer Info form. https://form.jotform.com/241567155297061
  1. If you have an existing team and are looking for additional team members, please complete the Team Info form. We also ask that each current team member complete the Jammer Info form as well. https://form.jotform.com/241567564152156
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 Looking for teammates? We have a Looking for Team channel on the IndieCade Discord server!

If you are new to the IndieCade Discord server:

  1. Go to indiecade.com/discord 
  2. Hit the green button with the checkmark to acknowledge our Code of Conduct.
  3. Enter in the following command in any channel to get the Climate Jammer role: !climate
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We are looking for mentors and judges for Climate Jam 2024!

This jam is entirely online. Mentors will interact with participants over Discord and/or provide videos to be shared with our participants and on the website. Mentors for this year's jam should have knowledge and experience related to climate science, this year's theme, and/or game development and related specialties. 

This year's central theme is "Change the Story." More on what that theme means for Climate Jam 2024 can be found on the itch.io page. For examples of 'specialities', please visit a previous Climate Jam mentor page. Specialties are listed below each mentor's name: https://www.indiecade.com/climate-jam-2022-mentors/

Note: Signing up does not guarantee you will be selected as a mentor.

Interested? Sign up here: https://form.jotform.com/241055950933154

Hi, there. I'm Parker with IndieCade. We're having a flash submissions sale (ends this Thursday) and are reaching out to game jams that ended after our regular submissions for this year closed. If you think your jammers might be interested in submitting their games I can provide more details. No worries if not. (I didn't see another way to contact you.) https://www.indiecade.com/submissions

To simplify the teambuilding process we have a Looking for Group / Looking for Group Member spreadsheet available now! Please do not alter other people's entries. https://docs.google.com/spreadsheets/d/1e9u3LFqnAYrtVtRQuakbqkzvpaTVVzgthp9R2wf-KfY/edit?usp=sharing

Artist Statment from the Devs:

Our team wanted to make a game based on our hidden heroine, a team members sister, Cassandra. Casandra has struggled with anxiety, ADHD and Autism her entire life but overcame her adversity through climbing and our team found that extremely inspiring and touching. This is why our team created Inspiration Climb based on our heroine Cassandra Xavier; Thank you and we hope you enjoy your climb! 

- Team Banana Berry