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INDIE-SQUID

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A member registered 8 days ago · View creator page →

Creator of

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Graphic and sound solid, but i have no clue whats the goal.

I like the graphics and Charakters. The heads reminded me on parodius. The sounds are also pretty solid.

Improvement Points:

  • Please add a door indicator it was really hard to find it searched a long time at the start.
  • when the character moves its a bit blurry
  • add automatic reload when magazine is empty
  • items spawned in objects like satelite which i could not pickup
  • While shooting you get slowed. I would remove that slowing feels unrewarding
  • I lost my spaceship, add a small home indicator

Hope this feedback helps you :D! Keep going!

I like the idea, but i think there is some room for improvement. I really struggled with the controls. I think controls should feel easy and flawless.

Things i would improve:

  • Not use x and arrow down. I would use the mouse and click which dashes into wall and bounce to the reflected angle. Thats easy to execute, but still challenging because you have to predict the angle.
  • I you would focus more on the orbiting. What i would do is increase the orbiting objects and make your game build up speed only by orbiting (Not by walking). So the orbit becomes  more important mechanic of your game.

Keep going hope my Feedback helps you :D!

Solid mechanics and idea. The aiming felt by me very gltichy and frustrating. I would also recommend adding a mouse cursor. I would focus a bit on harder levels instead of a lot of levels.

Thank your Mavis for your feedback. Keep going and never give up your close before the goal!

Hi barogreen13,

Thx a lot for your feedback, glad that you liked the game. :D

I kept the game in a static pattern and not procedural because speedrunners should learn the chapters and find out shortcuts and mechanics to get better times. I think in a procedural setup speedrun time measurement can be pretty unfair, because by some people its easier by some harder.

Couldn't find download

I would prefer the aim controls with the mouse instead of WASD. Was it intended to use WASD to make it harder?

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