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A member registered Oct 06, 2016 · View creator page →

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Actually I found it, you can use this link to add your game now:

Sure, what is the link to your game page?

It has been removed. Let me us know when you are ready to submit again.

I can remove it from the submissions and you can update the build on your end and then I can send you a link to resubmit.

OK, let us know if you are still having issues.

The wording of the license basically allows IndieCade to demo the game at their festivals but not profit off of them or resell them. This is necessary since the jam is attached to a group (IndieCade) that also runs a festival/expo and plans to show/demo some of the games created during the jam at the festival to help promote what we are doing with game jams and the works of the creators who participated.

Thank you all for taking part and working so hard on your games. All of the organizers have been really impressed and inspired by what we have seen, and we are looking forward to exploring your work. We have no doubt that the results are not only going to be great games, but that they will also contribute meaningfully to how we are all experiencing the pandemic and its effects. 

Below are a few clarifications and adjustments to the schedule.

1) It has come to our attention that the requirement to turn in a 30-90 second gameplay video with your submission was not as clear as it could be. Since this is such a stressful and important topic and time, we have decided to add 24 hours and extend the final submission deadline for Jamming the Curve to Friday, October 2, at 11:59 PM Pacific Time

2) We will be celebrating the completion of the jam and announcing next steps on Friday, October 2nd from 11:00-11:30 AM Pacific Time (note this is just before the final deadline at 11:59 pm Pacific Time ) on the IndieCade Twitch Channel:

3) Make sure to Save-the-Date and time for the announcement of the five first-round $1,000 cash winners. This will take place during the IndieCade Festival, on Friday, October 23rd at 10:00 AM Pacific Time, on the IndieCade Twitch Channel:

Don’t hesitate to reach out on our discord if you have any questions or thoughts to share. You can use @jam-organizer or just post a question in the #jtc-ask-an-organizer channel and we will respond as quickly as possible.

Good luck and stay well!! 

The Jamming the Curve Organizing Team

Here are the judges for Jamming the Curve

Is it giving you some kind of error when you try to submit to the jam?

That should be fixed now, sorry about that.

That is fine, yes. Sorry for the late response.

We have mentors available to give feedback on your WIP games in the #jtc-milestone-feedback channel on Discord today. Submit anything you have finished so far, gameplay, videos, documents, anything you are looking for some feedback on to make sure you are on the right track with your game.

Don't forget to join the Discord and go to the #jtc-ask-a-mentor channel to ask questions of all of the great mentors available to you throughout the jam as you are working on your games and thinking about how to translate current research into the COVID-19 outbreak can be translated and passed on through game play mechanics.

And check out this excellent playlist of videos put together by the participating mentors to give you some valuable information and inspiration for your creation.

Finally got an answer:

"This was intended - we wanted the player to increase their risk of infection anytime they broke social distancing regardless if the NPC is actually infected or not since the player (like in real life) likely does not know the other person's status. The "player" tag in this case is applied to each NPC in the game, so it can trigger properly. We did debate this internally, but felt that this was the best way to force players to be alert about their position in the store and take social distancing seriously."

Getting an answer for you from the Georgia Tech folks.

(3 edits) are some tutorial videos for using the simulation engine created by  Georgia Tech, use of this engine is optional for the jam.

Simulation Engine Unity Tutorial:

Simulation Engine HTML Tutorial:

No, you can jam solo if you like.

Hello Jamming the Curve participants! We are just two days away from the start of the jam and we will be kicking things off at 11 AM Pacific/2 PM Eastern (US) on Tuesday September 15 on the Discord server with presentations from IndieCade, LabX by the National Academy of Sciences, Georgia Tech, the CDC and more to get you prepared for the jam. 

This will be followed by a pitch session where you will get a chance to pitch your idea to everyone in attendance and solicit for help with finishing your idea. You will get a short time to give a high level overview of your idea, "It is an infinite runner in space..." for example and then say what your area of expertise is and what types of people you would need to finish your idea, "I am a programmer and need artists" for example. 

We will gather in the Jamming-The-Curve voice channel. The intro will also be streamed to the IndieCade Twitch channel and will be available to watch later for anyone who is unable to join the live opening.

Here is a tentative schedule of the event: (all times are US Eastern Daylight time)

2:00pm - 2:10pm  Welcome - IndieCade
2:10pm - 2:20pm  Intro to Simulation Engine - Systems/Stories - Georgia Tech
2:20pm - 2:30pm  CDC Intro
2:30pm - 2:40pm  NAS Intro/Rules/Prizes/Judging/Eligibility - LabX
2:40pm - 2:50pm  Mentor video
2:50pm - 3:00pm  Pitch rules/setup/Themes reminder - Games For Our Future
3:00pm - 4:00pm  Pitches/team forming/brainstorming

You can sign up for the pitch session here, it will be first come first served but we can accommodate requests to go earlier if you have other commitments.

There are suggested themes:
Themes: The following themes should help guide—though not limit—your creations:


  • Testing & Contact Tracing
  • Containment measures


  • Development & Distribution
  • Accessibility


  • Socioeconomic
  • Regional


  • Government
  • Mainstream Media
  • Social media
  • Word of mouth


  • Public & Corporate
  • Preparation & Health Sustainability

We'll have full rules and prize eligibility posted before the jam starts on Tuesday.

You are free to use any engine or tools that you like.

Yes, you are free to use any tools you feel comfortable with to make your game. The simulation engines are there for your use if you want to use them but you do not have to use them.

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On behalf of IndieCade and the Games for the Future Team we are so delighted that you are joining us for this meaningful Jam!

We wanted to share a few details with you…. 

We are hanging out on Discord – - easy way to ask questions, chat, whatever. We have #looking-for-group channel where you can meet others who are working on the jam, and many other channels dedicated to helping you have the best experience possible.

We have some times for Q-and-A’s and chats on Zoom. Join us from 3 – 5pm Pacific each day where one of the jam organizers will be available to answer any questions you have:

Meeting ID: 969 2275 0224

If you haven’t seen, we have a wonderful Keynote and Mentor video’s posted for inspiration.

If you have any screenshots, work you are doing or anything you are posting on social media tag us #ClimateJam @indiecade so we can repost! Also post in the #show-and-tell channel on Discord.

Interested in play testing? And/or joining a showcase at the end of the jam? Just let us know on Discord and we will post some options.

We are planning to do a Twitch stream following the jam on the IndieCade Twitch channel featuring all of the games made at the jam, If you would like your game to be a part of the final presentation please create a video of 3 minutes or less including gameplay footage/narration/stories about the process of creating the game, whatever you feel you want to share about the game, your team and your experience and include the video in your submission or a link to it on YouTube. Your video should include the game name, team name (if you have one) and any identifying information about your team members that you wish to include (names, roles, etc.). We will give you a warning in advance of the stream going live so you can watch and promote it to your friends and followers.

Following the jam, we will be giving Acknowledgments, Awards, and some prize packages - including original nature photography, media promotion, inclusion at IndieCade, and contributions to offset Carbon Emissions in your studio or your own name ! 

Grand Jury’s Choice

Positive Impact  

Most adventurous/ innovative

Best reflects the idea of discovery/explore (inspired by our friends at Niantic)

As well as honorable mention awards in art, design, sound and more … 

 Want to learn more or send us an email to

 Haven’t joined yet? Plenty of time to still join!! You are still most welcome!!! 

 We look forward to seeing your creative and meaningful work!

 Your friends at IndieCade and Games for the Future.